Keeps stray daemon subprocesses from floating around when we kill the parents via a signal!
Accomplished by opening a bidirectional pipe in the parent process; the children close out the writer end and keep the reader in their open sockets list. When the parent dies, the children see that the socket's been closed out and can perform an orderly shutdown.
- Multiplexing queues into groups and for multiple sites.
- Sharing vs breakout configurable per site and per queue via $config['queue']['breakout']
- Detect how many times a message is redelivered, discard if it's killed too many daemons
- count configurable with $config['queue']['max_retries']
- can dump the items to files in $config['queue']['dead_letter_dir']
Queue daemon memory & resource leak fixes:
- avoid unnecessary reconnections to memcached server (switch persistent connections back in on second initialization, assuming it's child process)
- monkey-patch for leaky .ini loads in DB_DataObject::databaseStructure() - was leaking 200k per active switch
- applied leak fixes to Status_network as well, using intermediate base Safe_DataObject for both it and Memcache_DataObject
Misc queue fixes:
- correct handling of child processes exiting due to signal termination instead of regular exit
- shutdown instead of infinite respawn loop if we're already past the soft memory limit at startup
- Added --all option for xmppdaemon... still opens one xmpp connection per site that has xmpp active
Cache updates:
- add Cache::increment() method with native support for memcached atomic increment
queuectl.php --update -s<site>
queuectl.php --stop
queuectl.php --restart
Default control channel is /topic/statusnet-control. For external utilities to send a site update ping direct to the queue server, connect via Stomp and send a message formatted thus:
update:<nickname>
(Nickname here, *not* server hostname! The rest of the queues will be updated to use nicknames later.)
Note that all currently-connected queue daemons will get these notifications, including both queuedaemon.php and xmppdaemon.php. (XMPP will ignore site update requests for sites that it's not handling.)
Limitations:
* only implemented for stomp queue manager so far
* --update may not yet handle a changed server name properly
* --restart won't reload PHP code files that were already loaded at startup. Still need to stop and restart the daemons from 'outside' when updating code base.
Queue handlers for XMPP individual & firehose output now send their XML stanzas
to another output queue instead of connecting directly to the chat server. This
lets us have as many general processing threads as we need, while all actual
XMPP input and output go through a single daemon with a single connection open.
This avoids problems with multiple connected resources:
* multiple windows shown in some chat clients (psi, gajim, kopete)
* extra load on server
* incoming message delivery forwarding issues
Database changes:
* queue_item drops 'notice_id' in favor of a 'frame' blob.
This is based on Craig Andrews' work branch to generalize queues to take any
object, but conservatively leaving out the serialization for now.
Table updater (preserves any existing queued items) in db/rc3to09.sql
Code changes to watch out for:
* Queue handlers should now define a handle() method instead of handle_notice()
* QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning
thread management (RespawningDaemon) infrastructure.
* The polling XmppConfirmManager has been dropped, as the message is queued
directly when saving IM settings.
* Enable $config['queue']['debug_memory'] to output current memory usage at
each run through the event loop to watch for memory leaks
To do:
* Adapt XMPP i/o to component connection mode for multi-site support.
* XMPP input can also be broken out to a queue, which would allow the actual
notice save etc to be handled by general queue threads.
* Make sure there are no problems with simply pushing serialized Notice objects
to queues.
* Find a way to improve interactive performance of the database-backed queue
handler; polling is pretty painful to XMPP.
* Possibly redo the way QueueHandlers are injected into a QueueManager. The
grouping used to split out the XMPP output queue is a bit awkward.