New configuration options to define a single-user mode. This hides
most of the "community" pages, like the public timeline and groups.
The main user's timeline becomes the main page, and most other URLs
are changed.
Switching back and forth between 1-user and multi-user mode is
probably hazardous.
Squashed commit of the following:
commit d814aa5c92d14a27a12baba7893f3f8bf63f1d08
Author: Evan Prodromou <evan@status.net>
Date: Tue Jan 26 00:17:27 2010 -0500
don't show inbox and outbox in single-user mode
commit 47f19b9523a7015d4c6e460b73ea32c839e00aa1
Author: Evan Prodromou <evan@status.net>
Date: Tue Jan 26 00:15:22 2010 -0500
show correct URL for logo in single-user mode
commit 552010cffc33eadbc512ec5a67619dbc2015239a
Author: Evan Prodromou <evan@status.net>
Date: Tue Jan 26 00:15:06 2010 -0500
make singleuser its own config section
commit 786ab260a3ca172e57b555c75ca10946d8f258a1
Author: Evan Prodromou <evan@status.net>
Date: Tue Jan 26 00:05:19 2010 -0500
make single-user mode work
commit 5b21d7309b3a8dd5a4e0f29aea76f7897f1818b1
Author: Evan Prodromou <evan@status.net>
Date: Mon Jan 25 23:45:55 2010 -0500
add single-user mode
Moved much of the writing that happens when posting a notice to a new
queuehandler, distribqueuehandler. This updates tags, groups, replies
and inboxes at queue time (or at Web time, if queues are disabled).
To make this work well, I had to break up the monolithic
Notice::blowCaches() and make cache blowing happen closer to where
data is updated.
Squashed commit of the following:
commit 5257626c62750ac4ac1db0ce2b71410c5711cfa3
Author: Evan Prodromou <evan@status.net>
Date: Mon Jan 25 14:56:41 2010 -0500
slightly better handling of blowing tag memory cache
commit 8a22a3cdf6ec28685da129a0313e7b2a0837c9ef
Author: Evan Prodromou <evan@status.net>
Date: Mon Jan 25 01:42:56 2010 -0500
change 'distribute' to 'distrib' so not too long for dbqueue
commit 7a063315b0f7fad27cb6fbd2bdd74e253af83e4f
Author: Evan Prodromou <evan@status.net>
Date: Mon Jan 25 01:39:15 2010 -0500
change handle_notice() to handle() in distributqueuehandler
commit 1a39ccd28b9994137d7bfd21bb4f230546938e77
Author: Evan Prodromou <evan@status.net>
Date: Mon Jan 25 16:05:25 2010 -0500
error with queuemanager
commit e6b3bb93f305cfd2de71a6340b8aa6fb890049b7
Author: Evan Prodromou <evan@status.net>
Date: Mon Jan 25 01:11:34 2010 -0500
Blow memcache at different point rather than one big function for Notice class
commit 94d557cdc016187d1d0647ae1794cd94d6fb8ac8
Author: Evan Prodromou <evan@status.net>
Date: Mon Jan 25 00:48:44 2010 -0500
Blow memcache at different point rather than one big function for Notice class
commit 1c781dd08c88a35dafc5c01230b4872fd6b95182
Author: Evan Prodromou <evan@status.net>
Date: Wed Jan 20 08:54:18 2010 -0500
move broadcasting and distributing to new queuehandler
commit da3e46d26b84e4f028f34a13fd2ee373e4c1b954
Author: Evan Prodromou <evan@status.net>
Date: Wed Jan 20 08:53:12 2010 -0500
Move distribution of notices to new distribute queue handler
Previously, messages once delivered would just get stuck in the queue seemingly forever if they never got ACKed.
Note this could lead to partial duplication, for instance if the OMB or Twitter queue handlers die after 1/2 of the outgoing sends.
Recommendations:
* catch exceptions more aggressively within queue handlers (so only PHP fatal errors are likely to kill in the middle)
* for processing that involves sending to multiple clients, consider a second queue similar to the XMPP output, eg for OMB:
- first queue gets delivery list and builds message data, enqueueing it for each target address
- second queue can handle each individual outgoing message (and attempt redelivery etc separately)
This would also protect better against a recurring error preventing delivery in the second part, and could spread out any slow sends over multiple threads.
Queue handlers for XMPP individual & firehose output now send their XML stanzas
to another output queue instead of connecting directly to the chat server. This
lets us have as many general processing threads as we need, while all actual
XMPP input and output go through a single daemon with a single connection open.
This avoids problems with multiple connected resources:
* multiple windows shown in some chat clients (psi, gajim, kopete)
* extra load on server
* incoming message delivery forwarding issues
Database changes:
* queue_item drops 'notice_id' in favor of a 'frame' blob.
This is based on Craig Andrews' work branch to generalize queues to take any
object, but conservatively leaving out the serialization for now.
Table updater (preserves any existing queued items) in db/rc3to09.sql
Code changes to watch out for:
* Queue handlers should now define a handle() method instead of handle_notice()
* QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning
thread management (RespawningDaemon) infrastructure.
* The polling XmppConfirmManager has been dropped, as the message is queued
directly when saving IM settings.
* Enable $config['queue']['debug_memory'] to output current memory usage at
each run through the event loop to watch for memory leaks
To do:
* Adapt XMPP i/o to component connection mode for multi-site support.
* XMPP input can also be broken out to a queue, which would allow the actual
notice save etc to be handled by general queue threads.
* Make sure there are no problems with simply pushing serialized Notice objects
to queues.
* Find a way to improve interactive performance of the database-backed queue
handler; polling is pretty painful to XMPP.
* Possibly redo the way QueueHandlers are injected into a QueueManager. The
grouping used to split out the XMPP output queue is a bit awkward.
Conflicts:
scripts/xmppdaemon.php
Previously, messages once delivered would just get stuck in the queue seemingly forever if they never got ACKed.
Note this could lead to partial duplication, for instance if the OMB or Twitter queue handlers die after 1/2 of the outgoing sends.
Recommendations:
* catch exceptions more aggressively within queue handlers (so only PHP fatal errors are likely to kill in the middle)
* for processing that involves sending to multiple clients, consider a second queue similar to the XMPP output, eg for OMB:
- first queue gets delivery list and builds message data, enqueueing it for each target address
- second queue can handle each individual outgoing message (and attempt redelivery etc separately)
This would also protect better against a recurring error preventing delivery in the second part, and could spread out any slow sends over multiple threads.
Queue handlers for XMPP individual & firehose output now send their XML stanzas
to another output queue instead of connecting directly to the chat server. This
lets us have as many general processing threads as we need, while all actual
XMPP input and output go through a single daemon with a single connection open.
This avoids problems with multiple connected resources:
* multiple windows shown in some chat clients (psi, gajim, kopete)
* extra load on server
* incoming message delivery forwarding issues
Database changes:
* queue_item drops 'notice_id' in favor of a 'frame' blob.
This is based on Craig Andrews' work branch to generalize queues to take any
object, but conservatively leaving out the serialization for now.
Table updater (preserves any existing queued items) in db/rc3to09.sql
Code changes to watch out for:
* Queue handlers should now define a handle() method instead of handle_notice()
* QueueDaemon and XmppDaemon now share common i/o (IoMaster) and respawning
thread management (RespawningDaemon) infrastructure.
* The polling XmppConfirmManager has been dropped, as the message is queued
directly when saving IM settings.
* Enable $config['queue']['debug_memory'] to output current memory usage at
each run through the event loop to watch for memory leaks
To do:
* Adapt XMPP i/o to component connection mode for multi-site support.
* XMPP input can also be broken out to a queue, which would allow the actual
notice save etc to be handled by general queue threads.
* Make sure there are no problems with simply pushing serialized Notice objects
to queues.
* Find a way to improve interactive performance of the database-backed queue
handler; polling is pretty painful to XMPP.
* Possibly redo the way QueueHandlers are injected into a QueueManager. The
grouping used to split out the XMPP output queue is a bit awkward.