// Update the local timeline from a Orbited server var OrbitedUpdater = function() { return { init: function(server, port, timeline, username, password) { // set up stomp client. stomp = new STOMPClient(); stomp.connect(server, port, username, password); stomp.subscribe(timeline); stomp.onmessageframe = function(frame) { RealtimeUpdate.receive(JSON.parse(frame.body)); }; }; } }();