. /** * Simple-minded queue manager for storing items in the database * * @category QueueManager * @package GNUsocial * @author Evan Prodromou * @author Brion Vibber * @copyright 2009-2010 StatusNet, Inc. * @license https://www.gnu.org/licenses/agpl.html GNU AGPL v3 or later */ defined('GNUSOCIAL') || die(); class DBQueueManager extends QueueManager { /** * Saves an object reference into the queue item table. * @return bool true on success * @throws ServerException on failure */ public function enqueue($object, $queue) { $qi = new Queue_item(); $qi->frame = DB_DataObject_Cast::blob($this->encode($object)); $qi->transport = $queue; $qi->created = common_sql_now(); $result = $qi->insert(); if ($result === false) { common_log_db_error($qi, 'INSERT', __FILE__); throw new ServerException('DB error inserting queue item'); } $this->stats('enqueued', $queue); return true; } /** * Poll every 10 seconds for new events during idle periods. * We'll look in more often when there's data available. * Must be greater than 0 for the poll method to be called * * @return int seconds */ public function pollInterval() { return 10; } /** * Run a polling cycle during idle processing in the input loop. * @return boolean true if we should poll again for more data immediately */ public function poll(): bool { $this->_log(LOG_DEBUG, 'Checking for notices...'); $qi = Queue_item::top($this->activeQueues(), $this->getIgnoredTransports()); if (!$qi instanceof Queue_item) { //$this->_log(LOG_DEBUG, 'No notices waiting; idling.'); return false; } try { $item = $this->decode($qi->frame); } catch (Exception $e) { $this->_log(LOG_INFO, "[{$qi->transport}] Discarding: "._ve($e->getMessage())); $this->_done($qi); return true; } $rep = $this->logrep($item); $this->_log(LOG_DEBUG, 'Got '._ve($rep).' for transport '._ve($qi->transport)); try { $handler = $this->getHandler($qi->transport); $result = $handler->handle($item); } catch (NoQueueHandlerException $e) { $this->noHandlerFound($qi, $rep); return true; } catch (NoResultException $e) { $this->_log(LOG_ERR, "[{$qi->transport}:$rep] ".get_class($e).' thrown ('. _ve($e->getMessage()).'), ignoring queue_item '._ve($qi->getID())); $result = true; } catch (AlreadyFulfilledException $e) { $this->_log(LOG_ERR, "[{$qi->transport}:$rep] ".get_class($e).' thrown ('. _ve($e->getMessage()).'), ignoring queue_item '._ve($qi->getID())); $result = true; } catch (Exception $e) { $this->_log(LOG_ERR, "[{$qi->transport}:$rep] Exception (". get_class($e).') thrown: '._ve($e->getMessage())); $result = false; } if ($result) { $this->_log(LOG_INFO, "[{$qi->transport}:$rep] Successfully handled item"); $this->_done($qi); } else { $this->_log(LOG_INFO, "[{$qi->transport}:$rep] Failed to handle item"); $this->_fail($qi); } return true; } // What to do if no handler was found. For example, the OpportunisticQM // should avoid deleting items just because it can't reach XMPP queues etc. protected function noHandlerFound(Queue_item $qi, $rep = null) { $this->_log(LOG_INFO, "[{$qi->transport}:{$rep}] No handler for queue {$qi->transport}; discarding."); $this->_done($qi); } /** * Delete our claimed item from the queue after successful processing. * * @param QueueItem $qi */ protected function _done(Queue_item $qi) { if (empty($qi->claimed)) { $this->_log(LOG_WARNING, "Reluctantly releasing unclaimed queue item {$qi->id} from {$qi->transport}"); } $qi->delete(); $this->stats('handled', $qi->transport); } /** * Free our claimed queue item for later reprocessing in case of * temporary failure. * * @param QueueItem $qi */ protected function _fail(Queue_item $qi, $releaseOnly=false) { if (empty($qi->claimed)) { $this->_log(LOG_WARNING, "[{$qi->transport}:item {$qi->id}] Ignoring failure for unclaimed queue item"); } else { $qi->releaseClaim(); } if (!$releaseOnly) { $this->stats('error', $qi->transport); } } }