// Update the local timeline from a Orbited server var OrbitedUpdater = function() { return { init: function(server, port, timeline, username, password) { // set up stomp client. stomp = new STOMPClient(); stomp.onmessageframe = function(frame) { RealtimeUpdate.receive(JSON.parse(frame.body)); }; stomp.onconnectedframe = function() { stomp.subscribe(timeline); } stomp.connect(server, port, username, password); } } }();