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/*
* @copyright 2008, 2009 StatusNet, Inc.
* @license https://www.gnu.org/licenses/agpl.html GNU AGPL v3 or later
*/
defined('GNUSOCIAL') || die();
use XMPPHP\Log;
/**
* XMPP background connection manager for XMPP-using queue handlers,
* allowing them to send outgoing messages on the right connection.
*
* Input is handled during socket select loop, keepalive pings during idle.
* Any incoming messages will be handled.
*
* In a multi-site queuedaemon.php run, one connection will be instantiated
* for each site being handled by the current process that has XMPP enabled.
*/
class XmppManager extends ImManager
{
const PING_INTERVAL = 120;
public $conn = null;
protected $lastping = 0;
protected $pingid = 0;
/**
* Initialize connection to server.
* @param $master
* @return boolean true on success
*/
public function start($master)
{
if (parent::start($master)) {
$this->connect();
return true;
} else {
return false;
}
}
protected function connect()
{
if (!$this->conn || $this->conn->isDisconnected()) {
$resource = 'queue' . posix_getpid();
$this->conn = new SharingXMPP(
$this->plugin->host ?: $this->plugin->server,
$this->plugin->port,
$this->plugin->user,
$this->plugin->password,
$this->plugin->resource,
$this->plugin->server,
$this->plugin->debug ?
true : false,
$this->plugin->debug ?
Log::LEVEL_VERBOSE : null
);
if (!$this->conn) {
return false;
}
$this->conn->addEventHandler('message', function (&$pl) {
$this->handleXmppMessage($pl);
});
$this->conn->addEventHandler('reconnect', function ($pl) {
$this->handleXmppReconnect();
});
$this->conn->addXPathHandler(
'iq/{urn:xmpp:ping}ping',
function (&$xml) {
$this->handleXmppPing($xml);
}
);
$this->conn->setReconnectTimeout(600);
$this->conn->autoSubscribe();
$this->conn->useEncryption($this->plugin->encryption);
$this->conn->connect(true);
$this->conn->processUntil('session_start');
// TRANS: Presence announcement for XMPP.
$this->sendPresence(
_m('Send me a message to post a notice'),
'available',
null,
'available',
100
);
}
return $this->conn;
}
/**
* sends a presence stanza on the XMPP network
*
* @param string|null $status current status, free-form string
* @param string $show structured status value
* @param string|null $to recipient of presence, null for general
* @param string $type type of status message, related to $show
* @param int|null $priority priority of the presence
*
* @return bool success value
*/
protected function sendPresence(
?string $status,
string $show = 'available',
?string $to = null,
string $type = 'available',
?int $priority = null
): bool {
$this->connect();
if (!$this->conn || $this->conn->isDisconnected()) {
return false;
}
$this->conn->presence($status, $show, $to, $type, $priority);
return true;
}
public function send_raw_message($data)
{
$this->connect();
if (!$this->conn || $this->conn->isDisconnected()) {
return false;
}
$this->conn->send($data);
return true;
}
/**
* Message pump is triggered on socket input, so we only need an idle()
* call often enough to trigger our outgoing pings.
*/
public function timeout()
{
return self::PING_INTERVAL;
}
/**
* Process XMPP events that have come in over the wire.
* @fixme may kill process on XMPP error
* @param resource $socket
*/
public function handleInput($socket)
{
// Process the queue for as long as needed
common_log(LOG_DEBUG, "Servicing the XMPP queue.");
$this->stats('xmpp_process');
$this->conn->processTime(0);
}
/**
* Lists the IM connection socket to allow i/o master to wake
* when input comes in here as well as from the queue source.
*
* @return array of resources
*/
public function getSockets()
{
$this->connect();
if ($this->conn) {
return array($this->conn->getSocket());
} else {
return array();
}
}
/**
* Idle processing for io manager's execution loop.
* Send keepalive pings to server.
*
* Side effect: kills process on exception from XMPP library.
*
* @param int $timeout
* @todo FIXME: non-dying error handling
*/
public function idle($timeout = 0)
{
if (
hrtime(true) - $this->lastping > self::PING_INTERVAL * 1000000000
) {
$this->sendPing();
}
}
protected function sendPing(): bool
{
$this->connect();
if (!$this->conn || $this->conn->isDisconnected()) {
return false;
}
++$this->pingid;
common_log(LOG_DEBUG, "Sending ping #{$this->pingid}");
$this->conn->send("");
$this->lastping = hrtime(true);
return true;
}
protected function handleXmppMessage($pl): void
{
$this->plugin->enqueueIncomingRaw($pl);
}
/**
* Callback for the XMPP reconnect event
* @return void
*/
protected function handleXmppReconnect(): void
{
common_log(LOG_NOTICE, 'XMPP reconnected');
$this->conn->processUntil('session_start');
// TRANS: Message for XMPP reconnect.
$this->sendPresence(
_m('Send me a message to post a notice'),
'available',
null,
'available',
100
);
}
protected function handleXmppPing($xml): void
{
if ($xml->attrs['type'] !== 'get') {
return;
}
$this->conn->send(
"attrs['to']}\" to=\"{$xml->attrs['from']}\" "
. "id=\"{$xml->attrs['id']}\" type=\"result\" />"
);
}
/**
* sends a "special" presence stanza on the XMPP network
*
* @param string $type Type of presence
* @param string $to JID to send presence to
* @param string $show show value for presence
* @param string $status status value for presence
*
* @return bool success flag
*
* @see sendPresence()
*/
protected function specialPresence(
string $type,
?string $to = null,
?string $show = null,
?string $status = null
): bool {
// @todo @fixme Why use this instead of sendPresence()?
$this->connect();
if (!$this->conn || $this->conn->isDisconnected()) {
return false;
}
$to = htmlspecialchars($to);
$status = htmlspecialchars($status);
$out = "conn->send($out);
return true;
}
}