gnu-social/vendor/stomp-php/stomp-php/src/Client.php

491 lines
12 KiB
PHP

<?php
/*
* This file is part of the Stomp package.
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace Stomp;
use Stomp\Exception\ConnectionException;
use Stomp\Exception\MissingReceiptException;
use Stomp\Exception\StompException;
use Stomp\Exception\UnexpectedResponseException;
use Stomp\Network\Connection;
use Stomp\Protocol\Protocol;
use Stomp\Protocol\Version;
use Stomp\Transport\Frame;
/**
* Stomp Client
*
* This is the minimal implementation of a Stomp Client, it allows to send and receive Frames using the Stomp Protocol.
*
* @package Stomp
* @author Hiram Chirino <hiram@hiramchirino.com>
* @author Dejan Bosanac <dejan@nighttale.net>
* @author Michael Caplan <mcaplan@labnet.net>
* @author Jens Radtke <swefl.oss@fin-sn.de>
*/
class Client
{
/**
* Perform request synchronously
*
* @var boolean
*/
private $sync = true;
/**
* Client id used for durable subscriptions
*
* @var string
*/
private $clientId;
/**
* Connection session id
*
* @var string|null
*/
private $sessionId;
/**
* Frames that have been read but not processed yet.
*
* @var Frame[]
*/
private $unprocessedFrames = [];
/**
* @var Connection|null
*/
private $connection;
/**
*
* @var Protocol|null
*/
private $protocol;
/**
* Seconds to wait for a receipt.
*
* @var float
*/
private $receiptWait = 2;
/**
*
* @var string
*/
private $login;
/**
*
* @var string
*/
private $passcode;
/**
*
* @var array
*/
private $versions = [Version::VERSION_1_0, Version::VERSION_1_1, Version::VERSION_1_2];
/**
*
* @var string
*/
private $host;
/**
*
* @var int[]
*/
private $heartbeat = [0, 0];
/**
* @var bool
*/
private $isConnecting = false;
/**
* Constructor
*
* @param string|Connection $broker Broker URL or a connection
* @see Connection::__construct()
*/
public function __construct($broker)
{
$this->connection = $broker instanceof Connection ? $broker : new Connection($broker);
}
/**
* Configure versions to support.
*
* @param array $versions defaults to all client supported versions
*/
public function setVersions(array $versions)
{
$this->versions = $versions;
}
/**
* Configure the login to use.
*
* @param string $login
* @param string $passcode
*/
public function setLogin($login, $passcode)
{
$this->login = $login;
$this->passcode = $passcode;
}
/**
* Sets an fixed vhostname, which will be passed on connect as header['host'].
*
* (null = Default value is the hostname determined by connection.)
*
* @param string $host
*/
public function setVhostname($host = null)
{
$this->host = $host;
}
/**
* Set the desired heartbeat for the connection.
*
* A heartbeat is a specific message that will be send / received when no other data is send / received
* within an interval - to indicate that the connection is still stable. If client and server agree on a beat and
* the interval passes without any data activity / beats the connection will be considered as broken and closed.
*
* If you want to make sure that the server is still available, you should use the ServerAliveObserver
* in combination with an requested server heartbeat interval.
*
* If you define a heartbeat for client side, you must assure that
* your application will send data within the interval.
* You can add \Stomp\Network\Observer\HeartbeatEmitter to your connection in order to send beats automatically.
*
* If you don't use HeartbeatEmitter you must either send messages within the interval
* or make calls to Connection::sendAlive()
*
* @param int $send
* Number of milliseconds between expected sending of heartbeats. 0 means
* no heartbeats sent.
* @param int $receive
* Number of milliseconds between expected receipt of heartbeats. 0 means
* no heartbeats expected. (not yet supported by this client)
* @see \Stomp\Network\Observer\ServerAliveObserver
* @see \Stomp\Network\Observer\HeartbeatEmitter
* @see \Stomp\Network\Connection::sendAlive()
*/
public function setHeartbeat($send = 0, $receive = 0)
{
$this->heartbeat = [$send, $receive];
}
/**
* Connect to server
*
* @return boolean
* @throws StompException
* @see setVhostname
*/
public function connect()
{
if ($this->isConnected()) {
return true;
}
$this->isConnecting = true;
$this->connection->connect();
$this->connection->getParser()->legacyMode(true);
$this->protocol = new Protocol($this->clientId);
$this->host = $this->host ?: $this->connection->getHost();
$connectFrame = $this->protocol->getConnectFrame(
$this->login,
$this->passcode,
$this->versions,
$this->host,
$this->heartbeat
);
$this->sendFrame($connectFrame, false);
if ($frame = $this->getConnectedFrame()) {
$version = new Version($frame);
if ($version->hasVersion(Version::VERSION_1_1)) {
$this->connection->getParser()->legacyMode(false);
}
$this->sessionId = $frame['session'];
$this->protocol = $version->getProtocol($this->clientId);
$this->isConnecting = false;
return true;
}
throw new ConnectionException('Connection not acknowledged');
}
/**
* Returns the next available frame from the connection, respecting the connect timeout.
*
* @return null|Frame
* @throws ConnectionException
* @throws Exception\ErrorFrameException
*/
private function getConnectedFrame()
{
$deadline = microtime(true) + $this->getConnection()->getConnectTimeout();
do {
if ($frame = $this->connection->readFrame()) {
return $frame;
}
} while (microtime(true) <= $deadline);
return null;
}
/**
* Send a message to a destination in the messaging system
*
* @param string $destination Destination queue
* @param string|Frame $msg Message
* @param array $header
* @param boolean $sync Perform request synchronously
* @return boolean
*/
public function send($destination, $msg, array $header = [], $sync = null)
{
if (!$msg instanceof Frame) {
return $this->send($destination, new Frame('SEND', $header, $msg), [], $sync);
}
$msg->addHeaders($header);
$msg['destination'] = $destination;
return $this->sendFrame($msg, $sync);
}
/**
* Send a frame.
*
* @param Frame $frame
* @param boolean $sync
* @return boolean
*/
public function sendFrame(Frame $frame, $sync = null)
{
if (!$this->isConnecting && !$this->isConnected()) {
$this->connect();
}
// determine if client was configured to write sync or not
$writeSync = $sync !== null ? $sync : $this->sync;
if ($writeSync) {
return $this->sendFrameExpectingReceipt($frame);
} else {
return $this->connection->writeFrame($frame);
}
}
/**
* Write frame to server and expect an matching receipt frame
*
* @param Frame $stompFrame
* @return bool
*/
protected function sendFrameExpectingReceipt(Frame $stompFrame)
{
$receipt = md5(microtime());
$stompFrame['receipt'] = $receipt;
$this->connection->writeFrame($stompFrame);
return $this->waitForReceipt($receipt);
}
/**
* Wait for an receipt
*
* @param string $receipt
* @return boolean
* @throws UnexpectedResponseException If response has an invalid receipt.
* @throws MissingReceiptException If no receipt is received.
*/
protected function waitForReceipt($receipt)
{
$stopAfter = $this->calculateReceiptWaitEnd();
while (true) {
if ($frame = $this->connection->readFrame()) {
if ($frame->getCommand() == 'RECEIPT') {
if ($frame['receipt-id'] == $receipt) {
return true;
} else {
throw new UnexpectedResponseException($frame, sprintf('Expected receipt id %s', $receipt));
}
} else {
$this->unprocessedFrames[] = $frame;
}
}
if (microtime(true) >= $stopAfter) {
break;
}
}
throw new MissingReceiptException($receipt);
}
/**
* Returns the timestamp with micro time to stop wait for a receipt.
*
* @return float
*/
protected function calculateReceiptWaitEnd()
{
return microtime(true) + $this->receiptWait;
}
/**
* Read response frame from server
*
* @return Frame|false when no frame to read
*/
public function readFrame()
{
return array_shift($this->unprocessedFrames) ?: $this->connection->readFrame();
}
/**
* Graceful disconnect from the server
* @param bool $sync
* @return void
*/
public function disconnect($sync = false)
{
try {
if ($this->connection && $this->connection->isConnected()) {
if ($this->protocol) {
$this->sendFrame($this->protocol->getDisconnectFrame(), $sync);
}
}
} catch (StompException $ex) {
// nothing!
}
if ($this->connection) {
$this->connection->disconnect();
}
$this->sessionId = null;
$this->unprocessedFrames = [];
$this->protocol = null;
$this->isConnecting = false;
}
/**
* Current stomp session ID
*
* @return string|null
*/
public function getSessionId()
{
return $this->sessionId;
}
/**
* Graceful object destruction
*
*/
public function __destruct()
{
$this->disconnect();
}
/**
* Check if client session has ben established
*
* @return boolean
*/
public function isConnected()
{
return !empty($this->sessionId) && $this->connection->isConnected();
}
/**
* Get the used connection.
*
* @return Connection
*/
public function getConnection()
{
return $this->connection;
}
/**
* Get the currently used protocol.
*
* @return null|\Stomp\Protocol\Protocol
*/
public function getProtocol()
{
if (!$this->isConnecting && !$this->isConnected()) {
$this->connect();
}
return $this->protocol;
}
/**
* @return string
*/
public function getClientId()
{
return $this->clientId;
}
/**
* @param string $clientId
* @return Client
*/
public function setClientId($clientId)
{
$this->clientId = $clientId;
return $this;
}
/**
* Set seconds to wait for a receipt.
*
* @param float $seconds
*/
public function setReceiptWait($seconds)
{
$this->receiptWait = $seconds;
}
/**
* Check if client runs in synchronized mode, which is the default operation mode.
*
* @return boolean
*/
public function isSync()
{
return $this->sync;
}
/**
* Toggle synchronized mode.
*
* @param boolean $sync
*/
public function setSync($sync)
{
$this->sync = $sync;
}
}