177 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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/**
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 * Based on code from Stomp PHP library, working around bugs in the base class.
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 *
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 * Original code is copyright 2005-2006 The Apache Software Foundation
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 * Modifications copyright 2009 StatusNet Inc by Brion Vibber <brion@status.net>
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 * http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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class LiberalStomp extends Stomp
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{
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    /**
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     * We need to be able to get the socket so advanced daemons can
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     * do a select() waiting for input both from the queue and from
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     * other sources such as an XMPP connection.
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     *
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     * @return resource
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     */
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    function getSocket()
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    {
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        return $this->_socket;
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    }
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    /**
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     * Return the host we're currently connected to.
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     *
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     * @return string
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     */
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    function getServer()
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    {
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        $idx = $this->_currentHost;
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        if ($idx >= 0) {
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            $host = $this->_hosts[$idx];
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            return "$host[0]:$host[1]";
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        } else {
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            return '[unconnected]';
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        }
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    }
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    /**
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     * Make socket connection to the server
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     * We also set the stream to non-blocking mode, since we'll be
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     * select'ing to wait for updates. In blocking mode it seems
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     * to get confused sometimes.
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     *
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     * @throws StompException
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     */
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    protected function _makeConnection ()
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    {
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        parent::_makeConnection();
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        stream_set_blocking($this->_socket, 0);
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    }
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    /**
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     * Version 1.0.0 of the Stomp library gets confused if messages
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     * come in too fast over the connection. This version will read
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     * out as many frames as are ready to be read from the socket.
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     *
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     * Modified from Stomp::readFrame()
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     *
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     * @return StompFrame False when no frame to read
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     */
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    public function readFrames ()
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    {
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        if (!$this->hasFrameToRead()) {
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            return false;
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        }
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        $rb = 1024;
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        $data = '';
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        $end = false;
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        $frames = array();
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        do {
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            // @fixme this sometimes hangs in blocking mode...
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            // shouldn't we have been idle until we found there's more data?
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            $read = fread($this->_socket, $rb);
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            if ($read === false || ($read === '' && feof($this->_socket))) {
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                // @fixme possibly attempt an auto reconnect as old code?
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                throw new StompException("Error reading");
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                //$this->_reconnect();
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                // @fixme this will lose prior items
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                //return $this->readFrames();
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            }
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            $data .= $read;
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            if (strpos($data, "\x00") !== false) {
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                // Frames are null-delimited, but some servers
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                // may append an extra \n according to old bug reports.
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                $data = str_replace("\x00\n", "\x00", $data);
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                $chunks = explode("\x00", $data);
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                $data = array_pop($chunks);
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                $frames = array_merge($frames, $chunks);
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                if ($data == '') {
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                    // We're at the end of a frame; stop reading.
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                    break;
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                } else {
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                    // In the middle of a frame; keep going.
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                }
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            }
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            // @fixme find out why this len < 2 check was there
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            //$len = strlen($data);
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        } while (true);//$len < 2 || $end == false);
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        return array_map(array($this, 'parseFrame'), $frames);
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    }
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    /**
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     * Parse a raw Stomp frame into an object.
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     * Extracted from Stomp::readFrame()
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     *
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     * @param string $data
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     * @return StompFrame
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     */
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    function parseFrame($data)
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    {
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        list ($header, $body) = explode("\n\n", $data, 2);
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        $header = explode("\n", $header);
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        $headers = array();
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        $command = null;
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        foreach ($header as $v) {
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            if (isset($command)) {
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                list ($name, $value) = explode(':', $v, 2);
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                $headers[$name] = $value;
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            } else {
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                $command = $v;
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            }
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        }
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        $frame = new StompFrame($command, $headers, trim($body));
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        if (isset($frame->headers['transformation']) && $frame->headers['transformation'] == 'jms-map-json') {
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            require_once 'Stomp/Message/Map.php';
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            return new StompMessageMap($frame);
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        } else {
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            return $frame;
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        }
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        return $frame;
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    }
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    /**
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     * Write frame to server
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     *
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     * @param StompFrame $stompFrame
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     */
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    protected function _writeFrame (StompFrame $stompFrame)
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    {
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        if (!is_resource($this->_socket)) {
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            require_once 'Stomp/Exception.php';
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            throw new StompException('Socket connection hasn\'t been established');
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        }
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        $data = $stompFrame->__toString();
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        // Make sure the socket's in a writable state; if not, wait a bit.
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        stream_set_blocking($this->_socket, 1);
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        $r = fwrite($this->_socket, $data, strlen($data));
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        stream_set_blocking($this->_socket, 0);
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        if ($r === false || $r == 0) {
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            $this->_reconnect();
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            $this->_writeFrame($stompFrame);
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        }
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    }
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 }
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