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src/Prophecy | ||
CHANGES.md | ||
composer.json | ||
LICENSE | ||
README.md |
Prophecy
Prophecy is a highly opinionated yet very powerful and flexible PHP object mocking framework. Though initially it was created to fulfil phpspec2 needs, it is flexible enough to be used inside any testing framework out there with minimal effort.
A simple example
<?php
class UserTest extends PHPUnit\Framework\TestCase
{
private $prophet;
public function testPasswordHashing()
{
$hasher = $this->prophet->prophesize('App\Security\Hasher');
$user = new App\Entity\User($hasher->reveal());
$hasher->generateHash($user, 'qwerty')->willReturn('hashed_pass');
$user->setPassword('qwerty');
$this->assertEquals('hashed_pass', $user->getPassword());
}
protected function setUp()
{
$this->prophet = new \Prophecy\Prophet;
}
protected function tearDown()
{
$this->prophet->checkPredictions();
}
}
Installation
Prerequisites
Prophecy requires PHP 5.3.3 or greater.
Setup through composer
First, add Prophecy to the list of dependencies inside your composer.json
:
{
"require-dev": {
"phpspec/prophecy": "~1.0"
}
}
Then simply install it with composer:
$> composer install --prefer-dist
You can read more about Composer on its official webpage.
How to use it
First of all, in Prophecy every word has a logical meaning, even the name of the library itself (Prophecy). When you start feeling that, you'll become very fluid with this tool.
For example, Prophecy has been named that way because it concentrates on describing the future behavior of objects with very limited knowledge about them. But as with any other prophecy, those object prophecies can't create themselves - there should be a Prophet:
$prophet = new Prophecy\Prophet;
The Prophet creates prophecies by prophesizing them:
$prophecy = $prophet->prophesize();
The result of the prophesize()
method call is a new object of class ObjectProphecy
. Yes,
that's your specific object prophecy, which describes how your object would behave
in the near future. But first, you need to specify which object you're talking about,
right?
$prophecy->willExtend('stdClass');
$prophecy->willImplement('SessionHandlerInterface');
There are 2 interesting calls - willExtend
and willImplement
. The first one tells
object prophecy that our object should extend specific class, the second one says that
it should implement some interface. Obviously, objects in PHP can implement multiple
interfaces, but extend only one parent class.
Dummies
Ok, now we have our object prophecy. What can we do with it? First of all, we can get our object dummy by revealing its prophecy:
$dummy = $prophecy->reveal();
The $dummy
variable now holds a special dummy object. Dummy objects are objects that extend
and/or implement preset classes/interfaces by overriding all their public methods. The key
point about dummies is that they do not hold any logic - they just do nothing. Any method
of the dummy will always return null
and the dummy will never throw any exceptions.
Dummy is your friend if you don't care about the actual behavior of this double and just need
a token object to satisfy a method typehint.
You need to understand one thing - a dummy is not a prophecy. Your object prophecy is still
assigned to $prophecy
variable and in order to manipulate with your expectations, you
should work with it. $dummy
is a dummy - a simple php object that tries to fulfil your
prophecy.
Stubs
Ok, now we know how to create basic prophecies and reveal dummies from them. That's awesome if we don't care about our doubles (objects that reflect originals) interactions. If we do, we need to use stubs or mocks.
A stub is an object double, which doesn't have any expectations about the object behavior, but when put in specific environment, behaves in specific way. Ok, I know, it's cryptic, but bear with me for a minute. Simply put, a stub is a dummy, which depending on the called method signature does different things (has logic). To create stubs in Prophecy:
$prophecy->read('123')->willReturn('value');
Oh wow. We've just made an arbitrary call on the object prophecy? Yes, we did. And this
call returned us a new object instance of class MethodProphecy
. Yep, that's a specific
method with arguments prophecy. Method prophecies give you the ability to create method
promises or predictions. We'll talk about method predictions later in the Mocks section.
Promises
Promises are logical blocks, that represent your fictional methods in prophecy terms
and they are handled by the MethodProphecy::will(PromiseInterface $promise)
method.
As a matter of fact, the call that we made earlier (willReturn('value')
) is a simple
shortcut to:
$prophecy->read('123')->will(new Prophecy\Promise\ReturnPromise(array('value')));
This promise will cause any call to our double's read()
method with exactly one
argument - '123'
to always return 'value'
. But that's only for this
promise, there's plenty others you can use:
ReturnPromise
or->willReturn(1)
- returns a value from a method callReturnArgumentPromise
or->willReturnArgument($index)
- returns the nth method argument from callThrowPromise
or->willThrow($exception)
- causes the method to throw specific exceptionCallbackPromise
or->will($callback)
- gives you a quick way to define your own custom logic
Keep in mind, that you can always add even more promises by implementing
Prophecy\Promise\PromiseInterface
.
Method prophecies idempotency
Prophecy enforces same method prophecies and, as a consequence, same promises and predictions for the same method calls with the same arguments. This means:
$methodProphecy1 = $prophecy->read('123');
$methodProphecy2 = $prophecy->read('123');
$methodProphecy3 = $prophecy->read('321');
$methodProphecy1 === $methodProphecy2;
$methodProphecy1 !== $methodProphecy3;
That's interesting, right? Now you might ask me how would you define more complex behaviors where some method call changes behavior of others. In PHPUnit or Mockery you do that by predicting how many times your method will be called. In Prophecy, you'll use promises for that:
$user->getName()->willReturn(null);
// For PHP 5.4
$user->setName('everzet')->will(function () {
$this->getName()->willReturn('everzet');
});
// For PHP 5.3
$user->setName('everzet')->will(function ($args, $user) {
$user->getName()->willReturn('everzet');
});
// Or
$user->setName('everzet')->will(function ($args) use ($user) {
$user->getName()->willReturn('everzet');
});
And now it doesn't matter how many times or in which order your methods are called. What matters is their behaviors and how well you faked it.
Note: If the method is called several times, you can use the following syntax to return different values for each call:
$prophecy->read('123')->willReturn(1, 2, 3);
This feature is actually not recommended for most cases. Relying on the order of calls for the same arguments tends to make test fragile, as adding one more call can break everything.
Arguments wildcarding
The previous example is awesome (at least I hope it is for you), but that's not
optimal enough. We hardcoded 'everzet'
in our expectation. Isn't there a better
way? In fact there is, but it involves understanding what this 'everzet'
actually is.
You see, even if method arguments used during method prophecy creation look
like simple method arguments, in reality they are not. They are argument token
wildcards. As a matter of fact, ->setName('everzet')
looks like a simple call just
because Prophecy automatically transforms it under the hood into:
$user->setName(new Prophecy\Argument\Token\ExactValueToken('everzet'));
Those argument tokens are simple PHP classes, that implement
Prophecy\Argument\Token\TokenInterface
and tell Prophecy how to compare real arguments
with your expectations. And yes, those classnames are damn big. That's why there's a
shortcut class Prophecy\Argument
, which you can use to create tokens like that:
use Prophecy\Argument;
$user->setName(Argument::exact('everzet'));
ExactValueToken
is not very useful in our case as it forced us to hardcode the username.
That's why Prophecy comes bundled with a bunch of other tokens:
IdenticalValueToken
orArgument::is($value)
- checks that the argument is identical to a specific valueExactValueToken
orArgument::exact($value)
- checks that the argument matches a specific valueTypeToken
orArgument::type($typeOrClass)
- checks that the argument matches a specific type or classnameObjectStateToken
orArgument::which($method, $value)
- checks that the argument method returns a specific valueCallbackToken
orArgument::that(callback)
- checks that the argument matches a custom callbackAnyValueToken
orArgument::any()
- matches any argumentAnyValuesToken
orArgument::cetera()
- matches any arguments to the rest of the signatureStringContainsToken
orArgument::containingString($value)
- checks that the argument contains a specific string value
And you can add even more by implementing TokenInterface
with your own custom classes.
So, let's refactor our initial {set,get}Name()
logic with argument tokens:
use Prophecy\Argument;
$user->getName()->willReturn(null);
// For PHP 5.4
$user->setName(Argument::type('string'))->will(function ($args) {
$this->getName()->willReturn($args[0]);
});
// For PHP 5.3
$user->setName(Argument::type('string'))->will(function ($args, $user) {
$user->getName()->willReturn($args[0]);
});
// Or
$user->setName(Argument::type('string'))->will(function ($args) use ($user) {
$user->getName()->willReturn($args[0]);
});
That's it. Now our {set,get}Name()
prophecy will work with any string argument provided to it.
We've just described how our stub object should behave, even though the original object could have
no behavior whatsoever.
One last bit about arguments now. You might ask, what happens in case of:
use Prophecy\Argument;
$user->getName()->willReturn(null);
// For PHP 5.4
$user->setName(Argument::type('string'))->will(function ($args) {
$this->getName()->willReturn($args[0]);
});
// For PHP 5.3
$user->setName(Argument::type('string'))->will(function ($args, $user) {
$user->getName()->willReturn($args[0]);
});
// Or
$user->setName(Argument::type('string'))->will(function ($args) use ($user) {
$user->getName()->willReturn($args[0]);
});
$user->setName(Argument::any())->will(function () {
});
Nothing. Your stub will continue behaving the way it did before. That's because of how
arguments wildcarding works. Every argument token type has a different score level, which
wildcard then uses to calculate the final arguments match score and use the method prophecy
promise that has the highest score. In this case, Argument::type()
in case of success
scores 5
and Argument::any()
scores 3
. So the type token wins, as does the first
setName()
method prophecy and its promise. The simple rule of thumb - more precise token
always wins.
Getting stub objects
Ok, now we know how to define our prophecy method promises, let's get our stub from it:
$stub = $prophecy->reveal();
As you might see, the only difference between how we get dummies and stubs is that with
stubs we describe every object conversation instead of just agreeing with null
returns
(object being dummy). As a matter of fact, after you define your first promise
(method call), Prophecy will force you to define all the communications - it throws
the UnexpectedCallException
for any call you didn't describe with object prophecy before
calling it on a stub.
Mocks
Now we know how to define doubles without behavior (dummies) and doubles with behavior, but no expectations (stubs). What's left is doubles for which we have some expectations. These are called mocks and in Prophecy they look almost exactly the same as stubs, except that they define predictions instead of promises on method prophecies:
$entityManager->flush()->shouldBeCalled();
Predictions
The shouldBeCalled()
method here assigns CallPrediction
to our method prophecy.
Predictions are a delayed behavior check for your prophecies. You see, during the entire lifetime
of your doubles, Prophecy records every single call you're making against it inside your
code. After that, Prophecy can use this collected information to check if it matches defined
predictions. You can assign predictions to method prophecies using the
MethodProphecy::should(PredictionInterface $prediction)
method. As a matter of fact,
the shouldBeCalled()
method we used earlier is just a shortcut to:
$entityManager->flush()->should(new Prophecy\Prediction\CallPrediction());
It checks if your method of interest (that matches both the method name and the arguments wildcard)
was called 1 or more times. If the prediction failed then it throws an exception. When does this
check happen? Whenever you call checkPredictions()
on the main Prophet object:
$prophet->checkPredictions();
In PHPUnit, you would want to put this call into the tearDown()
method. If no predictions
are defined, it would do nothing. So it won't harm to call it after every test.
There are plenty more predictions you can play with:
CallPrediction
orshouldBeCalled()
- checks that the method has been called 1 or more timesNoCallsPrediction
orshouldNotBeCalled()
- checks that the method has not been calledCallTimesPrediction
orshouldBeCalledTimes($count)
- checks that the method has been called$count
timesCallbackPrediction
orshould($callback)
- checks the method against your own custom callback
Of course, you can always create your own custom prediction any time by implementing
PredictionInterface
.
Spies
The last bit of awesomeness in Prophecy is out-of-the-box spies support. As I said in the previous
section, Prophecy records every call made during the double's entire lifetime. This means
you don't need to record predictions in order to check them. You can also do it
manually by using the MethodProphecy::shouldHave(PredictionInterface $prediction)
method:
$em = $prophet->prophesize('Doctrine\ORM\EntityManager');
$controller->createUser($em->reveal());
$em->flush()->shouldHaveBeenCalled();
Such manipulation with doubles is called spying. And with Prophecy it just works.