[CLEANUP] Refactored the code
This commit is contained in:
parent
297095a166
commit
5e8402354e
@ -1,153 +0,0 @@
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#define BOARD_LENGTH 8
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struct pair {
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int x;
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int y;
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};
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class Snake {
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private:
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char state;
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int snake_size;
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pair pos[64];
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pair get_next_move(pair p);
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public:
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Snake() {
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this->state = 'U';
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this->snake_size = 4;
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for (int i = snake_size - 1; i >= 0; i--) {
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pair p;
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p.x = 5;
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p.y = i;
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this->pos[i] = p;
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}
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}
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void change_state(char m);
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void eat(pair p);
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void snake_to_matrix(int (*pixels)[BOARD_LENGTH]){
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for(int i = 0; i < BOARD_LENGTH; i++){
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for(int j = 0; j < BOARD_LENGTH; j++){
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pixels[i][j] = HIGH; // CLEAR ALL PIXELS;
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}
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}
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for(int i = 0; i < snake_size; i++) {
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pair p = pos[i];
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pixels[p.x][p.y] = LOW; // TURN ON PIXELS OF SNAKE
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}
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}
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void next_move();
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pair snake_head() {
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return pos[0];
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}
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};
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pair Snake::get_next_move(pair p) {
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pair r;
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switch (state) {
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case 'U':
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r.x = (p.x + BOARD_LENGTH - 1) % BOARD_LENGTH;
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r.y = p.y;
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break;
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case 'D':
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r.x = (p.x + 1) % BOARD_LENGTH;
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r.y = p.y;
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break;
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case 'L':
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r.x = p.x;
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r.y = (p.y + 1) % BOARD_LENGTH;
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break;
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case 'R':
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r.x = p.x;
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r.y = (p.y + BOARD_LENGTH - 1) % BOARD_LENGTH;
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break;
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}
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return r;
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}
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void Snake::next_move() {
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for (int i = snake_size; i > 0; i--) {
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pos[i] = pos[i - 1];
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}
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pos[0] = get_next_move(pos[0]);
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}
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void Snake::eat(pair p) { pos[snake_size++] = p; }
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const int row[8] = {2, 7, 19, 5, 13, 18, 12, 16};
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// 2-dimensional array of column pin numbers:
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const int col[8] = {6, 11, 10, 3, 17, 4, 8, 9};
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// 2-dimensional array of pixels:
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int pixels[8][8];
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// cursor position:
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int x = 5;
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int y = 5;
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Snake snake;
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void setup() {
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// initialize the I/O pins as outputs
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// iterate over the pins:
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for (int thisPin = 0; thisPin < 8; thisPin++) {
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// initialize the output pins:
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pinMode(col[thisPin], OUTPUT);
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pinMode(row[thisPin], OUTPUT);
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// take the col pins (i.e. the cathodes) high to ensure that
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// the LEDS are off:
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digitalWrite(col[thisPin], HIGH);
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}
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// initialize the pixel matrix:
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for (int x = 0; x < 8; x++) {
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for (int y = 0; y < 8; y++) {
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pixels[x][y] = HIGH;
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}
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}
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}
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void loop() {
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// read input:
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// readSensors();
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snake.snake_to_matrix(pixels);
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snake.next_move();
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// draw the screen:
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for(int i = 0; i < 100; i++)
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Display();
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}
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void readSensors() {
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// turn off the last position:
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pixels[x][y] = HIGH;
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// read the sensors for X and Y values:
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x = 7 - map(analogRead(A0), 0, 1022, 0, 7);
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y = map(analogRead(A1), 0, 1022, 0, 7);
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// set the new pixel position low so that the LED will turn on
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// in the next screen refresh:
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pixels[x][y] = LOW;
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}
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void Display()
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{
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for(int c = 0; c<8;c++)
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{
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digitalWrite(col[c],LOW);//use thr column
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//loop
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for(int r = 0;r<8;r++)
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{
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digitalWrite(row[r],(pixels[r][c]+1)%2);
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}
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delay(1);
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Clear(); //Remove empty display light
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}
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}
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void Clear() //清空显示
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{
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for(int i = 0;i<8;i++)
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{
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digitalWrite(row[i],LOW);
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digitalWrite(col[i],HIGH);
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}
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}
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245
snake.ino
245
snake.ino
@ -7,79 +7,91 @@ struct pair {
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};
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class Snake {
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private:
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private:
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char state;
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int snake_size;
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pair pos[64];
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pair get_next_move(pair p);
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pair fruitPos;
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pair fruit_pos;
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bool fruit;
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public:
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public:
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Snake() {
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this->state = 'U';
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this->state = 'R';
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this->snake_size = 4;
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fruit = false;
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for (int i = snake_size - 1; i >= 0; i--) {
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for (int i = 0; i < snake_size ; ++i) {
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pair p;
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p.x = 5;
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p.x = 7;
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p.y = i;
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this->pos[i] = p;
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this->pos[0] = p;
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}
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}
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void change_state(char state) {
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if (state != '\0'){
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if((state == 'L' || state == 'R') && (this->state == 'U' || this->state=='D')) // if currently moving up or down and state change is left or right update
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if (state != 'I') {
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// if currently moving up or down and state change is
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// left or right, then update
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if ((state == 'R' || state == 'L') &&
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(this->state == 'U' || this->state == 'D')) {
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this->state = state;
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else if((state == 'U' || state == 'D') && (this->state == 'L' || this->state=='R')) // the opposite
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}
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else if ((state == 'U' || state == 'D') &&
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(this->state == 'R' || this->state == 'L')) {
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this->state = state;
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}
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}
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//else ignore
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}
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void grow();
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void snake_to_matrix(int (*pixels)[BOARD_LENGTH]){
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for(int i = 0; i < BOARD_LENGTH; i++){
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for(int j = 0; j < BOARD_LENGTH; j++){
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pixels[i][j] = HIGH; // CLEAR ALL PIXELS;
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void snake_to_matrix(int (*pixels)[BOARD_LENGTH]) {
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for (int i = 0; i < BOARD_LENGTH; ++i) {
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for (int j = 0; j < BOARD_LENGTH; ++j) {
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pixels[i][j] = LOW; // CLEAR ALL PIXELS;
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}
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}
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for(int i = 0; i < snake_size; i++) {
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for (int i = 0; i < snake_size; ++i) {
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pair p = pos[i];
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pixels[p.x][p.y] = LOW; // TURN ON PIXELS OF SNAKE
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pixels[p.x][p.y] = HIGH; // TURN ON PIXELS OF SNAKE
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}
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if (fruit) {
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pixels[fruit_pos.x][fruit_pos.y] = HIGH;
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}
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if(fruit)
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pixels[fruitPos.x][fruitPos.y] = LOW;
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}
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pair snake_head() {
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return pos[0];
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}
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void generate_fruit() {
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if(!fruit) {
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if (!fruit) {
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fruit = true;
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fruitPos.x = random(7);
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fruitPos.y = random(7);
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// random inclusive (starts at 0)
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fruit_pos.x = random(7);
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fruit_pos.y = random(7);
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}
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}
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void grow();
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void next_move() {
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for (int i = snake_size; i > 0; i--) {
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for (int i = snake_size; i > 0; --i) {
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pos[i] = pos[i - 1];
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}
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pos[0] = get_next_move(pos[0]);
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if (fruit) {
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if (pos[0].x == fruitPos.x && pos[0].y == fruitPos.y) {
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if (pos[0].x == fruit_pos.x && pos[0].y == fruit_pos.y) {
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grow();
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fruit = false;
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}
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}
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}
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bool eats_itself() {
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for(int i = 1; i < snake_size; i++)
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if( pos[0].x == pos[i].x && pos[0].y == pos[i].y ) return true;
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for (int i = 1; i < snake_size; ++i) {
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if (pos[0].x == pos[i].x && pos[0].y == pos[i].y) {
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return true;
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}
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}
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return false;
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}
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};
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pair Snake::get_next_move(pair p) {
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pair Snake::get_next_move(pair p)
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{
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pair r(p);
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switch (state) {
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case 'U':
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@ -90,11 +102,11 @@ pair Snake::get_next_move(pair p) {
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r.x = (p.x + 1) % BOARD_LENGTH;
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r.y = p.y;
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break;
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case 'L':
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case 'R':
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r.x = p.x;
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r.y = (p.y + 1) % BOARD_LENGTH;
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break;
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case 'R':
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case 'L':
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r.x = p.x;
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r.y = (p.y + BOARD_LENGTH - 1) % BOARD_LENGTH;
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break;
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@ -102,17 +114,16 @@ pair Snake::get_next_move(pair p) {
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return r;
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}
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void Snake::grow() {
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void Snake::grow()
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{
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if (snake_size < SNAKE_MAX_SIZE) {
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pos[snake_size] = pos[snake_size - 1];
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++snake_size;
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}
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}
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const int row[8] = {2, 7, 19, 5, 13, 18, 12, 16};
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// 2-dimensional array of column pin numbers:
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const int col[8] = {6, 11, 10, 3, 17, 4, 8, 9};
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const int row[8] = { 2, 7, 19, 5, 13, 18, 12, 16 };
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const int col[8] = { 6, 11, 10, 3, 17, 4, 8, 9 };
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// 2-dimensional array of pixels:
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int pixels[8][8];
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@ -122,109 +133,133 @@ int x = 5;
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int y = 5;
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Snake snake;
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void setup() {
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// A BIG SAD CROSS
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int dead[8][8] = {
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{HIGH, LOW, LOW, LOW, LOW, LOW, LOW, HIGH},
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{LOW, HIGH, LOW, LOW, LOW, LOW, HIGH, LOW},
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{LOW, LOW, HIGH, LOW, LOW, HIGH, LOW, LOW},
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{LOW, LOW, LOW, HIGH, HIGH, LOW, LOW, LOW},
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{LOW, LOW, LOW, HIGH, HIGH, LOW, LOW, LOW},
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{LOW, LOW, HIGH, LOW, LOW, HIGH, LOW, LOW},
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{LOW, HIGH, LOW, LOW, LOW, LOW, HIGH, LOW},
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{HIGH, LOW, LOW, LOW, LOW, LOW, LOW, HIGH},
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};
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/**
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* The setup routine runs once when you press reset.
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*/
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void setup()
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{
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Serial.begin(9600); // 9600 bps
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// initialize the I/O pins as outputs
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// iterate over the pins:
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for (int thisPin = 0; thisPin < 8; thisPin++) {
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for (int this_pin = 0; this_pin < 8; ++this_pin) {
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// initialize the output pins:
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pinMode(col[thisPin], OUTPUT);
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pinMode(row[thisPin], OUTPUT);
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pinMode(col[this_pin], OUTPUT);
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pinMode(row[this_pin], OUTPUT);
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// take the col pins (i.e. the cathodes) high to ensure that
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// the LEDS are off:
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digitalWrite(col[thisPin], HIGH);
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digitalWrite(col[this_pin], HIGH);
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}
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// initialize the pixel matrix:
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for (int x = 0; x < 8; x++) {
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for (int y = 0; y < 8; y++) {
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for (int x = 0; x < 8; ++x) {
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for (int y = 0; y < 8; ++y) {
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pixels[x][y] = HIGH;
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}
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}
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randomSeed(analogRead(0));
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}
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void loop() {
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if(random(20) == 0) snake.generate_fruit();
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snake.snake_to_matrix(pixels);
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/**
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* The loop routine runs over and over again forever.
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*/
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void loop()
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{
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snake.generate_fruit();
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snake.next_move();
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// draw the screen:
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if(snake.eats_itself()){
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for(int i = 0; i < 3; i++){
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for(int j = 0; j < 100; j++)
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Display();
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delay(500);
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}
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int dead[8][8] = {
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{0,1,1,1,1,1,1,0},
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{1,0,1,1,1,1,0,1},
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{1,1,0,1,1,0,1,1},
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{1,1,1,0,0,1,1,1},
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{1,1,1,0,0,1,1,1},
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{1,1,0,1,1,0,1,1},
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{1,0,1,1,1,1,0,1},
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{0,1,1,1,1,1,1,0},
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};
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for(int i = 0; i < 8; i++)
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for(int j = 0; j < 8; j++)
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pixels[i][j] = dead[i][j];
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while(true) Display();
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}
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for(int i = 0; i < 30; i++) {
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Display();
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snake.snake_to_matrix(pixels);
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for (int i = 0; i < 30; ++i) {
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display_pixels();
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snake.change_state(read_sensors());
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}
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// draw the screen:
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if (snake.eats_itself()) {
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 100; ++j) {
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display_pixels();
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}
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delay(500);
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}
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for (int i = 0; i < 8; ++i) {
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for (int j = 0; j < 8; ++j) {
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pixels[i][j] = dead[i][j];
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}
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}
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while (true) {
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display_pixels();
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}
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}
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}
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void readSensors() {
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// turn off the last position:
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pixels[x][y] = HIGH;
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// read the sensors for X and Y values:
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x = 7 - map(analogRead(A0), 0, 1022, 0, 7);
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y = map(analogRead(A1), 0, 1022, 0, 7);
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// set the new pixel position low so that the LED will turn on
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// in the next screen refresh:
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pixels[x][y] = LOW;
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}
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void Display()
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/**
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* Prints the pixels array in the matrix
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*/
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void display_pixels()
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{
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for(int c = 0; c<8;c++)
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{
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digitalWrite(col[c],LOW);//use thr column
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//loop
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for(int r = 0;r<8;r++)
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{
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digitalWrite(row[r],(pixels[r][c]+1)%2);
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for (int c = 0; c < 8; ++c) {
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digitalWrite(col[c], LOW);
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for (int r = 0; r < 8; ++r) {
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digitalWrite(row[r], pixels[r][c]);
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}
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delay(1);
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Clear(); //Remove empty display light
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display_clear();
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}
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}
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void Clear() //清空显示
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/**
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* Remove empty display light
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* 清空显示
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*/
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void display_clear()
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{
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for(int i = 0;i<8;i++)
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{
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digitalWrite(row[i],LOW);
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digitalWrite(col[i],HIGH);
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for (int i = 0; i < 8; ++i) {
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digitalWrite(row[i], LOW);
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digitalWrite(col[i], HIGH);
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}
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}
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char read_sensors() {
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/**
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* Returns the current joystick input with some leeway
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* I means Iddle
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* L means Left
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* R means Right
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* U means Up
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* D means Down
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*/
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char read_sensors()
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{
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//int clicked = digitalRead(z); // if 0, then clicked
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//if(!clicked) return 'C';
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x = map(analogRead(A0),0,1023,0,10) - 5;
|
||||
y = map(analogRead(A1),0,1023,0,10) - 5;
|
||||
if(abs(x) <= 1 && abs(y) <= 1) { // test if joystick is the middle with some leeway
|
||||
return '\0';
|
||||
}else if(abs(x) > abs(y) ) { // test if move in x axis is > than in y axis
|
||||
if(x > 1) return 'L';
|
||||
else return 'R';
|
||||
x = map(analogRead(A0), 0, 1023, 0, 10) - 5;
|
||||
y = map(analogRead(A1), 0, 1023, 0, 10) - 5;
|
||||
// test if joystick is the middle with some leeway
|
||||
if (abs(x) <= 3 && abs(y) <= 3) {
|
||||
return 'I';
|
||||
// test if move in x axis is > than in y axis
|
||||
} else if (abs(x) > abs(y)) {
|
||||
if (x > 1) {
|
||||
return 'R';
|
||||
} else {
|
||||
if(y > 1) return 'U';
|
||||
else return 'D';
|
||||
return 'L';
|
||||
}
|
||||
return '\0';
|
||||
} else {
|
||||
if (y > 1) {
|
||||
return 'U';
|
||||
} else {
|
||||
return 'D';
|
||||
}
|
||||
}
|
||||
return 'I';
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user