dotfiles/picom/picom.conf

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#################################
#
# Documentation on the various options used here can be found at:
# https://github.com/yshui/picom/blob/next/man/picom.1.asciidoc
#
#################################
#################################
#
# Backend
#
#################################
# Backend to use: "xrender" or "glx".
# GLX backend is typically much faster but depends on a sane driver.
backend = "glx";
#################################
#
# GLX backend
#
#################################
# GLX backend: Copy unmodified regions from front buffer instead of redrawing
# them all. My tests with nvidia-drivers show a 10% decrease in performance
# when the whole screen is modified, but a 20% increase when only 1/4 is. My
# tests on nouveau show terrible slowdown.
# glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. My tests
# on nouveau shows a 200% performance boost when only 1/4 of the screen is
# updated. May break VSync and is not available on some drivers. Overrides
# --glx-copy-from-front.
glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage. Probably could improve
# performance on rapid window content changes, but is known to break things on
# some drivers (LLVMpipe). Recommended if it works.
glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
use-damage = true
glx-no-stencil = true;
#################################
#
# Other
#
#################################
# Specify refresh rate of the screen.
# If not specified or 0, compton will try detecting this with X RandR extension.
refresh-rate = 120;
# Set VSync method.
vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate
# tearing. Reported to have no effect, though.
dbe = true;
# Limit compton to repaint at most once every 1 / refresh_rate second to boost
# performance. This should not be used with --vsync drm/opengl/opengl-oml as
# they essentially does --sw-opti's job already, unless you wish to specify a
# lower refresh rate than the actual value.
sw-opti = false;
# Unredirect all windows if a full-screen opaque window is detected, to maximize
# performance for full-screen windows, like games. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the
# flickering less obvious.
unredir-if-possible = true;
# unredir-if-possible-delay = 0;
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group
# focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group
# focused at the same time. WM_TRANSIENT_FOR has higher priority if
# --detect-transient is enabled, too.
detect-client-leader = true;
# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of
# using FocusIn/Out events. Usually more reliable but depends on a
# EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect rounded corners and treat them as rectangular when
# --shadow-ignore-shaped is on.
detect-rounded-corners = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not
# passing _NET_WM_OPACITY of client windows to frame windows. This prevents
# opacity being ignored for some apps. For example without this enabled my
# xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;
invert-color-include = [ ];
focus-exclude = [
"_NET_WM_NAME@:s = 'rofi'",
"_NET_WM_NAME@:s = 'dmenu'"
];
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows.
shadow = false;
# The blur radius for shadows. (default 12)
#shadow-radius = 10;
# The left offset for shadows. (default -15)
#shadow-offset-x = -5;
# The top offset for shadows. (default -15)
#shadow-offset-y = 0;
# The translucency for shadows. (default .75)
#shadow-opacity = 0.8;
# Set if you want different colour shadows
#shadow-red = 0.11;
#shadow-green = 0.12;
#shadow-blue = 0.13;
# The shadow exclude options are helpful if you have shadows enabled. Due to the
# way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or
# argb are affected). This list includes all the affected apps I found in my
# testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this
# prevents a visual glitch with the XFWM alt tab switcher.
#shadow-exclude = [
# "name = 'Notification'",
# disable shadows for hidden windows:
# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
# "_GTK_FRAME_EXTENTS@:c",
# disables shadows on sticky windows:
# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'",
# disables shadows on frames:
# "class_g ?= 'i3-frame'",
# disable shadows on floating windows:
# "!I3_FLOATING_WINDOW@:c"
#];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
#shadow-ignore-shaped = false;
#################################
#
# Opacity
#
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 1;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 1;
# Let inactive opacity set by -i override the _NET_WM_OPACITY values of windows.
inactive-opacity-override = false;
# Dim inactive windows. (0.0 - 1.0)
inactive-dim = 0.06;
# Use fixed inactive dim value, instead of adjusting according to window opacity.
inactive-dim-fixed = true;
opacity-rule = [
# "99:class_g = '*'",
# make all hidden windows completely transparent
"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
# Blur background of transparent windows. Bad performance with X Render backend.
# GLX backend is preferred.
# blur-background = false;
# Blur background of opaque windows with transparent frames as well.
# blur-background-frame = true;
# blur-kern = "7x7box";
# Do not let blur radius adjust based on window opacity.
# blur-background-fixed = false;
# blur-background-frame = false;
# blur-background-exclude = [
# "class_g = 'i3-frame'",
# "window_type = 'dock'",
# "window_type = 'desktop'",
# "_GTK_FRAME_EXTENTS@:c"
# ];
#################################
#
# Fading
#
#################################
# Fade windows during opacity changes.
fading = false;
# The time between steps in a fade in milliseconds. (default 10).
# fade-delta = 7;
# Opacity change between steps while fading in. (default 0.028).
# fade-in-step = 0.05;
# Opacity change between steps while fading out. (default 0.03).
# fade-out-step = 0.05;
# Prevent fading of windows in/out when opening/closing
# no-fading-openclose = true;
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = [ ];
#################################
#
# Window type settings
#
#################################
# Window type settings
wintypes:
{
tooltip = { fade = true; shadow = false; opacity = 1.0; focus = true; full-shadow = false; };
dock = { shadow = false; };
dnd = { shadow = false; };
utility = { shadow = false; };
dropdown_menu = { shadow = false; };
popup_menu = { shadow = false; };
};