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/****************************************************************************/
/*! \mainpage XMLParser library
* \section intro_sec Introduction
*
* This is a basic XML parser written in ANSI C++ for portability.
* It works by using recursion and a node tree for breaking
* down the elements of an XML document.
*
* @version V2.42
* @author Frank Vanden Berghen
*
* Copyright (c) 2002, Business-Insight
* <a href="http://www.Business-Insight.com">Business-Insight</a>
* All rights reserved.
* See the file <a href="../../AFPL-license.txt">AFPL-license.txt</a> about the licensing terms
*
* \section tutorial First Tutorial
* You can follow a simple <a href="../../xmlParser.html">Tutorial</a> to know the basics...
*
* \section usage General usage: How to include the XMLParser library inside your project.
*
* The library is composed of two files: <a href="../../xmlParser.cpp">xmlParser.cpp</a> and
* <a href="../../xmlParser.h">xmlParser.h</a>. These are the ONLY 2 files that you need when
* using the library inside your own projects.
*
* All the functions of the library are documented inside the comments of the file
* <a href="../../xmlParser.h">xmlParser.h</a>. These comments can be transformed in
* full-fledged HTML documentation using the DOXYGEN software: simply type: "doxygen doxy.cfg"
*
* By default, the XMLParser library uses (char*) for string representation.To use the (wchar_t*)
* version of the library, you need to define the "_UNICODE" preprocessor definition variable
* (this is usually done inside your project definition file) (This is done automatically for you
* when using Visual Studio).
*
* \section example Advanced Tutorial and Many Examples of usage.
*
* Some very small introductory examples are described inside the Tutorial file
* <a href="../../xmlParser.html">xmlParser.html</a>
*
* Some additional small examples are also inside the file <a href="../../xmlTest.cpp">xmlTest.cpp</a>
* (for the "char*" version of the library) and inside the file
* <a href="../../xmlTestUnicode.cpp">xmlTestUnicode.cpp</a> (for the "wchar_t*"
* version of the library). If you have a question, please review these additionnal examples
* before sending an e-mail to the author.
*
* To build the examples:
* - linux/unix: type "make"
* - solaris: type "make -f makefile.solaris"
* - windows: Visual Studio: double-click on xmlParser.dsw
* (under Visual Studio .NET, the .dsp and .dsw files will be automatically converted to .vcproj and .sln files)
*
* In order to build the examples you need some additional files:
* - linux/unix: makefile
* - solaris: makefile.solaris
* - windows: Visual Studio: *.dsp, xmlParser.dsw and also xmlParser.lib and xmlParser.dll
*
* \section debugging Debugging with the XMLParser library
*
* \subsection debugwin Debugging under WINDOWS
*
* Inside Visual C++, the "debug versions" of the memory allocation functions are
* very slow: Do not forget to compile in "release mode" to get maximum speed.
* When I had to debug a software that was using the XMLParser Library, it was usually
* a nightmare because the library was sooOOOoooo slow in debug mode (because of the
* slow memory allocations in Debug mode). To solve this
* problem, during all the debugging session, I am now using a very fast DLL version of the
* XMLParser Library (the DLL is compiled in release mode). Using the DLL version of
* the XMLParser Library allows me to have lightening XML parsing speed even in debug!
* Other than that, the DLL version is useless: In the release version of my tool,
* I always use the normal, ".cpp"-based, XMLParser Library (I simply include the
* <a href="../../xmlParser.cpp">xmlParser.cpp</a> and
* <a href="../../xmlParser.h">xmlParser.h</a> files into the project).
*
* The file <a href="../../XMLNodeAutoexp.txt">XMLNodeAutoexp.txt</a> contains some
* "tweaks" that improve substancially the display of the content of the XMLNode objects
* inside the Visual Studio Debugger. Believe me, once you have seen inside the debugger
* the "smooth" display of the XMLNode objects, you cannot live without it anymore!
*
* \subsection debuglinux Debugging under LINUX/UNIX
*
* The speed of the debug version of the XMLParser library is tolerable so no extra
* work.has been done.
*
****************************************************************************/
#ifndef __INCLUDE_XML_NODE__
#define __INCLUDE_XML_NODE__
#include <stdlib.h>
#ifdef _UNICODE
// If you comment the next "define" line then the library will never "switch to" _UNICODE (wchar_t*) mode (16/32 bits per characters).
// This is useful when you get error messages like:
// 'XMLNode::openFileHelper' : cannot convert parameter 2 from 'const char [5]' to 'const wchar_t *'
// The _XMLWIDECHAR preprocessor variable force the XMLParser library into either utf16/32-mode (the proprocessor variable
// must be defined) or utf8-mode(the pre-processor variable must be undefined).
#define _XMLWIDECHAR
#endif
#if defined(WIN32) || defined(UNDER_CE) || defined(_WIN32) || defined(WIN64) || defined(__BORLANDC__)
// comment the next line if you are under windows and the compiler is not Microsoft Visual Studio (6.0 or .NET) or Borland
#define _XMLWINDOWS
#endif
#ifdef XMLDLLENTRY
#undef XMLDLLENTRY
#endif
#ifdef _USE_XMLPARSER_DLL
#ifdef _DLL_EXPORTS_
#define XMLDLLENTRY __declspec(dllexport)
#else
#define XMLDLLENTRY __declspec(dllimport)
#endif
#else
#define XMLDLLENTRY
#endif
// uncomment the next line if you want no support for wchar_t* (no need for the <wchar.h> or <tchar.h> libraries anymore to compile)
//#define XML_NO_WIDE_CHAR
#ifdef XML_NO_WIDE_CHAR
#undef _XMLWINDOWS
#undef _XMLWIDECHAR
#endif
#ifdef _XMLWINDOWS
#include <tchar.h>
#else
#define XMLDLLENTRY
#ifndef XML_NO_WIDE_CHAR
#include <wchar.h> // to have 'wcsrtombs' for ANSI version
// to have 'mbsrtowcs' for WIDECHAR version
#endif
#endif
// Some common types for char set portable code
#ifdef _XMLWIDECHAR
#define _CXML(c) L ## c
#define XMLCSTR const wchar_t *
#define XMLSTR wchar_t *
#define XMLCHAR wchar_t
#else
#define _CXML(c) c
#define XMLCSTR const char *
#define XMLSTR char *
#define XMLCHAR char
#endif
#ifndef FALSE
#define FALSE 0
#endif /* FALSE */
#ifndef TRUE
#define TRUE 1
#endif /* TRUE */
/// Enumeration for XML parse errors.
typedef enum XMLError
{
eXMLErrorNone = 0,
eXMLErrorMissingEndTag,
eXMLErrorNoXMLTagFound,
eXMLErrorEmpty,
eXMLErrorMissingTagName,
eXMLErrorMissingEndTagName,
eXMLErrorUnmatchedEndTag,
eXMLErrorUnmatchedEndClearTag,
eXMLErrorUnexpectedToken,
eXMLErrorNoElements,
eXMLErrorFileNotFound,
eXMLErrorFirstTagNotFound,
eXMLErrorUnknownCharacterEntity,
eXMLErrorCharacterCodeAbove255,
eXMLErrorCharConversionError,
eXMLErrorCannotOpenWriteFile,
eXMLErrorCannotWriteFile,
eXMLErrorBase64DataSizeIsNotMultipleOf4,
eXMLErrorBase64DecodeIllegalCharacter,
eXMLErrorBase64DecodeTruncatedData,
eXMLErrorBase64DecodeBufferTooSmall
} XMLError;
/// Enumeration used to manage type of data. Use in conjunction with structure XMLNodeContents
typedef enum XMLElementType
{
eNodeChild=0,
eNodeAttribute=1,
eNodeText=2,
eNodeClear=3,
eNodeNULL=4
} XMLElementType;
/// Structure used to obtain error details if the parse fails.
typedef struct XMLResults
{
enum XMLError error;
int nLine,nColumn;
} XMLResults;
/// Structure for XML clear (unformatted) node (usually comments)
typedef struct XMLClear {
XMLCSTR lpszValue; XMLCSTR lpszOpenTag; XMLCSTR lpszCloseTag;
} XMLClear;
/// Structure for XML attribute.
typedef struct XMLAttribute {
XMLCSTR lpszName; XMLCSTR lpszValue;
} XMLAttribute;
/// XMLElementPosition are not interchangeable with simple indexes
typedef int XMLElementPosition;
struct XMLNodeContents;
/** @defgroup XMLParserGeneral The XML parser */
/// Main Class representing a XML node
/**
* All operations are performed using this class.
* \note The constructors of the XMLNode class are protected, so use instead one of these four methods to get your first instance of XMLNode:
* <ul>
* <li> XMLNode::parseString </li>
* <li> XMLNode::parseFile </li>
* <li> XMLNode::openFileHelper </li>
* <li> XMLNode::createXMLTopNode (or XMLNode::createXMLTopNode_WOSD)</li>
* </ul> */
typedef struct XMLDLLENTRY XMLNode
{
private:
struct XMLNodeDataTag;
/// Constructors are protected, so use instead one of: XMLNode::parseString, XMLNode::parseFile, XMLNode::openFileHelper, XMLNode::createXMLTopNode
XMLNode(struct XMLNodeDataTag *pParent, XMLSTR lpszName, char isDeclaration);
/// Constructors are protected, so use instead one of: XMLNode::parseString, XMLNode::parseFile, XMLNode::openFileHelper, XMLNode::createXMLTopNode
XMLNode(struct XMLNodeDataTag *p);
public:
static XMLCSTR getVersion();///< Return the XMLParser library version number
/** @defgroup conversions Parsing XML files/strings to an XMLNode structure and Rendering XMLNode's to files/string.
* @ingroup XMLParserGeneral
* @{ */
/// Parse an XML string and return the root of a XMLNode tree representing the string.
static XMLNode parseString (XMLCSTR lpXMLString, XMLCSTR tag=NULL, XMLResults *pResults=NULL);
/**< The "parseString" function parse an XML string and return the root of a XMLNode tree. The "opposite" of this function is
* the function "createXMLString" that re-creates an XML string from an XMLNode tree. If the XML document is corrupted, the
* "parseString" method will initialize the "pResults" variable with some information that can be used to trace the error.
* If you still want to parse the file, you can use the APPROXIMATE_PARSING option as explained inside the note at the
* beginning of the "xmlParser.cpp" file.
*
* @param lpXMLString the XML string to parse
* @param tag the name of the first tag inside the XML file. If the tag parameter is omitted, this function returns a node that represents the head of the xml document including the declaration term (<? ... ?>).
* @param pResults a pointer to a XMLResults variable that will contain some information that can be used to trace the XML parsing error. You can have a user-friendly explanation of the parsing error with the "getError" function.
*/
/// Parse an XML file and return the root of a XMLNode tree representing the file.
static XMLNode parseFile (XMLCSTR filename, XMLCSTR tag=NULL, XMLResults *pResults=NULL);
/**< The "parseFile" function parse an XML file and return the root of a XMLNode tree. The "opposite" of this function is
* the function "writeToFile" that re-creates an XML file from an XMLNode tree. If the XML document is corrupted, the
* "parseFile" method will initialize the "pResults" variable with some information that can be used to trace the error.
* If you still want to parse the file, you can use the APPROXIMATE_PARSING option as explained inside the note at the
* beginning of the "xmlParser.cpp" file.
*
* @param filename the path to the XML file to parse
* @param tag the name of the first tag inside the XML file. If the tag parameter is omitted, this function returns a node that represents the head of the xml document including the declaration term (<? ... ?>).
* @param pResults a pointer to a XMLResults variable that will contain some information that can be used to trace the XML parsing error. You can have a user-friendly explanation of the parsing error with the "getError" function.
*/
/// Parse an XML file and return the root of a XMLNode tree representing the file. A very crude error checking is made. An attempt to guess the Char Encoding used in the file is made.
static XMLNode openFileHelper(XMLCSTR filename, XMLCSTR tag=NULL);
/**< The "openFileHelper" function reports to the screen all the warnings and errors that occurred during parsing of the XML file.
* This function also tries to guess char Encoding (UTF-8, ASCII or SHIT-JIS) based on the first 200 bytes of the file. Since each
* application has its own way to report and deal with errors, you should rather use the "parseFile" function to parse XML files
* and program yourself thereafter an "error reporting" tailored for your needs (instead of using the very crude "error reporting"
* mechanism included inside the "openFileHelper" function).
*
* If the XML document is corrupted, the "openFileHelper" method will:
* - display an error message on the console (or inside a messageBox for windows).
* - stop execution (exit).
*
* I strongly suggest that you write your own "openFileHelper" method tailored to your needs. If you still want to parse
* the file, you can use the APPROXIMATE_PARSING option as explained inside the note at the beginning of the "xmlParser.cpp" file.
*
* @param filename the path of the XML file to parse.
* @param tag the name of the first tag inside the XML file. If the tag parameter is omitted, this function returns a node that represents the head of the xml document including the declaration term (<? ... ?>).
*/
static XMLCSTR getError(XMLError error); ///< this gives you a user-friendly explanation of the parsing error
/// Create an XML string starting from the current XMLNode.
XMLSTR createXMLString(int nFormat=1, int *pnSize=NULL) const;
/**< The returned string should be free'd using the "freeXMLString" function.
*
* If nFormat==0, no formatting is required otherwise this returns an user friendly XML string from a given element
* with appropriate white spaces and carriage returns. if pnSize is given it returns the size in character of the string. */
/// Save the content of an xmlNode inside a file
XMLError writeToFile(XMLCSTR filename,
const char *encoding=NULL,
char nFormat=1) const;
/**< If nFormat==0, no formatting is required otherwise this returns an user friendly XML string from a given element with appropriate white spaces and carriage returns.
* If the global parameter "characterEncoding==encoding_UTF8", then the "encoding" parameter is ignored and always set to "utf-8".
* If the global parameter "characterEncoding==encoding_ShiftJIS", then the "encoding" parameter is ignored and always set to "SHIFT-JIS".
* If "_XMLWIDECHAR=1", then the "encoding" parameter is ignored and always set to "utf-16".
* If no "encoding" parameter is given the "ISO-8859-1" encoding is used. */
/** @} */
/** @defgroup navigate Navigate the XMLNode structure
* @ingroup XMLParserGeneral
* @{ */
XMLCSTR getName() const; ///< name of the node
XMLCSTR getText(int i=0) const; ///< return ith text field
int nText() const; ///< nbr of text field
XMLNode getParentNode() const; ///< return the parent node
XMLNode getChildNode(int i=0) const; ///< return ith child node
XMLNode getChildNode(XMLCSTR name, int i) const; ///< return ith child node with specific name (return an empty node if failing). If i==-1, this returns the last XMLNode with the given name.
XMLNode getChildNode(XMLCSTR name, int *i=NULL) const; ///< return next child node with specific name (return an empty node if failing)
XMLNode getChildNodeWithAttribute(XMLCSTR tagName,
XMLCSTR attributeName,
XMLCSTR attributeValue=NULL,
int *i=NULL) const; ///< return child node with specific name/attribute (return an empty node if failing)
XMLNode getChildNodeByPath(XMLCSTR path, char createNodeIfMissing=0, XMLCHAR sep='/');
///< return the first child node with specific path
XMLNode getChildNodeByPathNonConst(XMLSTR path, char createNodeIfMissing=0, XMLCHAR sep='/');
///< return the first child node with specific path.
int nChildNode(XMLCSTR name) const; ///< return the number of child node with specific name
int nChildNode() const; ///< nbr of child node
XMLAttribute getAttribute(int i=0) const; ///< return ith attribute
XMLCSTR getAttributeName(int i=0) const; ///< return ith attribute name
XMLCSTR getAttributeValue(int i=0) const; ///< return ith attribute value
char isAttributeSet(XMLCSTR name) const; ///< test if an attribute with a specific name is given
XMLCSTR getAttribute(XMLCSTR name, int i) const; ///< return ith attribute content with specific name (return a NULL if failing)
XMLCSTR getAttribute(XMLCSTR name, int *i=NULL) const; ///< return next attribute content with specific name (return a NULL if failing)
int nAttribute() const; ///< nbr of attribute
XMLClear getClear(int i=0) const; ///< return ith clear field (comments)
int nClear() const; ///< nbr of clear field
XMLNodeContents enumContents(XMLElementPosition i) const; ///< enumerate all the different contents (attribute,child,text, clear) of the current XMLNode. The order is reflecting the order of the original file/string. NOTE: 0 <= i < nElement();
int nElement() const; ///< nbr of different contents for current node
char isEmpty() const; ///< is this node Empty?
char isDeclaration() const; ///< is this node a declaration <? .... ?>
XMLNode deepCopy() const; ///< deep copy (duplicate/clone) a XMLNode
static XMLNode emptyNode(); ///< return XMLNode::emptyXMLNode;
/** @} */
~XMLNode();
XMLNode(const XMLNode &A); ///< to allow shallow/fast copy:
XMLNode& operator=( const XMLNode& A ); ///< to allow shallow/fast copy:
XMLNode(): d(NULL){};
static XMLNode emptyXMLNode;
static XMLClear emptyXMLClear;
static XMLAttribute emptyXMLAttribute;
/** @defgroup xmlModify Create or Update the XMLNode structure
* @ingroup XMLParserGeneral
* The functions in this group allows you to create from scratch (or update) a XMLNode structure. Start by creating your top
* node with the "createXMLTopNode" function and then add new nodes with the "addChild" function. The parameter 'pos' gives
* the position where the childNode, the text or the XMLClearTag will be inserted. The default value (pos=-1) inserts at the
* end. The value (pos=0) insert at the beginning (Insertion at the beginning is slower than at the end). <br>
*
* REMARK: 0 <= pos < nChild()+nText()+nClear() <br>
*/
/** @defgroup creation Creating from scratch a XMLNode structure
* @ingroup xmlModify
* @{ */
static XMLNode createXMLTopNode(XMLCSTR lpszName, char isDeclaration=FALSE); ///< Create the top node of an XMLNode structure
XMLNode addChild(XMLCSTR lpszName, char isDeclaration=FALSE, XMLElementPosition pos=-1); ///< Add a new child node
XMLNode addChild(XMLNode nodeToAdd, XMLElementPosition pos=-1); ///< If the "nodeToAdd" has some parents, it will be detached from it's parents before being attached to the current XMLNode
XMLAttribute *addAttribute(XMLCSTR lpszName, XMLCSTR lpszValuev); ///< Add a new attribute
XMLCSTR addText(XMLCSTR lpszValue, XMLElementPosition pos=-1); ///< Add a new text content
XMLClear *addClear(XMLCSTR lpszValue, XMLCSTR lpszOpen=NULL, XMLCSTR lpszClose=NULL, XMLElementPosition pos=-1);
/**< Add a new clear tag
* @param lpszOpen default value "<![CDATA["
* @param lpszClose default value "]]>"
*/
/** @} */
/** @defgroup xmlUpdate Updating Nodes
* @ingroup xmlModify
* Some update functions:
* @{
*/
XMLCSTR updateName(XMLCSTR lpszName); ///< change node's name
XMLAttribute *updateAttribute(XMLAttribute *newAttribute, XMLAttribute *oldAttribute); ///< if the attribute to update is missing, a new one will be added
XMLAttribute *updateAttribute(XMLCSTR lpszNewValue, XMLCSTR lpszNewName=NULL,int i=0); ///< if the attribute to update is missing, a new one will be added
XMLAttribute *updateAttribute(XMLCSTR lpszNewValue, XMLCSTR lpszNewName,XMLCSTR lpszOldName);///< set lpszNewName=NULL if you don't want to change the name of the attribute if the attribute to update is missing, a new one will be added
XMLCSTR updateText(XMLCSTR lpszNewValue, int i=0); ///< if the text to update is missing, a new one will be added
XMLCSTR updateText(XMLCSTR lpszNewValue, XMLCSTR lpszOldValue); ///< if the text to update is missing, a new one will be added
XMLClear *updateClear(XMLCSTR lpszNewContent, int i=0); ///< if the clearTag to update is missing, a new one will be added
XMLClear *updateClear(XMLClear *newP,XMLClear *oldP); ///< if the clearTag to update is missing, a new one will be added
XMLClear *updateClear(XMLCSTR lpszNewValue, XMLCSTR lpszOldValue); ///< if the clearTag to update is missing, a new one will be added
/** @} */
/** @defgroup xmlDelete Deleting Nodes or Attributes
* @ingroup xmlModify
* Some deletion functions:
* @{
*/
/// The "deleteNodeContent" function forces the deletion of the content of this XMLNode and the subtree.
void deleteNodeContent();
/**< \note The XMLNode instances that are referring to the part of the subtree that has been deleted CANNOT be used anymore!!. Unexpected results will occur if you continue using them. */
void deleteAttribute(int i=0); ///< Delete the ith attribute of the current XMLNode
void deleteAttribute(XMLCSTR lpszName); ///< Delete the attribute with the given name (the "strcmp" function is used to find the right attribute)
void deleteAttribute(XMLAttribute *anAttribute); ///< Delete the attribute with the name "anAttribute->lpszName" (the "strcmp" function is used to find the right attribute)
void deleteText(int i=0); ///< Delete the Ith text content of the current XMLNode
void deleteText(XMLCSTR lpszValue); ///< Delete the text content "lpszValue" inside the current XMLNode (direct "pointer-to-pointer" comparison is used to find the right text)
void deleteClear(int i=0); ///< Delete the Ith clear tag inside the current XMLNode
void deleteClear(XMLCSTR lpszValue); ///< Delete the clear tag "lpszValue" inside the current XMLNode (direct "pointer-to-pointer" comparison is used to find the clear tag)
void deleteClear(XMLClear *p); ///< Delete the clear tag "p" inside the current XMLNode (direct "pointer-to-pointer" comparison on the lpszName of the clear tag is used to find the clear tag)
/** @} */
/** @defgroup xmlWOSD ???_WOSD functions.
* @ingroup xmlModify
* The strings given as parameters for the "add" and "update" methods that have a name with
* the postfix "_WOSD" (that means "WithOut String Duplication")(for example "addText_WOSD")
* will be free'd by the XMLNode class. For example, it means that this is incorrect:
* \code
* xNode.addText_WOSD("foo");
* xNode.updateAttribute_WOSD("#newcolor" ,NULL,"color");
* \endcode
* In opposition, this is correct:
* \code
* xNode.addText("foo");
* xNode.addText_WOSD(stringDup("foo"));
* xNode.updateAttribute("#newcolor" ,NULL,"color");
* xNode.updateAttribute_WOSD(stringDup("#newcolor"),NULL,"color");
* \endcode
* Typically, you will never do:
* \code
* char *b=(char*)malloc(...);
* xNode.addText(b);
* free(b);
* \endcode
* ... but rather:
* \code
* char *b=(char*)malloc(...);
* xNode.addText_WOSD(b);
* \endcode
* ('free(b)' is performed by the XMLNode class)
* @{ */
static XMLNode createXMLTopNode_WOSD(XMLSTR lpszName, char isDeclaration=FALSE); ///< Create the top node of an XMLNode structure
XMLNode addChild_WOSD(XMLSTR lpszName, char isDeclaration=FALSE, XMLElementPosition pos=-1); ///< Add a new child node
XMLAttribute *addAttribute_WOSD(XMLSTR lpszName, XMLSTR lpszValue); ///< Add a new attribute
XMLCSTR addText_WOSD(XMLSTR lpszValue, XMLElementPosition pos=-1); ///< Add a new text content
XMLClear *addClear_WOSD(XMLSTR lpszValue, XMLCSTR lpszOpen=NULL, XMLCSTR lpszClose=NULL, XMLElementPosition pos=-1); ///< Add a new clear Tag
XMLCSTR updateName_WOSD(XMLSTR lpszName); ///< change node's name
XMLAttribute *updateAttribute_WOSD(XMLAttribute *newAttribute, XMLAttribute *oldAttribute); ///< if the attribute to update is missing, a new one will be added
XMLAttribute *updateAttribute_WOSD(XMLSTR lpszNewValue, XMLSTR lpszNewName=NULL,int i=0); ///< if the attribute to update is missing, a new one will be added
XMLAttribute *updateAttribute_WOSD(XMLSTR lpszNewValue, XMLSTR lpszNewName,XMLCSTR lpszOldName); ///< set lpszNewName=NULL if you don't want to change the name of the attribute if the attribute to update is missing, a new one will be added
XMLCSTR updateText_WOSD(XMLSTR lpszNewValue, int i=0); ///< if the text to update is missing, a new one will be added
XMLCSTR updateText_WOSD(XMLSTR lpszNewValue, XMLCSTR lpszOldValue); ///< if the text to update is missing, a new one will be added
XMLClear *updateClear_WOSD(XMLSTR lpszNewContent, int i=0); ///< if the clearTag to update is missing, a new one will be added
XMLClear *updateClear_WOSD(XMLClear *newP,XMLClear *oldP); ///< if the clearTag to update is missing, a new one will be added
XMLClear *updateClear_WOSD(XMLSTR lpszNewValue, XMLCSTR lpszOldValue); ///< if the clearTag to update is missing, a new one will be added
/** @} */
/** @defgroup xmlPosition Position helper functions (use in conjunction with the update&add functions
* @ingroup xmlModify
* These are some useful functions when you want to insert a childNode, a text or a XMLClearTag in the
* middle (at a specified position) of a XMLNode tree already constructed. The value returned by these
* methods is to be used as last parameter (parameter 'pos') of addChild, addText or addClear.
* @{ */
XMLElementPosition positionOfText(int i=0) const;
XMLElementPosition positionOfText(XMLCSTR lpszValue) const;
XMLElementPosition positionOfClear(int i=0) const;
XMLElementPosition positionOfClear(XMLCSTR lpszValue) const;
XMLElementPosition positionOfClear(XMLClear *a) const;
XMLElementPosition positionOfChildNode(int i=0) const;
XMLElementPosition positionOfChildNode(XMLNode x) const;
XMLElementPosition positionOfChildNode(XMLCSTR name, int i=0) const; ///< return the position of the ith childNode with the specified name if (name==NULL) return the position of the ith childNode
/** @} */
/// Enumeration for XML character encoding.
typedef enum XMLCharEncoding
{
char_encoding_error=0,
char_encoding_UTF8=1,
char_encoding_legacy=2,
char_encoding_ShiftJIS=3,
char_encoding_GB2312=4,
char_encoding_Big5=5,
char_encoding_GBK=6 // this is actually the same as Big5
} XMLCharEncoding;
/** \addtogroup conversions
* @{ */
/// Sets the global options for the conversions
static char setGlobalOptions(XMLCharEncoding characterEncoding=XMLNode::char_encoding_UTF8, char guessWideCharChars=1,
char dropWhiteSpace=1, char removeCommentsInMiddleOfText=1);
/**< The "setGlobalOptions" function allows you to change four global parameters that affect string & file
* parsing. First of all, you most-probably will never have to change these 3 global parameters.
*
* @param guessWideCharChars If "guessWideCharChars"=1 and if this library is compiled in WideChar mode, then the
* XMLNode::parseFile and XMLNode::openFileHelper functions will test if the file contains ASCII
* characters. If this is the case, then the file will be loaded and converted in memory to
* WideChar before being parsed. If 0, no conversion will be performed.
*
* @param guessWideCharChars If "guessWideCharChars"=1 and if this library is compiled in ASCII/UTF8/char* mode, then the
* XMLNode::parseFile and XMLNode::openFileHelper functions will test if the file contains WideChar
* characters. If this is the case, then the file will be loaded and converted in memory to
* ASCII/UTF8/char* before being parsed. If 0, no conversion will be performed.
*
* @param characterEncoding This parameter is only meaningful when compiling in char* mode (multibyte character mode).
* In wchar_t* (wide char mode), this parameter is ignored. This parameter should be one of the
* three currently recognized encodings: XMLNode::encoding_UTF8, XMLNode::encoding_ascii,
* XMLNode::encoding_ShiftJIS.
*
* @param dropWhiteSpace In most situations, text fields containing only white spaces (and carriage returns)
* are useless. Even more, these "empty" text fields are annoying because they increase the
* complexity of the user's code for parsing. So, 99% of the time, it's better to drop
* the "empty" text fields. However The XML specification indicates that no white spaces
* should be lost when parsing the file. So to be perfectly XML-compliant, you should set
* dropWhiteSpace=0. A note of caution: if you set "dropWhiteSpace=0", the parser will be
* slower and your code will be more complex.
*
* @param removeCommentsInMiddleOfText To explain this parameter, let's consider this code:
* \code
* XMLNode x=XMLNode::parseString("<a>foo<!-- hello -->bar<!DOCTYPE world >chu</a>","a");
* \endcode
* If removeCommentsInMiddleOfText=0, then we will have:
* \code
* x.getText(0) -> "foo"
* x.getText(1) -> "bar"
* x.getText(2) -> "chu"
* x.getClear(0) --> "<!-- hello -->"
* x.getClear(1) --> "<!DOCTYPE world >"
* \endcode
* If removeCommentsInMiddleOfText=1, then we will have:
* \code
* x.getText(0) -> "foobar"
* x.getText(1) -> "chu"
* x.getClear(0) --> "<!DOCTYPE world >"
* \endcode
*
* \return "0" when there are no errors. If you try to set an unrecognized encoding then the return value will be "1" to signal an error.
*
* \note Sometime, it's useful to set "guessWideCharChars=0" to disable any conversion
* because the test to detect the file-type (ASCII/UTF8/char* or WideChar) may fail (rarely). */
/// Guess the character encoding of the string (ascii, utf8 or shift-JIS)
static XMLCharEncoding guessCharEncoding(void *buffer, int bufLen, char useXMLEncodingAttribute=1);
/**< The "guessCharEncoding" function try to guess the character encoding. You most-probably will never
* have to use this function. It then returns the appropriate value of the global parameter
* "characterEncoding" described in the XMLNode::setGlobalOptions. The guess is based on the content of a buffer of length
* "bufLen" bytes that contains the first bytes (minimum 25 bytes; 200 bytes is a good value) of the
* file to be parsed. The XMLNode::openFileHelper function is using this function to automatically compute
* the value of the "characterEncoding" global parameter. There are several heuristics used to do the
* guess. One of the heuristic is based on the "encoding" attribute. The original XML specifications
* forbids to use this attribute to do the guess but you can still use it if you set
* "useXMLEncodingAttribute" to 1 (this is the default behavior and the behavior of most parsers).
* If an inconsistency in the encoding is detected, then the return value is "0". */
/** @} */
private:
// these are functions and structures used internally by the XMLNode class (don't bother about them):
typedef struct XMLNodeDataTag // to allow shallow copy and "intelligent/smart" pointers (automatic delete):
{
XMLCSTR lpszName; // Element name (=NULL if root)
int nChild, // Number of child nodes
nText, // Number of text fields
nClear, // Number of Clear fields (comments)
nAttribute; // Number of attributes
char isDeclaration; // Whether node is an XML declaration - '<?xml ?>'
struct XMLNodeDataTag *pParent; // Pointer to parent element (=NULL if root)
XMLNode *pChild; // Array of child nodes
XMLCSTR *pText; // Array of text fields
XMLClear *pClear; // Array of clear fields
XMLAttribute *pAttribute; // Array of attributes
int *pOrder; // order of the child_nodes,text_fields,clear_fields
int ref_count; // for garbage collection (smart pointers)
} XMLNodeData;
XMLNodeData *d;
char parseClearTag(void *px, void *pa);
char maybeAddTxT(void *pa, XMLCSTR tokenPStr);
int ParseXMLElement(void *pXML);
void *addToOrder(int memInc, int *_pos, int nc, void *p, int size, XMLElementType xtype);
int indexText(XMLCSTR lpszValue) const;
int indexClear(XMLCSTR lpszValue) const;
XMLNode addChild_priv(int,XMLSTR,char,int);
XMLAttribute *addAttribute_priv(int,XMLSTR,XMLSTR);
XMLCSTR addText_priv(int,XMLSTR,int);
XMLClear *addClear_priv(int,XMLSTR,XMLCSTR,XMLCSTR,int);
void emptyTheNode(char force);
static inline XMLElementPosition findPosition(XMLNodeData *d, int index, XMLElementType xtype);
static int CreateXMLStringR(XMLNodeData *pEntry, XMLSTR lpszMarker, int nFormat);
static int removeOrderElement(XMLNodeData *d, XMLElementType t, int index);
static void exactMemory(XMLNodeData *d);
static int detachFromParent(XMLNodeData *d);
} XMLNode;
/// This structure is given by the function XMLNode::enumContents.
typedef struct XMLNodeContents
{
/// This dictates what's the content of the XMLNodeContent
enum XMLElementType etype;
/**< should be an union to access the appropriate data. Compiler does not allow union of object with constructor... too bad. */
XMLNode child;
XMLAttribute attrib;
XMLCSTR text;
XMLClear clear;
} XMLNodeContents;
/** @defgroup StringAlloc String Allocation/Free functions
* @ingroup xmlModify
* @{ */
/// Duplicate (copy in a new allocated buffer) the source string.
XMLDLLENTRY XMLSTR stringDup(XMLCSTR source, int cbData=-1);
/**< This is
* a very handy function when used with all the "XMLNode::*_WOSD" functions (\link xmlWOSD \endlink).
* @param cbData If !=0 then cbData is the number of chars to duplicate. New strings allocated with
* this function should be free'd using the "freeXMLString" function. */
/// to free the string allocated inside the "stringDup" function or the "createXMLString" function.
XMLDLLENTRY void freeXMLString(XMLSTR t); // {free(t);}
/** @} */
/** @defgroup atoX ato? like functions
* @ingroup XMLParserGeneral
* The "xmlto?" functions are equivalents to the atoi, atol, atof functions.
* The only difference is: If the variable "xmlString" is NULL, than the return value
* is "defautValue". These 6 functions are only here as "convenience" functions for the
* user (they are not used inside the XMLparser). If you don't need them, you can
* delete them without any trouble.
*
* @{ */
XMLDLLENTRY char xmltob(XMLCSTR xmlString,char defautValue=0);
XMLDLLENTRY int xmltoi(XMLCSTR xmlString,int defautValue=0);
XMLDLLENTRY long xmltol(XMLCSTR xmlString,long defautValue=0);
XMLDLLENTRY double xmltof(XMLCSTR xmlString,double defautValue=.0);
XMLDLLENTRY XMLCSTR xmltoa(XMLCSTR xmlString,XMLCSTR defautValue=_CXML(""));
XMLDLLENTRY XMLCHAR xmltoc(XMLCSTR xmlString,const XMLCHAR defautValue=_CXML('\0'));
/** @} */
/** @defgroup ToXMLStringTool Helper class to create XML files using "printf", "fprintf", "cout",... functions.
* @ingroup XMLParserGeneral
* @{ */
/// Helper class to create XML files using "printf", "fprintf", "cout",... functions.
/** The ToXMLStringTool class helps you creating XML files using "printf", "fprintf", "cout",... functions.
* The "ToXMLStringTool" class is processing strings so that all the characters
* &,",',<,> are replaced by their XML equivalent:
* \verbatim &amp;, &quot;, &apos;, &lt;, &gt; \endverbatim
* Using the "ToXMLStringTool class" and the "fprintf function" is THE most efficient
* way to produce VERY large XML documents VERY fast.
* \note If you are creating from scratch an XML file using the provided XMLNode class
* you must not use the "ToXMLStringTool" class (because the "XMLNode" class does the
* processing job for you during rendering).*/
typedef struct XMLDLLENTRY ToXMLStringTool
{
public:
ToXMLStringTool(): buf(NULL),buflen(0){}
~ToXMLStringTool();
void freeBuffer();///<call this function when you have finished using this object to release memory used by the internal buffer.
XMLSTR toXML(XMLCSTR source);///< returns a pointer to an internal buffer that contains a XML-encoded string based on the "source" parameter.
/** The "toXMLUnSafe" function is deprecated because there is a possibility of
* "destination-buffer-overflow". It converts the string
* "source" to the string "dest". */
static XMLSTR toXMLUnSafe(XMLSTR dest,XMLCSTR source); ///< deprecated: use "toXML" instead
static int lengthXMLString(XMLCSTR source); ///< deprecated: use "toXML" instead
private:
XMLSTR buf;
int buflen;
} ToXMLStringTool;
/** @} */
/** @defgroup XMLParserBase64Tool Helper class to include binary data inside XML strings using "Base64 encoding".
* @ingroup XMLParserGeneral
* @{ */
/// Helper class to include binary data inside XML strings using "Base64 encoding".
/** The "XMLParserBase64Tool" class allows you to include any binary data (images, sounds,...)
* into an XML document using "Base64 encoding". This class is completely
* separated from the rest of the xmlParser library and can be removed without any problem.
* To include some binary data into an XML file, you must convert the binary data into
* standard text (using "encode"). To retrieve the original binary data from the
* b64-encoded text included inside the XML file, use "decode". Alternatively, these
* functions can also be used to "encrypt/decrypt" some critical data contained inside
* the XML (it's not a strong encryption at all, but sometimes it can be useful). */
typedef struct XMLDLLENTRY XMLParserBase64Tool
{
public:
XMLParserBase64Tool(): buf(NULL),buflen(0){}
~XMLParserBase64Tool();
void freeBuffer();///< Call this function when you have finished using this object to release memory used by the internal buffer.
/**
* @param formatted If "formatted"=true, some space will be reserved for a carriage-return every 72 chars. */
static int encodeLength(int inBufLen, char formatted=0); ///< return the length of the base64 string that encodes a data buffer of size inBufLen bytes.
/**
* The "base64Encode" function returns a string containing the base64 encoding of "inByteLen" bytes
* from "inByteBuf". If "formatted" parameter is true, then there will be a carriage-return every 72 chars.
* The string will be free'd when the XMLParserBase64Tool object is deleted.
* All returned strings are sharing the same memory space. */
XMLSTR encode(unsigned char *inByteBuf, unsigned int inByteLen, char formatted=0); ///< returns a pointer to an internal buffer containing the base64 string containing the binary data encoded from "inByteBuf"
/// returns the number of bytes which will be decoded from "inString".
static unsigned int decodeSize(XMLCSTR inString, XMLError *xe=NULL);
/**
* The "decode" function returns a pointer to a buffer containing the binary data decoded from "inString"
* The output buffer will be free'd when the XMLParserBase64Tool object is deleted.
* All output buffer are sharing the same memory space.
* @param inString If "instring" is malformed, NULL will be returned */
unsigned char* decode(XMLCSTR inString, int *outByteLen=NULL, XMLError *xe=NULL); ///< returns a pointer to an internal buffer containing the binary data decoded from "inString"
/**
* decodes data from "inString" to "outByteBuf". You need to provide the size (in byte) of "outByteBuf"
* in "inMaxByteOutBuflen". If "outByteBuf" is not large enough or if data is malformed, then "FALSE"
* will be returned; otherwise "TRUE". */
static unsigned char decode(XMLCSTR inString, unsigned char *outByteBuf, int inMaxByteOutBuflen, XMLError *xe=NULL); ///< deprecated.
private:
void *buf;
int buflen;
void alloc(int newsize);
}XMLParserBase64Tool;
/** @} */
#undef XMLDLLENTRY
#endif