99 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			99 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/******************************************************************************************[Heap.h]
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								MiniSat -- Copyright (c) 2003-2006, Niklas Een, Niklas Sorensson
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								Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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								associated documentation files (the "Software"), to deal in the Software without restriction,
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								including without limitation the rights to use, copy, modify, merge, publish, distribute,
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								sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
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								furnished to do so, subject to the following conditions:
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								The above copyright notice and this permission notice shall be included in all copies or
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								substantial portions of the Software.
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								THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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								NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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								NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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								DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
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								OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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								**************************************************************************************************/
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								#ifndef BasicHeap_h
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								#define BasicHeap_h
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								#include "Vec.h"
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								//=================================================================================================
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								// A heap implementation with support for decrease/increase key.
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								template<class Comp>
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								class BasicHeap {
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								    Comp     lt;
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								    vec<int> heap;     // heap of ints
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								    // Index "traversal" functions
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								    static inline int left  (int i) { return i*2+1; }
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								    static inline int right (int i) { return (i+1)*2; }
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								    static inline int parent(int i) { return (i-1) >> 1; }
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								    inline void percolateUp(int i)
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								    {
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								        int x = heap[i];
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								        while (i != 0 && lt(x, heap[parent(i)])){
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								            heap[i]          = heap[parent(i)];
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								            i                = parent(i);
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								        }
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								        heap   [i] = x;
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								    }
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								    inline void percolateDown(int i)
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								    {
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								        int x = heap[i];
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								        while (left(i) < heap.size()){
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								            int child = right(i) < heap.size() && lt(heap[right(i)], heap[left(i)]) ? right(i) : left(i);
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								            if (!lt(heap[child], x)) break;
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								            heap[i]          = heap[child];
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								            i                = child;
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								        }
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								        heap[i] = x;
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								    }
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								    bool heapProperty(int i) {
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								        return i >= heap.size()
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								            || ((i == 0 || !lt(heap[i], heap[parent(i)])) && heapProperty(left(i)) && heapProperty(right(i))); }
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								  public:
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								    BasicHeap(const C& c) : comp(c) { }
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								    int  size      ()                     const { return heap.size(); }
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								    bool empty     ()                     const { return heap.size() == 0; }
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								    int  operator[](int index)            const { return heap[index+1]; }
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								    void clear     (bool dealloc = false)       { heap.clear(dealloc); }
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								    void insert    (int n)                      { heap.push(n); percolateUp(heap.size()-1); }
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								    int  removeMin() {
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								        int r   = heap[0];
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								        heap[0] = heap.last();
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								        heap.pop();
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								        if (heap.size() > 1) percolateDown(0);
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								        return r; 
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								    }
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								    // DEBUG: consistency checking
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								    bool heapProperty() {
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								        return heapProperty(1); }
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								    // COMPAT: should be removed
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								    int  getmin    ()      { return removeMin(); }
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								};
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								//=================================================================================================
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								#endif
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