119 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			119 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*******************************************************************************************[Map.h]
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								MiniSat -- Copyright (c) 2003-2006, Niklas Een, Niklas Sorensson
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								Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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								associated documentation files (the "Software"), to deal in the Software without restriction,
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								including without limitation the rights to use, copy, modify, merge, publish, distribute,
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								sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
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								furnished to do so, subject to the following conditions:
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								The above copyright notice and this permission notice shall be included in all copies or
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								substantial portions of the Software.
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								THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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								NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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								NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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								DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
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								OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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								**************************************************************************************************/
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								#ifndef Map_h
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								#define Map_h
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								#include <stdint.h>
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								#include "Vec.h"
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								//=================================================================================================
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								// Default hash/equals functions
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								//
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								template<class K> struct Hash  { uint32_t operator()(const K& k)               const { return hash(k);  } };
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								template<class K> struct Equal { bool     operator()(const K& k1, const K& k2) const { return k1 == k2; } };
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								template<class K> struct DeepHash  { uint32_t operator()(const K* k)               const { return hash(*k);  } };
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								template<class K> struct DeepEqual { bool     operator()(const K* k1, const K* k2) const { return *k1 == *k2; } };
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								//=================================================================================================
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								// Some primes
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								//
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								static const int nprimes          = 25;
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								static const int primes [nprimes] = { 31, 73, 151, 313, 643, 1291, 2593, 5233, 10501, 21013, 42073, 84181, 168451, 337219, 674701, 1349473, 2699299, 5398891, 10798093, 21596719, 43193641, 86387383, 172775299, 345550609, 691101253 };
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								//=================================================================================================
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								// Hash table implementation of Maps
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								//
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								template<class K, class D, class H = Hash<K>, class E = Equal<K> >
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								class Map {
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								    struct Pair { K key; D data; };
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								    H          hash;
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								    E          equals;
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								    vec<Pair>* table;
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								    int        cap;
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								    int        size;
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								    // Don't allow copying (error prone):
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								    Map<K,D,H,E>&  operator = (Map<K,D,H,E>& other) { assert(0); }
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								                   Map        (Map<K,D,H,E>& other) { assert(0); }
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								    int32_t index  (const K& k) const { return hash(k) % cap; }
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								    void   _insert (const K& k, const D& d) { table[index(k)].push(); table[index(k)].last().key = k; table[index(k)].last().data = d; }
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								    void    rehash () {
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								        const vec<Pair>* old = table;
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								        int newsize = primes[0];
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								        for (int i = 1; newsize <= cap && i < nprimes; i++)
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								           newsize = primes[i];
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								        table = new vec<Pair>[newsize];
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								        for (int i = 0; i < cap; i++){
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								            for (int j = 0; j < old[i].size(); j++){
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								                _insert(old[i][j].key, old[i][j].data); }}
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								        delete [] old;
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								        cap = newsize;
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								    }
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								    public:
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								     Map () : table(NULL), cap(0), size(0) {}
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								     Map (const H& h, const E& e) : Map(), hash(h), equals(e) {}
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								    ~Map () { delete [] table; }
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								    void insert (const K& k, const D& d) { if (size+1 > cap / 2) rehash(); _insert(k, d); size++; }
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								    bool peek   (const K& k, D& d) {
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								        if (size == 0) return false;
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								        const vec<Pair>& ps = table[index(k)];
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								        for (int i = 0; i < ps.size(); i++)
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								            if (equals(ps[i].key, k)){
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								                d = ps[i].data;
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								                return true; } 
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								        return false;
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								    }
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								    void remove (const K& k) {
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								        assert(table != NULL);
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								        vec<Pair>& ps = table[index(k)];
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								        int j = 0;
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								        for (; j < ps.size() && !equals(ps[j].key, k); j++);
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								        assert(j < ps.size());
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								        ps[j] = ps.last();
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								        ps.pop();
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								    }
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								    void clear  () {
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								        cap = size = 0;
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								        delete [] table;
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								        table = NULL;
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								    }
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								};
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								#endif
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