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yap-6.3/os/assets.c

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/*************************************************************************
* *
* YAP Prolog *
* *
* Yap Prolog was developed at NCCUP - Universidade do Porto *
* *
* Copyright L.Damas, V.S.Costa and Universidade do Porto 1985-1997 *
* *
**************************************************************************
* *
* File: assets.c *
* Last rev: 5/2/88 *
* mods: *
* comments: Asset Support in ANDROID *
* *
*************************************************************************/
#ifdef SCCSA
static char SccsId[] = "%W% %G%";
#endif
/**
* @file assets.c
* @author VITOR SANTOS COSTA <vsc@VITORs-MBP.lan>
* @date Thu Nov 19 10:53:20 2015
*
* @brief File Aliases
*
*
*/
#include <stdbool.h>
#include "sysbits.h"
// for native asset manager
#include <sys/types.h>
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#if __ANDROID__
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#include <android/asset_manager.h>
#include <android/native_activity.h>
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AAssetManager *Yap_assetManager;
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jboolean
Java_pt_up_yap_app_YAPDroid_setAssetManager(JNIEnv *env, jclass clazz, jobject assetManager) {
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Yap_assetManager = AAssetManager_fromJava(env, assetManager);
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return true;
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}
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static void *
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open_asset__(VFS_t *me, int sno, const char *fname, const char *io_mode) {
int mode;
const void *buf;
if (strchr(io_mode, 'B'))
mode = AASSET_MODE_BUFFER;
else {
mode = AASSET_MODE_UNKNOWN;
}
fname += strlen(me->prefix) + 1;
AAsset *a = AAssetManager_open(Yap_assetManager, fname, mode);
if (!a)
return NULL;
// try not to use it as an asset
off64_t sz = AAsset_getLength64(a), sz0 = 0;
int fd;
StreamDesc *st = GLOBAL_Stream + sno;
if ((buf = AAsset_getBuffer(a))) {
// copy to memory
bool rc = Yap_set_stream_to_buf(st, buf, sz);
if (rc) AAsset_close(a);
st->vfs = NULL;
st->vfs_handle = NULL;
st->status = InMemory_Stream_f|Seekable_Stream_f|Input_Stream_f;
return st;
} else if ((fd = AAsset_openFileDescriptor64(a, &sz0, &sz)) >= 0) {
// can use it as read-only file
st->file = fdopen(fd, "r");
st->vfs = NULL;
st->vfs_handle = NULL;
st->status = Seekable_Stream_f|Input_Stream_f;
return st;
} else {
// should be done, but if not
GLOBAL_Stream[sno].vfs_handle = a;
st->vfs = me;
st->status = Input_Stream_f;
return a;
}
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}
static bool
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close_asset(int sno) {
AAsset_close(GLOBAL_Stream[sno].vfs_handle);
return true;
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}
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static int64_t seek64(int sno, int64_t offset, int whence) {
return AAsset_seek64(GLOBAL_Stream[sno].vfs_handle, offset, whence);
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}
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static int getc_asset(int sno) {
int ch;
if (AAsset_read(GLOBAL_Stream[sno].vfs_handle, &ch, 1))
return ch;
return -1;
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}
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static void *opendir_a(VFS_t *me, const char *dirName) {
dirName += strlen(me->prefix) + 1;
return (void *) AAssetManager_openDir(Yap_assetManager, dirName);
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}
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static const char *readdir_a(void *dirHandle) {
return AAssetDir_getNextFileName((AAssetDir *) dirHandle);
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}
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static bool closedir_a(void *dirHandle) {
AAssetDir_close((AAssetDir *) dirHandle);
return true;
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}
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static bool stat_a(VFS_t *me, const char *fname, vfs_stat *out) {
struct stat bf;
fname += strlen(me->prefix) + 1;
if (stat("/assets", &bf)) {
out->st_dev = bf.st_dev;
out->st_uid = bf.st_uid;
out->st_gid = bf.st_gid;
memcpy(&out->st_atimespec, (const void *) &out->st_atimespec, sizeof(struct timespec));
memcpy(&out->st_mtimespec, (const void *) &out->st_mtimespec, sizeof(struct timespec));
memcpy(&out->st_ctimespec, (const void *) &out->st_ctimespec, sizeof(struct timespec));
memcpy(&out->st_birthtimespec, (const void *) &out->st_birthtimespec,
sizeof(struct timespec));
}
AAsset *a = AAssetManager_open(Yap_assetManager, fname, AASSET_MODE_UNKNOWN);
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// try not to use it as an asset
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out->st_size = AAsset_getLength64(a);
AAsset_close(a);
return true;
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}
static
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bool is_dir_a(VFS_t *me, const char *dirName) {
bool rc;
dirName += strlen(me->prefix) + 1;
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// try not to use it as an asset
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AAssetDir *d = AAssetManager_openDir(Yap_assetManager, dirName);
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if (d == NULL)
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return false;
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rc = (AAssetDir_getNextFileName(d) != NULL);
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__android_log_print(ANDROID_LOG_INFO, "YAPDroid", "isdir %s <%p>", dirName, d);
AAssetDir_close(d);
return rc;
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}
static
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bool exists_a(VFS_t *me, const char *dirName) {
dirName += strlen(me->prefix) + 1;
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// try not to use it as an asset
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AAsset *d = AAssetManager_open(Yap_assetManager, dirName, AASSET_MODE_UNKNOWN);
__android_log_print(ANDROID_LOG_INFO, "YAPDroid", "exists %s <%p>", dirName, d);
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if (d == NULL)
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return false;
AAsset_close(d);
return true;
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}
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extern char virtual_cwd[YAP_FILENAME_MAX + 1];
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static bool set_cwd(VFS_t *me, const char *dirName) {
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chdir("/assets");
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strcpy(virtual_cwd, dirName);
__android_log_print(ANDROID_LOG_INFO, "YAPDroid",
"chdir %s", virtual_cwd);
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Yap_do_low_level_trace=1;
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return true;
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}
#endif
VFS_t *
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Yap_InitAssetManager(void) {
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#if __ANDROID__
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VFS_t *me;
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/* init standard VFS */
me = (VFS_t *) Yap_AllocCodeSpace(sizeof(struct vfs));
me->name = "/assets";
me->vflags = VFS_CAN_EXEC | VFS_CAN_SEEK |
VFS_HAS_PREFIX; /// the main flags describing the operation of the Fs.
me->prefix = "/assets";
/** operations */
me->open = open_asset__; /// open an object in this space
me->close = close_asset; /// close the object
me->get_char = getc_asset; /// get an octet to the stream
me->put_char = NULL; /// output an octet to the stream
me->seek = seek64; /// jump around the stream
me->opendir = opendir_a; /// open a directory object, if one exists
me->nextdir = readdir_a; /// open a directory object, if one exists
me->closedir = closedir_a; /// close access a directory object
me->stat = stat_a; /// obtain size, age, permissions of a file.
me->isdir = is_dir_a; /// obtain size, age, permissions of a file.
me->exists = exists_a; /// obtain size, age, permissions of a file.
me->chdir = set_cwd; /// chnage working directory.
me->enc = ENC_ISO_UTF8; /// how the file is encoded.
me->parsers = NULL; /// a set of parsers that can read the stream and generate a term
me->writers = NULL;
LOCK(BGL);
me->next = GLOBAL_VFS;
GLOBAL_VFS = me;
return me;
UNLOCK(BGL);
return me;
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#else
return NULL;
#endif
}