make sure wwe always initialise new variables in the body, even if we have a goal New = Old.

This commit is contained in:
Vitor Santos Costa 2011-07-05 07:03:14 +01:00
parent 1130a3536d
commit 0beb2432a4

View File

@ -888,21 +888,14 @@ c_eq(Term t1, Term t2, compiler_struct *cglobs)
}
}
/* first argument is an unbound var */
if (IsNewVar(t1) && !(cglobs->cint.CurrentPred->PredFlags & TabledPredFlag)) {
if (IsNewVar(t1) && !IsVarTerm(t2) && !(cglobs->cint.CurrentPred->PredFlags & TabledPredFlag)) {
Int v;
if (IsVarTerm(t2)) {
v = 0;
c_var(t2, v, 0, 0, cglobs);
cglobs->onhead = TRUE;
c_var(t1, v, 0, 0, cglobs);
cglobs->onhead = FALSE;
} else {
v = --cglobs->tmpreg;
c_arg(v, t2, 0, 0, cglobs);
cglobs->onhead = TRUE;
c_var(t1, v, 0, 0, cglobs);
cglobs->onhead = FALSE;
}
v = --cglobs->tmpreg;
c_arg(v, t2, 0, 0, cglobs);
cglobs->onhead = TRUE;
c_var(t1, v, 0, 0, cglobs);
cglobs->onhead = FALSE;
} else {
if (IsVarTerm(t2)) {
c_var(t1, 0, 0, 0, cglobs);