use bind2nd instead of bind1st
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6668ee6381
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d00eb05624
@ -332,7 +332,7 @@ normalize (Params& v)
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assert (sum != -numeric_limits<double>::infinity());
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assert (sum != -numeric_limits<double>::infinity());
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v -= sum;
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v -= sum;
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} else {
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} else {
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double sum = std::accumulate (v.begin(), v.end(), 0);
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double sum = std::accumulate (v.begin(), v.end(), 0.0);
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assert (sum != 0.0);
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assert (sum != 0.0);
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v /= sum;
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v /= sum;
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}
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}
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@ -283,7 +283,7 @@ template <typename T>
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void operator+=(std::vector<T>& v, double val)
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void operator+=(std::vector<T>& v, double val)
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{
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{
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std::transform (v.begin(), v.end(), v.begin(),
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std::transform (v.begin(), v.end(), v.begin(),
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std::bind1st (plus<double>(), val));
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std::bind2nd (plus<double>(), val));
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}
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}
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@ -292,7 +292,7 @@ template <typename T>
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void operator-=(std::vector<T>& v, double val)
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void operator-=(std::vector<T>& v, double val)
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{
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{
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std::transform (v.begin(), v.end(), v.begin(),
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std::transform (v.begin(), v.end(), v.begin(),
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std::bind1st (minus<double>(), val));
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std::bind2nd (minus<double>(), val));
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}
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}
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@ -301,7 +301,7 @@ template <typename T>
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void operator*=(std::vector<T>& v, double val)
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void operator*=(std::vector<T>& v, double val)
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{
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{
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std::transform (v.begin(), v.end(), v.begin(),
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std::transform (v.begin(), v.end(), v.begin(),
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std::bind1st (multiplies<double>(), val));
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std::bind2nd (multiplies<double>(), val));
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}
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}
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@ -310,7 +310,7 @@ template <typename T>
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void operator/=(std::vector<T>& v, double val)
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void operator/=(std::vector<T>& v, double val)
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{
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{
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std::transform (v.begin(), v.end(), v.begin(),
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std::transform (v.begin(), v.end(), v.begin(),
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std::bind1st (divides<double>(), val));
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std::bind2nd (divides<double>(), val));
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}
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}
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