sockets i/o

This commit is contained in:
Vítor Santos Costa 2015-06-18 01:24:14 +01:00
parent 3d6a8ddc77
commit d5e85663d9
2 changed files with 1619 additions and 0 deletions

313
os/sockets.c Normal file
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/*************************************************************************
* *
* YAP Prolog *
* *
* Yap Prolog was developed at NCCUP - Universidade do Porto *
* *
* Copyright L.Damas, V.S.Costa and Universidade do Porto 1985-1997 *
* *
**************************************************************************
* *
* File: sockets.c *
* Last rev: 5/2/88 *
* mods: *
* comments: Input/Output C implemented predicates *
* *
*************************************************************************/
#ifdef SCCS
static char SccsId[] = "%W% %G%";
#endif
/*
* This file includes the definition of a socket related IO.
*
*/
#include "Yap.h"
#include "Yatom.h"
#include "YapHeap.h"
#include "yapio.h"
#include <stdlib.h>
#if HAVE_UNISTD_H
#include <unistd.h>
#endif
#if HAVE_STDARG_H
#include <stdarg.h>
#endif
#ifdef _WIN32
#if HAVE_IO_H
/* Windows */
#include <io.h>
#endif
#if HAVE_SOCKET
#include <winsock2.h>
#endif
#include <windows.h>
#ifndef S_ISDIR
#define S_ISDIR(x) (((x)&_S_IFDIR)==_S_IFDIR)
#endif
#endif
#include "iopreds.h"
#if HAVE_SOCKET
static int SocketPutc( int, int);
static int ConsoleSocketPutc( int, int);
static int SocketGetc( int);
static int ConsoleSocketGetc( int);
void
Yap_SocketOps( StreamDesc *st )
{
st->stream_putc = SocketPutc;
st->stream_getc = SocketGetc;
}
void
Yap_ConsoleSocketOps( StreamDesc *st )
{
st->stream_putc = ConsoleSocketPutc;
st->stream_getc = ConsoleSocketGetc;
}
void
Yap_socketStream( StreamDesc *s )
{
CACHE_REGS
if (LOCAL_sockets_io &&
s->file == NULL)
{
s->status |= Socket_Stream_f;
s->u.socket.domain = af_inet;
s->u.socket.flags = client_socket;
s->u.socket.fd = 0;
return;
}
}
/*
sockets cannot use standard FILE *, we have to go through fds, and in the
case of VC++, we have to use the receive routines...
*/
static int
SocketGetc(int sno)
{
register StreamDesc *s = &GLOBAL_Stream[sno];
register Int ch;
char c;
int count;
/* should be able to use a buffer */
#if _MSC_VER || defined(__MINGW32__)
count = recv(s->u.socket.fd, &c, sizeof(char), 0);
#else
count = read(s->u.socket.fd, &c, sizeof(char));
#endif
if (count == 0) {
s->u.socket.flags = closed_socket;
return post_process_eof(s);
} else if (count > 0) {
ch = c;
} else {
#if HAVE_STRERROR
Yap_Error(SYSTEM_ERROR, TermNil,
"( socket_getc: %s)", strerror(errno));
#else
Yap_Error(SYSTEM_ERROR, TermNil,
"(socket_getc)");
#endif
return post_process_eof(s);
}
return post_process_read_char(ch, s);
}
/*
Basically, the same as console but also sends a prompt and takes care of
finding out whether we are at the start of a newline.
*/
static int
ConsoleSocketGetc(int sno)
{
CACHE_REGS
register StreamDesc *s = &GLOBAL_Stream[sno];
int ch;
Int c;
int count;
/* send the prompt away */
if (LOCAL_newline) {
char *cptr = LOCAL_Prompt, ch;
/* use the default routine */
while ((ch = *cptr++) != '\0') {
GLOBAL_Stream[StdErrStream].stream_putc(StdErrStream, ch);
}
strncpy(LOCAL_Prompt, RepAtom (LOCAL_AtPrompt)->StrOfAE, MAX_PROMPT);
LOCAL_newline = FALSE;
}
/* should be able to use a buffer */
LOCAL_PrologMode |= ConsoleGetcMode;
#if _MSC_VER || defined(__MINGW32__)
count = recv(s->u.socket.fd, (void *)&c, sizeof(char), 0);
#else
count = read(s->u.socket.fd, &c, sizeof(char));
#endif
LOCAL_PrologMode &= ~ConsoleGetcMode;
if (count == 0) {
return console_post_process_eof(s);
} else if (count > 0) {
ch = c;
} else {
Yap_Error(SYSTEM_ERROR, TermNil, "read");
return console_post_process_eof(s);
}
return console_post_process_read_char(ch, s);
}
/* static */
static int
ConsoleSocketPutc (int sno, int ch)
{
StreamDesc *s = &GLOBAL_Stream[sno];
char c = ch;
#if MAC || _MSC_VER
if (ch == 10)
{
ch = '\n';
}
#endif
#if _MSC_VER || defined(__MINGW32__)
send(s->u.socket.fd, &c, sizeof(c), 0);
#else
if (write(s->u.socket.fd, &c, sizeof(c)) < 0) {
#if HAVE_STRERROR
Yap_Error(FATAL_ERROR, TermNil, "no access to console: %s", strerror(errno));
#else
Yap_Error(FATAL_ERROR, TermNil, "no access to console");
#endif
}
#endif
count_output_char(ch,s);
return ((int) ch);
}
static int
SocketPutc (int sno, int ch)
{
StreamDesc *s = &GLOBAL_Stream[sno];
char c = ch;
#if MAC || _MSC_VER
if (ch == 10)
{
ch = '\n';
}
#endif
#if _MSC_VER || defined(__MINGW32__)
send(s->u.socket.fd, &c, sizeof(c), 0);
#else
{
int out = 0;
while (!out) {
out = write(s->u.socket.fd, &c, sizeof(c));
if (out <0) {
#if HAVE_STRERROR
Yap_Error(PERMISSION_ERROR_INPUT_STREAM, TermNil, "error writing stream socket: %s", strerror(errno));
#else
Yap_Error(PERMISSION_ERROR_INPUT_STREAM, TermNil, "error writing stream socket");
#endif
}
}
}
#endif
return (int) ch;
}
/* given a socket file descriptor, get the corresponding stream descripor */
int
Yap_CheckIOStream(Term stream, char * error)
{
int sno = Yap_CheckStream(stream, Input_Stream_f|Output_Stream_f|Socket_Stream_f, error);
UNLOCK(GLOBAL_Stream[sno].streamlock);
return(sno);
}
Term
Yap_InitSocketStream(int fd, socket_info flags, socket_domain domain) {
StreamDesc *st;
int sno;
sno = GetFreeStreamD();
if (sno < 0) {
PlIOError (SYSTEM_ERROR,TermNil, "new stream not available for socket/4");
return(TermNil);
}
st = &GLOBAL_Stream[sno];
st->u.socket.domain = domain;
st->u.socket.flags = flags;
if (flags & (client_socket|server_session_socket)) {
/* I can read and write from these sockets */
st->status = (Socket_Stream_f|Input_Stream_f|Output_Stream_f);
} else {
/* oops, I cannot */
st->status = Socket_Stream_f;
}
st->u.socket.fd = fd;
// use dup and have two streams?
st->file = fdopen( fd, "rw");
st->charcount = 0;
st->linecount = 1;
st->linepos = 0;
st->stream_putc = SocketPutc;
st->stream_getc = SocketGetc;
Yap_DefaultStreamOps( st );
UNLOCK(st->streamlock);
return(Yap_MkStream(sno));
}
/* given a socket file descriptor, get the corresponding stream descripor */
int
Yap_CheckSocketStream(Term stream, const char * error)
{
int sno = Yap_CheckStream(stream, Socket_Stream_f, error);
UNLOCK(GLOBAL_Stream[sno].streamlock);
return sno;
}
/* given a stream index, get the corresponding domain */
socket_domain
Yap_GetSocketDomain(int sno)
{
return(GLOBAL_Stream[sno].u.socket.domain);
}
/* given a stream index, get the corresponding status */
socket_info
Yap_GetSocketStatus(int sno)
{
return(GLOBAL_Stream[sno].u.socket.flags);
}
/* update info on a socket, eg, new->server or new->client */
void
Yap_UpdateSocketStream(int sno, socket_info flags, socket_domain domain) {
StreamDesc *st;
st = &GLOBAL_Stream[sno];
st->u.socket.domain = domain;
st->u.socket.flags = flags;
if (flags & (client_socket|server_session_socket)) {
/* I can read and write from these sockets */
st->status = (Socket_Stream_f|Input_Stream_f|Output_Stream_f);
} else {
/* oops, I cannot */
st->status = Socket_Stream_f;
}
}
void
Yap_InitSockets( void )
{
Yap_InitSocketLayer( );
}
#endif

1306
os/ypsocks.c Executable file

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