/******************************************************************************************[Heap.h] MiniSat -- Copyright (c) 2003-2006, Niklas Een, Niklas Sorensson Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************************************/ #ifndef Heap_h #define Heap_h #include "Vec.h" #include #include "string.h" #include #ifdef _MSC_VER #include #else #include #endif //_MSC_VER //================================================================================================= // A heap implementation with support for decrease/increase key. template class Heap { Comp lt; vec heap; // heap of ints vec indices; // int -> index in heap // Index "traversal" functions static inline uint32_t left (uint32_t i) { return i*2+1; } static inline uint32_t right (uint32_t i) { return (i+1)*2; } static inline uint32_t parent(uint32_t i) { return (i-1) >> 1; } inline void percolateUp(uint32_t i) { uint32_t x = heap[i]; while (i != 0 && lt(x, heap[parent(i)])){ heap[i] = heap[parent(i)]; indices[heap[i]] = i; i = parent(i); } heap [i] = x; indices[x] = i; } inline void percolateDown(uint32_t i) { uint32_t x = heap[i]; while (left(i) < heap.size()){ uint32_t child = right(i) < heap.size() && lt(heap[right(i)], heap[left(i)]) ? right(i) : left(i); if (!lt(heap[child], x)) break; heap[i] = heap[child]; indices[heap[i]] = i; i = child; } heap [i] = x; indices[x] = i; } bool heapProperty (uint32_t i) const { return i >= heap.size() || ((i == 0 || !lt(heap[i], heap[parent(i)])) && heapProperty(left(i)) && heapProperty(right(i))); } public: Heap(const Comp& c) : lt(c) { } Heap(const Heap& other) : lt(other.lt) { heap.growTo(other.heap.size()); std::copy(other.heap.getData(), other.heap.getDataEnd(), heap.getData()); indices.growTo(other.indices.size()); std::copy(other.indices.getData(), other.indices.getDataEnd(), indices.getData()); } void operator=(const Heap& other) { if (other.heap.size() > heap.size()) heap.growTo(other.heap.size()); else heap.shrink(heap.size()-other.heap.size()); std::copy(other.heap.getData(), other.heap.getDataEnd(), heap.getData()); if (other.indices.size() > indices.size()) indices.growTo(other.indices.size()); else indices.shrink(indices.size() - other.indices.size()); std::copy(other.indices.getData(), other.indices.getDataEnd(), indices.getData()); } uint32_t size () const { return heap.size(); } bool empty () const { return heap.size() == 0; } bool inHeap (uint32_t n) const { return n < indices.size() && indices[n] != std::numeric_limits::max(); } uint32_t operator[](uint32_t index) const { assert(index < heap.size()); return heap[index]; } void decrease (uint32_t n) { assert(inHeap(n)); percolateUp(indices[n]); } // RENAME WHEN THE DEPRECATED INCREASE IS REMOVED. void increase_ (uint32_t n) { assert(inHeap(n)); percolateDown(indices[n]); } void insert(uint32_t n) { indices.growTo(n+1, std::numeric_limits::max()); assert(!inHeap(n)); indices[n] = heap.size(); heap.push(n); percolateUp(indices[n]); } uint32_t removeMin() { uint32_t x = heap[0]; heap[0] = heap.last(); indices[heap[0]] = 0; indices[x] = std::numeric_limits::max(); heap.pop(); if (heap.size() > 1) percolateDown(0); return x; } void clear(bool dealloc = false) { for (uint32_t i = 0; i != heap.size(); i++) indices[heap[i]] = std::numeric_limits::max(); #ifndef NDEBUG for (uint32_t i = 0; i != indices.size(); i++) assert(indices[i] == std::numeric_limits::max()); #endif heap.clear(dealloc); } // Fool proof variant of insert/decrease/increase void update (uint32_t n) { if (!inHeap(n)) insert(n); else { percolateUp(indices[n]); percolateDown(indices[n]); } } // Delete elements from the heap using a given filter function (-object). // *** this could probaly be replaced with a more general "buildHeap(vec&)" method *** template void filter(const F& filt) { uint32_t i,j; for (i = j = 0; i != heap.size(); i++) if (filt(heap[i])){ heap[j] = heap[i]; indices[heap[i]] = j++; }else indices[heap[i]] = std::numeric_limits::max(); heap.shrink(i - j); for (int i = ((int)heap.size()) / 2 - 1; i >= 0; i--) percolateDown(i); assert(heapProperty()); } // DEBUG: consistency checking bool heapProperty() const { return heapProperty(1); } // COMPAT: should be removed void setBounds (uint32_t n) { } void increase (uint32_t n) { decrease(n); } uint32_t getmin () { return removeMin(); } }; //================================================================================================= #endif