<?xml version="1.0" encoding="utf-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="content-type" content="application/xml+xhtml; charset=utf-8" /> <title>Logtalk built-in predicate: threaded_call/2</title> <link rel="stylesheet" href="../../screen.css" type="text/css" media="screen"/> <link rel="stylesheet" href="../../print.css" type="text/css" media="print"/> </head> <body> <div class="top-left">Logtalk reference manual</div> <div class="top-right">Built-in predicate: threaded_call/2</div> <div class="bottom-left"><span class="page"/></div> <div class="bottom-right"><span class="page"/></div> <div class="navtop"><a href="../../index.html">contents</a> > <a href="../index.html">reference manual</a> > <a href="../index.html#builtins">built-in predicates</a></div> <h2 class="codenp">threaded_call/2<span id="builtins_threaded_call2"/></h2> <h4>Description</h4> <pre>threaded_call(Goal, Options) threaded_call((Goal1, Goal2, ...), Options) threaded_call((Goal1; Goal2; ...), Options)</pre> <p> Prove <code>Goal</code> using a new thread. By default, the proof is done asynchronously. The argument can be a message sending. The result (success, failure, or exception) is sent back to the thread of the object containing the call (<em>this</em>). The option <code>noreply</code> may be used when no reply with the proof results is necessary. The option <code>atomic</code> may be used if the goal has side-effects such as dynamic database updates or input-output operations; this option is only safe if the side-effects are confined to the object where the goal is proved (or to the object receiving the asynchronous message). </p> <p> When the argument is a <em>conjunction</em> of goals, the call is equivalent the conjunction of calls of the individual goals. However, when the argument is a <em>disjunction</em> of goals, the call is equivalent to the <em>competing</em> calls of the individual goals: when one of the goals complete, the other ones are aborted (i.e. their threads are terminated). In this case, the corresponding <code>threaded_exit/1-2</code> goal <strong>must</strong> match all the goals in the disjunction. This is useful when you have a set of different methods to solve a problem without knowing a priori which one will lead to the fastest result. </p> <h4>Template and modes</h4> <pre>threaded_call(+callable, +list)</pre> <h4>Examples</h4> <dl> <dt>Prove <code>Goal</code> asynchronously in a new thread:</dt> <dd><code>threaded_call(Goal, Options)</code></dd> <dt>Send an asynchronous message to <em>self</em>:</dt> <dd><code>threaded_call(::Message, Options)</code></dd> <dt>Send an asynchronous message to an object:</dt> <dd><code>threaded_call(Object::Message, Options)</code></dd> </dl> <div class="footer"> <div class="copyright"> <span>Copyright © <a href="mailto:pmoura@logtalk.org">Paulo Moura</a> — <a href="http://logtalk.org">Logtalk.org</a></span><br/> <span>Last updated on: October 26, 2006</span> </div> <div class="navbottom"> <span><a href="threaded_call1.html">previous</a> | <a href="../../glossary.html">glossary</a> | <a href="threaded_exit1.html">next</a></span><br/> <span><a href="http://validator.w3.org/check/referer">XHTML</a> + <a href="http://jigsaw.w3.org/css-validator/check/referer">CSS</a></span> </div> </div> </body> </html>