6986e8c0d7
Factor nodes now contain a factor object instead of a pointer. Refactor the way .fg and .uai formats are readed.
103 lines
1.5 KiB
C++
103 lines
1.5 KiB
C++
#include <algorithm>
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#include <sstream>
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#include "Var.h"
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using namespace std;
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unordered_map<VarId, VarInfo> Var::varsInfo_;
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Var::Var (const Var* v)
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{
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varId_ = v->varId();
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range_ = v->range();
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evidence_ = v->getEvidence();
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index_ = std::numeric_limits<unsigned>::max();
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}
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Var::Var (VarId varId, unsigned range, int evidence)
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{
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assert (range != 0);
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assert (evidence < (int) range);
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varId_ = varId;
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range_ = range;
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evidence_ = evidence;
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index_ = std::numeric_limits<unsigned>::max();
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}
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bool
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Var::isValidState (int stateIndex)
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{
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return stateIndex >= 0 && stateIndex < (int) range_;
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}
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bool
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Var::isValidState (const string& stateName)
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{
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States states = Var::getVarInfo (varId_).states;
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return Util::contains (states, stateName);
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}
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void
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Var::setEvidence (int ev)
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{
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assert (ev < (int) range_);
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evidence_ = ev;
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}
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void
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Var::setEvidence (const string& ev)
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{
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States states = Var::getVarInfo (varId_).states;
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for (unsigned i = 0; i < states.size(); i++) {
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if (states[i] == ev) {
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evidence_ = i;
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return;
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}
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}
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assert (false);
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}
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string
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Var::label (void) const
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{
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if (Var::varsHaveInfo()) {
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return Var::getVarInfo (varId_).label;
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}
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stringstream ss;
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ss << "x" << varId_;
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return ss.str();
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}
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States
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Var::states (void) const
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{
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if (Var::varsHaveInfo()) {
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return Var::getVarInfo (varId_).states;
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}
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States states;
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for (unsigned i = 0; i < range_; i++) {
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stringstream ss;
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ss << i ;
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states.push_back (ss.str());
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}
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return states;
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}
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