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yap-6.3/packages/CLPBN/horus/BayesBallGraph.h

83 lines
1.7 KiB
C++

#ifndef HORUS_BAYESBALLGRAPH_H
#define HORUS_BAYESBALLGRAPH_H
#include <vector>
#include <unordered_map>
#include "Var.h"
#include "Horus.h"
using namespace std;
class BBNode : public Var
{
public:
BBNode (Var* v) : Var (v), visited_(false),
markedOnTop_(false), markedOnBottom_(false) { }
const vector<BBNode*>& childs (void) const { return childs_; }
vector<BBNode*>& childs (void) { return childs_; }
const vector<BBNode*>& parents (void) const { return parents_; }
vector<BBNode*>& parents (void) { return parents_; }
void addParent (BBNode* p) { parents_.push_back (p); }
void addChild (BBNode* c) { childs_.push_back (c); }
bool isVisited (void) const { return visited_; }
void setAsVisited (void) { visited_ = true; }
bool isMarkedOnTop (void) const { return markedOnTop_; }
void markOnTop (void) { markedOnTop_ = true; }
bool isMarkedOnBottom (void) const { return markedOnBottom_; }
void markOnBottom (void) { markedOnBottom_ = true; }
void clear (void) { visited_ = markedOnTop_ = markedOnBottom_ = false; }
private:
bool visited_;
bool markedOnTop_;
bool markedOnBottom_;
vector<BBNode*> childs_;
vector<BBNode*> parents_;
};
class BayesBallGraph
{
public:
BayesBallGraph (void) { }
bool empty (void) const { return nodes_.empty(); }
void addNode (BBNode* n);
void addEdge (VarId vid1, VarId vid2);
const BBNode* getNode (VarId vid) const;
BBNode* getNode (VarId vid);
void setIndexes (void);
void clear (void);
void exportToGraphViz (const char*);
private:
vector<BBNode*> nodes_;
unordered_map<VarId, BBNode*> varMap_;
};
#endif // HORUS_BAYESBALLGRAPH_H