134 lines
5.6 KiB
C++
134 lines
5.6 KiB
C++
/*******************************************************************************************[Vec.h]
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MiniSat -- Copyright (c) 2003-2006, Niklas Een, Niklas Sorensson
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge, publish, distribute,
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sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
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OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************************************/
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#ifndef Vec_h
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#define Vec_h
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#include <cstdlib>
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#include <cassert>
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#include <new>
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//=================================================================================================
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// Automatically resizable arrays
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//
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// NOTE! Don't use this vector on datatypes that cannot be re-located in memory (with realloc)
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template<class T>
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class vec {
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T* data;
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int sz;
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int cap;
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void init(int size, const T& pad);
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void grow(int min_cap);
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// Don't allow copying (error prone):
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vec<T>& operator = (vec<T>& other) { assert(0); return *this; }
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vec (vec<T>& other) { assert(0); }
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static inline int imin(int x, int y) {
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int mask = (x-y) >> (sizeof(int)*8-1);
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return (x&mask) + (y&(~mask)); }
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static inline int imax(int x, int y) {
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int mask = (y-x) >> (sizeof(int)*8-1);
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return (x&mask) + (y&(~mask)); }
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public:
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// Types:
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typedef int Key;
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typedef T Datum;
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// Constructors:
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vec(void) : data(NULL) , sz(0) , cap(0) { }
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vec(int size) : data(NULL) , sz(0) , cap(0) { growTo(size); }
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vec(int size, const T& pad) : data(NULL) , sz(0) , cap(0) { growTo(size, pad); }
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vec(T* array, int size) : data(array), sz(size), cap(size) { } // (takes ownership of array -- will be deallocated with 'free()')
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~vec(void) { clear(true); }
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// Ownership of underlying array:
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T* release (void) { T* ret = data; data = NULL; sz = 0; cap = 0; return ret; }
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operator T* (void) { return data; } // (unsafe but convenient)
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operator const T* (void) const { return data; }
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// Size operations:
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int size (void) const { return sz; }
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void shrink (int nelems) { assert(nelems <= sz); for (int i = 0; i < nelems; i++) sz--, data[sz].~T(); }
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void shrink_(int nelems) { assert(nelems <= sz); sz -= nelems; }
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void pop (void) { sz--, data[sz].~T(); }
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void growTo (int size);
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void growTo (int size, const T& pad);
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void clear (bool dealloc = false);
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void capacity (int size) { grow(size); }
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// Stack interface:
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#if 1
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void push (void) { if (sz == cap) { cap = imax(2, (cap*3+1)>>1); data = (T*)realloc(data, cap * sizeof(T)); } new (&data[sz]) T(); sz++; }
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//void push (const T& elem) { if (sz == cap) { cap = imax(2, (cap*3+1)>>1); data = (T*)realloc(data, cap * sizeof(T)); } new (&data[sz]) T(elem); sz++; }
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void push (const T& elem) { if (sz == cap) { cap = imax(2, (cap*3+1)>>1); data = (T*)realloc(data, cap * sizeof(T)); } data[sz++] = elem; }
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void push_ (const T& elem) { assert(sz < cap); data[sz++] = elem; }
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#else
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void push (void) { if (sz == cap) grow(sz+1); new (&data[sz]) T() ; sz++; }
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void push (const T& elem) { if (sz == cap) grow(sz+1); new (&data[sz]) T(elem); sz++; }
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#endif
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const T& last (void) const { return data[sz-1]; }
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T& last (void) { return data[sz-1]; }
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// Vector interface:
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const T& operator [] (int index) const { return data[index]; }
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T& operator [] (int index) { return data[index]; }
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// Duplicatation (preferred instead):
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void copyTo(vec<T>& copy) const { copy.clear(); copy.growTo(sz); for (int i = 0; i < sz; i++) new (©[i]) T(data[i]); }
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void moveTo(vec<T>& dest) { dest.clear(true); dest.data = data; dest.sz = sz; dest.cap = cap; data = NULL; sz = 0; cap = 0; }
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};
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template<class T>
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void vec<T>::grow(int min_cap) {
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if (min_cap <= cap) return;
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if (cap == 0) cap = (min_cap >= 2) ? min_cap : 2;
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else do cap = (cap*3+1) >> 1; while (cap < min_cap);
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data = (T*)realloc(data, cap * sizeof(T)); }
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template<class T>
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void vec<T>::growTo(int size, const T& pad) {
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if (sz >= size) return;
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grow(size);
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for (int i = sz; i < size; i++) new (&data[i]) T(pad);
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sz = size; }
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template<class T>
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void vec<T>::growTo(int size) {
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if (sz >= size) return;
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grow(size);
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for (int i = sz; i < size; i++) new (&data[i]) T();
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sz = size; }
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template<class T>
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void vec<T>::clear(bool dealloc) {
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if (data != NULL){
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for (int i = 0; i < sz; i++) data[i].~T();
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sz = 0;
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if (dealloc) free(data), data = NULL, cap = 0; } }
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#endif
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