forked from GNUsocial/gnu-social
		
	
		
			
	
	
		
			79 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			79 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|   | /* | ||
|  |  * jQuery UI Effects Bounce 1.8.10 | ||
|  |  * | ||
|  |  * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
 | ||
|  |  * Dual licensed under the MIT or GPL Version 2 licenses. | ||
|  |  * http://jquery.org/license
 | ||
|  |  * | ||
|  |  * http://docs.jquery.com/UI/Effects/Bounce
 | ||
|  |  * | ||
|  |  * Depends: | ||
|  |  *	jquery.effects.core.js | ||
|  |  */ | ||
|  | (function( $, undefined ) { | ||
|  | 
 | ||
|  | $.effects.bounce = function(o) { | ||
|  | 
 | ||
|  | 	return this.queue(function() { | ||
|  | 
 | ||
|  | 		// Create element
 | ||
|  | 		var el = $(this), props = ['position','top','bottom','left','right']; | ||
|  | 
 | ||
|  | 		// Set options
 | ||
|  | 		var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
 | ||
|  | 		var direction = o.options.direction || 'up'; // Default direction
 | ||
|  | 		var distance = o.options.distance || 20; // Default distance
 | ||
|  | 		var times = o.options.times || 5; // Default # of times
 | ||
|  | 		var speed = o.duration || 250; // Default speed per bounce
 | ||
|  | 		if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE
 | ||
|  | 
 | ||
|  | 		// Adjust
 | ||
|  | 		$.effects.save(el, props); el.show(); // Save & Show
 | ||
|  | 		$.effects.createWrapper(el); // Create Wrapper
 | ||
|  | 		var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left'; | ||
|  | 		var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg'; | ||
|  | 		var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3); | ||
|  | 		if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
 | ||
|  | 		if (mode == 'hide') distance = distance / (times * 2); | ||
|  | 		if (mode != 'hide') times--; | ||
|  | 
 | ||
|  | 		// Animate
 | ||
|  | 		if (mode == 'show') { // Show Bounce
 | ||
|  | 			var animation = {opacity: 1}; | ||
|  | 			animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance; | ||
|  | 			el.animate(animation, speed / 2, o.options.easing); | ||
|  | 			distance = distance / 2; | ||
|  | 			times--; | ||
|  | 		}; | ||
|  | 		for (var i = 0; i < times; i++) { // Bounces
 | ||
|  | 			var animation1 = {}, animation2 = {}; | ||
|  | 			animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance; | ||
|  | 			animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance; | ||
|  | 			el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing); | ||
|  | 			distance = (mode == 'hide') ? distance * 2 : distance / 2; | ||
|  | 		}; | ||
|  | 		if (mode == 'hide') { // Last Bounce
 | ||
|  | 			var animation = {opacity: 0}; | ||
|  | 			animation[ref] = (motion == 'pos' ? '-=' : '+=')  + distance; | ||
|  | 			el.animate(animation, speed / 2, o.options.easing, function(){ | ||
|  | 				el.hide(); // Hide
 | ||
|  | 				$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
 | ||
|  | 				if(o.callback) o.callback.apply(this, arguments); // Callback
 | ||
|  | 			}); | ||
|  | 		} else { | ||
|  | 			var animation1 = {}, animation2 = {}; | ||
|  | 			animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance; | ||
|  | 			animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance; | ||
|  | 			el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){ | ||
|  | 				$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
 | ||
|  | 				if(o.callback) o.callback.apply(this, arguments); // Callback
 | ||
|  | 			}); | ||
|  | 		}; | ||
|  | 		el.queue('fx', function() { el.dequeue(); }); | ||
|  | 		el.dequeue(); | ||
|  | 	}); | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | })(jQuery); |