forked from GNUsocial/gnu-social
237 lines
7.6 KiB
PHP
237 lines
7.6 KiB
PHP
<?php
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// This file is part of GNU social - https://www.gnu.org/software/social
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//
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// GNU social is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// GNU social is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with GNU social. If not, see <http://www.gnu.org/licenses/>.
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defined('GNUSOCIAL') || die();
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/**
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* Base class for daemon that can launch one or more processing threads,
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* respawning them if they exit.
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*
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* This is mainly intended for indefinite workloads such as monitoring
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* a queue or maintaining an IM channel.
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*
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* Child classes should implement the
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*
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* We can then pass individual items through the QueueHandler subclasses
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* they belong to. We additionally can handle queues for multiple sites.
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*
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* @package QueueHandler
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* @author Brion Vibber <brion@status.net>
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*/
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abstract class SpawningDaemon extends Daemon
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{
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protected $threads = 1;
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const EXIT_OK = 0;
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const EXIT_ERR = 1;
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const EXIT_SHUTDOWN = 100;
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const EXIT_RESTART = 101;
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public function __construct($id = null, $daemonize = true, $threads = 1)
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{
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parent::__construct($daemonize);
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if ($id) {
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$this->set_id($id);
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}
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$this->threads = $threads;
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}
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/**
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* Perform some actual work!
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*
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* @return int exit code; use self::EXIT_SHUTDOWN to request not to respawn.
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*/
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abstract public function runThread();
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/**
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* Spawn one or more background processes and let them start running.
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* Each individual process will execute whatever's in the runThread()
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* method, which should be overridden.
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*
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* Child processes will be automatically respawned when they exit.
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*
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* @todo possibly allow for not respawning on "normal" exits...
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* though ParallelizingDaemon is probably better for workloads
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* that have forseeable endpoints.
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*/
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public function run()
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{
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$this->initPipes();
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$children = [];
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for ($i = 1; $i <= $this->threads; $i++) {
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$pid = pcntl_fork();
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if ($pid < 0) {
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$this->log(LOG_ERR, "Couldn't fork for thread $i; aborting\n");
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exit(1);
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} elseif ($pid === 0) {
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$this->initAndRunChild($i);
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} else {
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$this->log(LOG_INFO, "Spawned thread $i as pid $pid");
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$children[$i] = $pid;
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}
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sleep(common_config('queue', 'spawndelay'));
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}
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$this->log(LOG_INFO, "Waiting for children to complete.");
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while (count($children) > 0) {
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$status = null;
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$pid = pcntl_wait($status);
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if ($pid > 0) {
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$i = array_search($pid, $children);
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if ($i === false) {
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$this->log(LOG_ERR, "Ignoring exit of unrecognized child pid $pid");
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continue;
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}
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if (pcntl_wifexited($status)) {
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$exitCode = pcntl_wexitstatus($status);
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$info = "status $exitCode";
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} elseif (pcntl_wifsignaled($status)) {
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$exitCode = self::EXIT_ERR;
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$signal = pcntl_wtermsig($status);
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$info = "signal $signal";
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}
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unset($children[$i]);
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if ($this->shouldRespawn($exitCode)) {
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$this->log(LOG_INFO, "Thread $i pid $pid exited with $info; respawing.");
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$pid = pcntl_fork();
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if ($pid < 0) {
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$this->log(LOG_ERR, "Couldn't fork to respawn thread $i; aborting thread.\n");
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} elseif ($pid === 0) {
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$this->initAndRunChild($i);
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} else {
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$this->log(LOG_INFO, "Respawned thread $i as pid $pid");
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$children[$i] = $pid;
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}
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sleep(common_config('queue', 'spawndelay'));
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} else {
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$this->log(LOG_INFO, "Thread $i pid $pid exited with status $exitCode; closing out thread.");
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}
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}
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}
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$this->log(LOG_INFO, "All child processes complete.");
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return true;
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}
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/**
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* Create an IPC socket pair which child processes can use to detect
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* if the parent process has been killed.
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*/
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public function initPipes()
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{
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$sockets = stream_socket_pair(STREAM_PF_UNIX, STREAM_SOCK_STREAM, 0);
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if ($sockets) {
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$this->parentWriter = $sockets[0];
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$this->parentReader = $sockets[1];
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} else {
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$this->log(LOG_ERR, "Couldn't create inter-process sockets");
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exit(1);
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}
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}
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/**
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* Build an IOManager that simply ensures that we have a connection
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* to the parent process open. If it breaks, the child process will
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* die.
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*
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* @return ProcessManager
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*/
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public function processManager()
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{
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return new ProcessManager($this->parentReader);
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}
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/**
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* Determine whether to respawn an exited subprocess based on its exit code.
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* Otherwise we'll respawn all exits by default.
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*
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* @param int $exitCode
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* @return boolean true to respawn
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*/
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protected function shouldRespawn($exitCode)
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{
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if ($exitCode == self::EXIT_SHUTDOWN) {
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// Thread requested a clean shutdown.
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return false;
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} else {
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// Otherwise we should always respawn!
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return true;
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}
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}
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/**
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* Initialize things for a fresh thread, call runThread(), and
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* exit at completion with appropriate return value.
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*/
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protected function initAndRunChild($thread)
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{
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// Close the writer end of our parent<->children pipe.
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fclose($this->parentWriter);
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$this->set_id($this->get_id() . "." . $thread);
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$this->resetDb();
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$exitCode = $this->runThread();
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exit($exitCode);
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}
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/**
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* Reconnect to the database for each child process,
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* or they'll get very confused trying to use the
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* same socket.
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*/
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protected function resetDb()
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{
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global $_DB_DATAOBJECT;
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// Can't be called statically
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$user = new User();
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$conn = $user->getDatabaseConnection();
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$conn->disconnect();
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// Remove the disconnected connection from the list
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foreach ($_DB_DATAOBJECT['CONNECTIONS'] as $k => $v) {
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if ($v === $conn) {
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unset($_DB_DATAOBJECT['CONNECTIONS'][$k]);
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}
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}
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// Reconnect main memcached, or threads will stomp on
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// each other and corrupt their requests.
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$cache = Cache::instance();
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if ($cache) {
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$cache->reconnect();
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}
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// Also reconnect memcached for status_network table.
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if (!empty(Status_network::$cache)) {
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Status_network::$cache->close();
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Status_network::$cache = null;
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}
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}
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public function log($level, $msg)
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{
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common_log($level, get_class($this) . ' ('. $this->get_id() .'): '.$msg);
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}
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public function name()
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{
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return strtolower(get_class($this).'.'.$this->get_id());
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}
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}
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