forked from GNUsocial/gnu-social
		
	
		
			
				
	
	
		
			1452 lines
		
	
	
		
			53 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1452 lines
		
	
	
		
			53 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * Copyright 2008 Mort Bay Consulting Pty. Ltd.
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 * Dual licensed under the Apache License 2.0 and the MIT license.
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 * ----------------------------------------------------------------------------
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 * http: *www.apache.org/licenses/LICENSE-2.0
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 * ----------------------------------------------------------------------------
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 * Licensed under the MIT license;
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be
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 * included in all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 * ----------------------------------------------------------------------------
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 * $Revision$ $Date$
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 */
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(function($)
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{
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    /**
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     * The constructor for a Comet object.
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     * There is a default Comet instance already created at the variable <code>$.cometd</code>,
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     * and hence that can be used to start a comet conversation with a server.
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     * In the rare case a page needs more than one comet conversation, a new instance can be
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     * created via:
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     * <pre>
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     * var url2 = ...;
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     * var cometd2 = new $.Cometd();
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     * cometd2.init(url2);
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     * </pre>
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     */
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    $.Cometd = function(name)
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    {
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        var _name = name || 'default';
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        var _logPriorities = { debug: 1, info: 2, warn: 3, error: 4 };
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        var _logLevel = 'info';
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        var _url;
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        var _xd = false;
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        var _transport;
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        var _status = 'disconnected';
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        var _messageId = 0;
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        var _clientId = null;
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        var _batch = 0;
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        var _messageQueue = [];
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        var _listeners = {};
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        var _backoff = 0;
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        var _backoffIncrement = 1000;
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        var _maxBackoff = 60000;
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        var _scheduledSend = null;
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        var _extensions = [];
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        var _advice = {};
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        var _handshakeProps;
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        /**
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         * Returns the name assigned to this Comet object, or the string 'default'
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         * if no name has been explicitely passed as parameter to the constructor.
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         */
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        this.getName = function()
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        {
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            return _name;
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        };
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        /**
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         * Configures the initial comet communication with the comet server.
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         * @param cometURL the URL of the comet server
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         */
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        this.configure = function(cometURL)
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        {
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            _configure(cometURL);
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        };
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        function _configure(cometURL)
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        {
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            _url = cometURL;
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            _debug('Initializing comet with url: {}', _url);
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            // Check immediately if we're cross domain
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            // If cross domain, the handshake must not send the long polling transport type
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            var urlParts = /(^https?:)?(\/\/(([^:\/\?#]+)(:(\d+))?))?([^\?#]*)/.exec(cometURL);
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            if (urlParts[3]) _xd = urlParts[3] != location.host;
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            // Temporary setup a transport to send the initial handshake
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            // The transport may be changed as a result of handshake
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            if (_xd)
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                _transport = newCallbackPollingTransport();
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            else
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                _transport = newLongPollingTransport();
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            _debug('Initial transport is {}', _transport.getType());
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        };
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        /**
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         * Configures and establishes the comet communication with the comet server
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         * via a handshake and a subsequent connect.
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         * @param cometURL the URL of the comet server
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         * @param handshakeProps an object to be merged with the handshake message
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         * @see #configure(cometURL)
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         * @see #handshake(handshakeProps)
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         */
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        this.init = function(cometURL, handshakeProps)
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        {
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            _configure(cometURL);
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            _handshake(handshakeProps);
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        };
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        /**
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         * Establishes the comet communication with the comet server
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         * via a handshake and a subsequent connect.
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         * @param handshakeProps an object to be merged with the handshake message
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         */
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        this.handshake = function(handshakeProps)
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        {
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            _handshake(handshakeProps);
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        };
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        /**
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         * Disconnects from the comet server.
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         * @param disconnectProps an object to be merged with the disconnect message
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         */
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        this.disconnect = function(disconnectProps)
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        {
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            var bayeuxMessage = {
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                channel: '/meta/disconnect'
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            };
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            var message = $.extend({}, disconnectProps, bayeuxMessage);
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            // Deliver immediately
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            // The handshake and connect mechanism make use of startBatch(), and in case
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            // of a failed handshake the disconnect would not be delivered if using _send().
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            _setStatus('disconnecting');
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            _deliver([message], false);
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        };
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        /**
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         * Marks the start of a batch of application messages to be sent to the server
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         * in a single request, obtaining a single response containing (possibly) many
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         * application reply messages.
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         * Messages are held in a queue and not sent until {@link #endBatch()} is called.
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         * If startBatch() is called multiple times, then an equal number of endBatch()
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         * calls must be made to close and send the batch of messages.
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         * @see #endBatch()
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         */
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        this.startBatch = function()
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        {
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            _startBatch();
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        };
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        /**
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         * Marks the end of a batch of application messages to be sent to the server
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         * in a single request.
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         * @see #startBatch()
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         */
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        this.endBatch = function()
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        {
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            _endBatch(true);
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        };
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        /**
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         * Subscribes to the given channel, performing the given callback in the given scope
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         * when a message for the channel arrives.
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         * @param channel the channel to subscribe to
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         * @param scope the scope of the callback
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         * @param callback the callback to call when a message is delivered to the channel
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         * @param subscribeProps an object to be merged with the subscribe message
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         * @return the subscription handle to be passed to {@link #unsubscribe(object)}
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         */
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        this.subscribe = function(channel, scope, callback, subscribeProps)
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        {
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            var subscription = this.addListener(channel, scope, callback);
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            // Send the subscription message after the subscription registration to avoid
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            // races where the server would deliver a message to the subscribers, but here
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            // on the client the subscription has not been added yet to the data structures
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            var bayeuxMessage = {
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                channel: '/meta/subscribe',
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                subscription: channel
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            };
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            var message = $.extend({}, subscribeProps, bayeuxMessage);
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            _send(message);
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            return subscription;
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        };
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        /**
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         * Unsubscribes the subscription obtained with a call to {@link #subscribe(string, object, function)}.
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         * @param subscription the subscription to unsubscribe.
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         */
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        this.unsubscribe = function(subscription, unsubscribeProps)
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        {
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            // Remove the local listener before sending the message
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            // This ensures that if the server fails, this client does not get notifications
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            this.removeListener(subscription);
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            var bayeuxMessage = {
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                channel: '/meta/unsubscribe',
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                subscription: subscription[0]
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            };
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            var message = $.extend({}, unsubscribeProps, bayeuxMessage);
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            _send(message);
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        };
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        /**
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         * Publishes a message on the given channel, containing the given content.
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         * @param channel the channel to publish the message to
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         * @param content the content of the message
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         * @param publishProps an object to be merged with the publish message
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         */
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        this.publish = function(channel, content, publishProps)
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        {
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            var bayeuxMessage = {
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                channel: channel,
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                data: content
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            };
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            var message = $.extend({}, publishProps, bayeuxMessage);
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            _send(message);
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        };
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        /**
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         * Adds a listener for bayeux messages, performing the given callback in the given scope
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         * when a message for the given channel arrives.
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         * @param channel the channel the listener is interested to
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         * @param scope the scope of the callback
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         * @param callback the callback to call when a message is delivered to the channel
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         * @returns the subscription handle to be passed to {@link #removeListener(object)}
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         * @see #removeListener(object)
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         */
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        this.addListener = function(channel, scope, callback)
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        {
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            // The data structure is a map<channel, subscription[]>, where each subscription
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            // holds the callback to be called and its scope.
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            // Normalize arguments
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            if (!callback)
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            {
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                callback = scope;
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                scope = undefined;
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            }
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            var subscription = {
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                scope: scope,
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                callback: callback
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            };
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            var subscriptions = _listeners[channel];
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            if (!subscriptions)
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            {
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                subscriptions = [];
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                _listeners[channel] = subscriptions;
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            }
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            // Pushing onto an array appends at the end and returns the id associated with the element increased by 1.
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            // Note that if:
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            // a.push('a'); var hb=a.push('b'); delete a[hb-1]; var hc=a.push('c');
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            // then:
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            // hc==3, a.join()=='a',,'c', a.length==3
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            var subscriptionIndex = subscriptions.push(subscription) - 1;
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            _debug('Added listener: channel \'{}\', callback \'{}\', index {}', channel, callback.name, subscriptionIndex);
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            // The subscription to allow removal of the listener is made of the channel and the index
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            return [channel, subscriptionIndex];
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        };
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        /**
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         * Removes the subscription obtained with a call to {@link #addListener(string, object, function)}.
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         * @param subscription the subscription to unsubscribe.
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         */
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        this.removeListener = function(subscription)
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        {
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            var subscriptions = _listeners[subscription[0]];
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            if (subscriptions)
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            {
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                delete subscriptions[subscription[1]];
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                _debug('Removed listener: channel \'{}\', index {}', subscription[0], subscription[1]);
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            }
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        };
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        /**
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         * Removes all listeners registered with {@link #addListener(channel, scope, callback)} or
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         * {@link #subscribe(channel, scope, callback)}.
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         */
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        this.clearListeners = function()
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        {
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            _listeners = {};
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        };
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 | 
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        /**
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         * Returns a string representing the status of the bayeux communication with the comet server.
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         */
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        this.getStatus = function()
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        {
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            return _status;
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        };
 | 
						|
 | 
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        /**
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         * Sets the backoff period used to increase the backoff time when retrying an unsuccessful or failed message.
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         * Default value is 1 second, which means if there is a persistent failure the retries will happen
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         * after 1 second, then after 2 seconds, then after 3 seconds, etc. So for example with 15 seconds of
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         * elapsed time, there will be 5 retries (at 1, 3, 6, 10 and 15 seconds elapsed).
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         * @param period the backoff period to set
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         * @see #getBackoffIncrement()
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         */
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        this.setBackoffIncrement = function(period)
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        {
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            _backoffIncrement = period;
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        };
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        /**
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         * Returns the backoff period used to increase the backoff time when retrying an unsuccessful or failed message.
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         * @see #setBackoffIncrement(period)
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         */
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        this.getBackoffIncrement = function()
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        {
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            return _backoffIncrement;
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        };
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 | 
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        /**
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         * Returns the backoff period to wait before retrying an unsuccessful or failed message.
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         */
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        this.getBackoffPeriod = function()
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        {
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            return _backoff;
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        };
 | 
						|
 | 
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        /**
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         * Sets the log level for console logging.
 | 
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         * Valid values are the strings 'error', 'warn', 'info' and 'debug', from
 | 
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         * less verbose to more verbose.
 | 
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         * @param level the log level string
 | 
						|
         */
 | 
						|
        this.setLogLevel = function(level)
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        {
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            _logLevel = level;
 | 
						|
        };
 | 
						|
 | 
						|
        /**
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         * Registers an extension whose callbacks are called for every incoming message
 | 
						|
         * (that comes from the server to this client implementation) and for every
 | 
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         * outgoing message (that originates from this client implementation for the
 | 
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         * server).
 | 
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         * The format of the extension object is the following:
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						|
         * <pre>
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         * {
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         *     incoming: function(message) { ... },
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						|
         *     outgoing: function(message) { ... }
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						|
         * }
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         * Both properties are optional, but if they are present they will be called
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         * respectively for each incoming message and for each outgoing message.
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         * </pre>
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         * @param name the name of the extension
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         * @param extension the extension to register
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         * @return true if the extension was registered, false otherwise
 | 
						|
         * @see #unregisterExtension(name)
 | 
						|
         */
 | 
						|
        this.registerExtension = function(name, extension)
 | 
						|
        {
 | 
						|
            var existing = false;
 | 
						|
            for (var i = 0; i < _extensions.length; ++i)
 | 
						|
            {
 | 
						|
                var existingExtension = _extensions[i];
 | 
						|
                if (existingExtension.name == name)
 | 
						|
                {
 | 
						|
                    existing = true;
 | 
						|
                    return false;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            if (!existing)
 | 
						|
            {
 | 
						|
                _extensions.push({
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						|
                    name: name,
 | 
						|
                    extension: extension
 | 
						|
                });
 | 
						|
                _debug('Registered extension \'{}\'', name);
 | 
						|
                return true;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                _info('Could not register extension with name \'{}\': another extension with the same name already exists');
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        /**
 | 
						|
         * Unregister an extension previously registered with
 | 
						|
         * {@link #registerExtension(name, extension)}.
 | 
						|
         * @param name the name of the extension to unregister.
 | 
						|
         * @return true if the extension was unregistered, false otherwise
 | 
						|
         */
 | 
						|
        this.unregisterExtension = function(name)
 | 
						|
        {
 | 
						|
            var unregistered = false;
 | 
						|
            $.each(_extensions, function(index, extension)
 | 
						|
            {
 | 
						|
                if (extension.name == name)
 | 
						|
                {
 | 
						|
                    _extensions.splice(index, 1);
 | 
						|
                    unregistered = true;
 | 
						|
                    _debug('Unregistered extension \'{}\'', name);
 | 
						|
                    return false;
 | 
						|
                }
 | 
						|
            });
 | 
						|
            return unregistered;
 | 
						|
        };
 | 
						|
 | 
						|
        /**
 | 
						|
         * Starts a the batch of messages to be sent in a single request.
 | 
						|
         * @see _endBatch(deliverMessages)
 | 
						|
         */
 | 
						|
        function _startBatch()
 | 
						|
        {
 | 
						|
            ++_batch;
 | 
						|
        };
 | 
						|
 | 
						|
        /**
 | 
						|
         * Ends the batch of messages to be sent in a single request,
 | 
						|
         * optionally delivering messages present in the message queue depending
 | 
						|
         * on the given argument.
 | 
						|
         * @param deliverMessages whether to deliver the messages in the queue or not
 | 
						|
         * @see _startBatch()
 | 
						|
         */
 | 
						|
        function _endBatch(deliverMessages)
 | 
						|
        {
 | 
						|
            --_batch;
 | 
						|
            if (_batch < 0) _batch = 0;
 | 
						|
            if (deliverMessages && _batch == 0 && !_isDisconnected())
 | 
						|
            {
 | 
						|
                var messages = _messageQueue;
 | 
						|
                _messageQueue = [];
 | 
						|
                if (messages.length > 0) _deliver(messages, false);
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _nextMessageId()
 | 
						|
        {
 | 
						|
            return ++_messageId;
 | 
						|
        };
 | 
						|
 | 
						|
        /**
 | 
						|
         * Converts the given response into an array of bayeux messages
 | 
						|
         * @param response the response to convert
 | 
						|
         * @return an array of bayeux messages obtained by converting the response
 | 
						|
         */
 | 
						|
        function _convertToMessages(response)
 | 
						|
        {
 | 
						|
            if (response === undefined) return [];
 | 
						|
            if (response instanceof Array) return response;
 | 
						|
            if (response instanceof String || typeof response == 'string') return eval('(' + response + ')');
 | 
						|
            if (response instanceof Object) return [response];
 | 
						|
            throw 'Conversion Error ' + response + ', typeof ' + (typeof response);
 | 
						|
        };
 | 
						|
 | 
						|
        function _setStatus(newStatus)
 | 
						|
        {
 | 
						|
            _debug('{} -> {}', _status, newStatus);
 | 
						|
            _status = newStatus;
 | 
						|
        };
 | 
						|
 | 
						|
        function _isDisconnected()
 | 
						|
        {
 | 
						|
            return _status == 'disconnecting' || _status == 'disconnected';
 | 
						|
        };
 | 
						|
 | 
						|
        /**
 | 
						|
         * Sends the initial handshake message
 | 
						|
         */
 | 
						|
        function _handshake(handshakeProps)
 | 
						|
        {
 | 
						|
            _debug('Starting handshake');
 | 
						|
            _clientId = null;
 | 
						|
 | 
						|
            // Start a batch.
 | 
						|
            // This is needed because handshake and connect are async.
 | 
						|
            // It may happen that the application calls init() then subscribe()
 | 
						|
            // and the subscribe message is sent before the connect message, if
 | 
						|
            // the subscribe message is not held until the connect message is sent.
 | 
						|
            // So here we start a batch to hold temporarly any message until
 | 
						|
            // the connection is fully established.
 | 
						|
            _batch = 0;
 | 
						|
            _startBatch();
 | 
						|
 | 
						|
            // Save the original properties provided by the user
 | 
						|
            // Deep copy to avoid the user to be able to change them later
 | 
						|
            _handshakeProps = $.extend(true, {}, handshakeProps);
 | 
						|
 | 
						|
            var bayeuxMessage = {
 | 
						|
                version: '1.0',
 | 
						|
                minimumVersion: '0.9',
 | 
						|
                channel: '/meta/handshake',
 | 
						|
                supportedConnectionTypes: _xd ? ['callback-polling'] : ['long-polling', 'callback-polling']
 | 
						|
            };
 | 
						|
            // Do not allow the user to mess with the required properties,
 | 
						|
            // so merge first the user properties and *then* the bayeux message
 | 
						|
            var message = $.extend({}, handshakeProps, bayeuxMessage);
 | 
						|
 | 
						|
            // We started a batch to hold the application messages,
 | 
						|
            // so here we must bypass it and deliver immediately.
 | 
						|
            _setStatus('handshaking');
 | 
						|
            _deliver([message], false);
 | 
						|
        };
 | 
						|
 | 
						|
        function _findTransport(handshakeResponse)
 | 
						|
        {
 | 
						|
            var transportTypes = handshakeResponse.supportedConnectionTypes;
 | 
						|
            if (_xd)
 | 
						|
            {
 | 
						|
                // If we are cross domain, check if the server supports it, that's the only option
 | 
						|
                if ($.inArray('callback-polling', transportTypes) >= 0) return _transport;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                // Check if we can keep long-polling
 | 
						|
                if ($.inArray('long-polling', transportTypes) >= 0) return _transport;
 | 
						|
 | 
						|
                // The server does not support long-polling
 | 
						|
                if ($.inArray('callback-polling', transportTypes) >= 0) return newCallbackPollingTransport();
 | 
						|
            }
 | 
						|
            return null;
 | 
						|
        };
 | 
						|
 | 
						|
        function _delayedHandshake()
 | 
						|
        {
 | 
						|
            _setStatus('handshaking');
 | 
						|
            _delayedSend(function()
 | 
						|
            {
 | 
						|
                _handshake(_handshakeProps);
 | 
						|
            });
 | 
						|
        };
 | 
						|
 | 
						|
        function _delayedConnect()
 | 
						|
        {
 | 
						|
            _setStatus('connecting');
 | 
						|
            _delayedSend(function()
 | 
						|
            {
 | 
						|
                _connect();
 | 
						|
            });
 | 
						|
        };
 | 
						|
 | 
						|
        function _delayedSend(operation)
 | 
						|
        {
 | 
						|
            _cancelDelayedSend();
 | 
						|
            var delay = _backoff;
 | 
						|
            _debug("Delayed send: backoff {}, interval {}", _backoff, _advice.interval);
 | 
						|
            if (_advice.interval && _advice.interval > 0)
 | 
						|
                delay += _advice.interval;
 | 
						|
            _scheduledSend = _setTimeout(operation, delay);
 | 
						|
        };
 | 
						|
 | 
						|
        function _cancelDelayedSend()
 | 
						|
        {
 | 
						|
            if (_scheduledSend !== null) clearTimeout(_scheduledSend);
 | 
						|
            _scheduledSend = null;
 | 
						|
        };
 | 
						|
 | 
						|
        function _setTimeout(funktion, delay)
 | 
						|
        {
 | 
						|
            return setTimeout(function()
 | 
						|
            {
 | 
						|
                try
 | 
						|
                {
 | 
						|
                    funktion();
 | 
						|
                }
 | 
						|
                catch (x)
 | 
						|
                {
 | 
						|
                    _debug('Exception during scheduled execution of function \'{}\': {}', funktion.name, x);
 | 
						|
                }
 | 
						|
            }, delay);
 | 
						|
        };
 | 
						|
 | 
						|
        /**
 | 
						|
         * Sends the connect message
 | 
						|
         */
 | 
						|
        function _connect()
 | 
						|
        {
 | 
						|
            _debug('Starting connect');
 | 
						|
            var message = {
 | 
						|
                channel: '/meta/connect',
 | 
						|
                connectionType: _transport.getType()
 | 
						|
            };
 | 
						|
            _setStatus('connecting');
 | 
						|
            _deliver([message], true);
 | 
						|
            _setStatus('connected');
 | 
						|
        };
 | 
						|
 | 
						|
        function _send(message)
 | 
						|
        {
 | 
						|
            if (_batch > 0)
 | 
						|
                _messageQueue.push(message);
 | 
						|
            else
 | 
						|
                _deliver([message], false);
 | 
						|
        };
 | 
						|
 | 
						|
        /**
 | 
						|
         * Delivers the messages to the comet server
 | 
						|
         * @param messages the array of messages to send
 | 
						|
         */
 | 
						|
        function _deliver(messages, comet)
 | 
						|
        {
 | 
						|
            // We must be sure that the messages have a clientId.
 | 
						|
            // This is not guaranteed since the handshake may take time to return
 | 
						|
            // (and hence the clientId is not known yet) and the application
 | 
						|
            // may create other messages.
 | 
						|
            $.each(messages, function(index, message)
 | 
						|
            {
 | 
						|
                message['id'] = _nextMessageId();
 | 
						|
                if (_clientId) message['clientId'] = _clientId;
 | 
						|
                messages[index] = _applyOutgoingExtensions(message);
 | 
						|
            });
 | 
						|
 | 
						|
            var self = this;
 | 
						|
            var envelope = {
 | 
						|
                url: _url,
 | 
						|
                messages: messages,
 | 
						|
                onSuccess: function(request, response)
 | 
						|
                {
 | 
						|
                    try
 | 
						|
                    {
 | 
						|
                        _handleSuccess.call(self, request, response, comet);
 | 
						|
                    }
 | 
						|
                    catch (x)
 | 
						|
                    {
 | 
						|
                        _debug('Exception during execution of success callback: {}', x);
 | 
						|
                    }
 | 
						|
                },
 | 
						|
                onFailure: function(request, reason, exception)
 | 
						|
                {
 | 
						|
                    try
 | 
						|
                    {
 | 
						|
                        _handleFailure.call(self, request, messages, reason, exception, comet);
 | 
						|
                    }
 | 
						|
                    catch (x)
 | 
						|
                    {
 | 
						|
                        _debug('Exception during execution of failure callback: {}', x);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            };
 | 
						|
            _debug('Sending request to {}, message(s): {}', envelope.url, JSON.stringify(envelope.messages));
 | 
						|
            _transport.send(envelope, comet);
 | 
						|
        };
 | 
						|
 | 
						|
        function _applyIncomingExtensions(message)
 | 
						|
        {
 | 
						|
            for (var i = 0; i < _extensions.length; ++i)
 | 
						|
            {
 | 
						|
                var extension = _extensions[i];
 | 
						|
                var callback = extension.extension.incoming;
 | 
						|
                if (callback && typeof callback === 'function')
 | 
						|
                {
 | 
						|
                    _debug('Calling incoming extension \'{}\', callback \'{}\'', extension.name, callback.name);
 | 
						|
                    message = _applyExtension(extension.name, callback, message) || message;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            return message;
 | 
						|
        };
 | 
						|
 | 
						|
        function _applyOutgoingExtensions(message)
 | 
						|
        {
 | 
						|
            for (var i = 0; i < _extensions.length; ++i)
 | 
						|
            {
 | 
						|
                var extension = _extensions[i];
 | 
						|
                var callback = extension.extension.outgoing;
 | 
						|
                if (callback && typeof callback === 'function')
 | 
						|
                {
 | 
						|
                    _debug('Calling outgoing extension \'{}\', callback \'{}\'', extension.name, callback.name);
 | 
						|
                    message = _applyExtension(extension.name, callback, message) || message;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            return message;
 | 
						|
        };
 | 
						|
 | 
						|
        function _applyExtension(name, callback, message)
 | 
						|
        {
 | 
						|
            try
 | 
						|
            {
 | 
						|
                return callback(message);
 | 
						|
            }
 | 
						|
            catch (x)
 | 
						|
            {
 | 
						|
                _debug('Exception during execution of extension \'{}\': {}', name, x);
 | 
						|
                return message;
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _handleSuccess(request, response, comet)
 | 
						|
        {
 | 
						|
            var messages = _convertToMessages(response);
 | 
						|
            _debug('Received response {}', JSON.stringify(messages));
 | 
						|
 | 
						|
            // Signal the transport it can deliver other queued requests
 | 
						|
            _transport.complete(request, true, comet);
 | 
						|
 | 
						|
            for (var i = 0; i < messages.length; ++i)
 | 
						|
            {
 | 
						|
                var message = messages[i];
 | 
						|
                message = _applyIncomingExtensions(message);
 | 
						|
 | 
						|
                if (message.advice) _advice = message.advice;
 | 
						|
 | 
						|
                var channel = message.channel;
 | 
						|
                switch (channel)
 | 
						|
                {
 | 
						|
                    case '/meta/handshake':
 | 
						|
                        _handshakeSuccess(message);
 | 
						|
                        break;
 | 
						|
                    case '/meta/connect':
 | 
						|
                        _connectSuccess(message);
 | 
						|
                        break;
 | 
						|
                    case '/meta/disconnect':
 | 
						|
                        _disconnectSuccess(message);
 | 
						|
                        break;
 | 
						|
                    case '/meta/subscribe':
 | 
						|
                        _subscribeSuccess(message);
 | 
						|
                        break;
 | 
						|
                    case '/meta/unsubscribe':
 | 
						|
                        _unsubscribeSuccess(message);
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        _messageSuccess(message);
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _handleFailure(request, messages, reason, exception, comet)
 | 
						|
        {
 | 
						|
            var xhr = request.xhr;
 | 
						|
            _debug('Request failed, status: {}, reason: {}, exception: {}', xhr && xhr.status, reason, exception);
 | 
						|
 | 
						|
            // Signal the transport it can deliver other queued requests
 | 
						|
            _transport.complete(request, false, comet);
 | 
						|
 | 
						|
            for (var i = 0; i < messages.length; ++i)
 | 
						|
            {
 | 
						|
                var message = messages[i];
 | 
						|
                var channel = message.channel;
 | 
						|
                switch (channel)
 | 
						|
                {
 | 
						|
                    case '/meta/handshake':
 | 
						|
                        _handshakeFailure(xhr, message);
 | 
						|
                        break;
 | 
						|
                    case '/meta/connect':
 | 
						|
                        _connectFailure(xhr, message);
 | 
						|
                        break;
 | 
						|
                    case '/meta/disconnect':
 | 
						|
                        _disconnectFailure(xhr, message);
 | 
						|
                        break;
 | 
						|
                    case '/meta/subscribe':
 | 
						|
                        _subscribeFailure(xhr, message);
 | 
						|
                        break;
 | 
						|
                    case '/meta/unsubscribe':
 | 
						|
                        _unsubscribeFailure(xhr, message);
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        _messageFailure(xhr, message);
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _handshakeSuccess(message)
 | 
						|
        {
 | 
						|
            if (message.successful)
 | 
						|
            {
 | 
						|
                _debug('Handshake successful');
 | 
						|
                // Save clientId, figure out transport, then follow the advice to connect
 | 
						|
                _clientId = message.clientId;
 | 
						|
 | 
						|
                var newTransport = _findTransport(message);
 | 
						|
                if (newTransport === null)
 | 
						|
                {
 | 
						|
                    throw 'Could not agree on transport with server';
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    if (_transport.getType() != newTransport.getType())
 | 
						|
                    {
 | 
						|
                        _debug('Changing transport from {} to {}', _transport.getType(), newTransport.getType());
 | 
						|
                        _transport = newTransport;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
 | 
						|
                // Notify the listeners
 | 
						|
                // Here the new transport is in place, as well as the clientId, so
 | 
						|
                // the listener can perform a publish() if it wants, and the listeners
 | 
						|
                // are notified before the connect below.
 | 
						|
                _notifyListeners('/meta/handshake', message);
 | 
						|
 | 
						|
                var action = _advice.reconnect ? _advice.reconnect : 'retry';
 | 
						|
                switch (action)
 | 
						|
                {
 | 
						|
                    case 'retry':
 | 
						|
                        _delayedConnect();
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                _debug('Handshake unsuccessful');
 | 
						|
 | 
						|
                var retry = !_isDisconnected() && _advice.reconnect != 'none';
 | 
						|
                if (!retry) _setStatus('disconnected');
 | 
						|
 | 
						|
                _notifyListeners('/meta/handshake', message);
 | 
						|
                _notifyListeners('/meta/unsuccessful', message);
 | 
						|
 | 
						|
                // Only try again if we haven't been disconnected and
 | 
						|
                // the advice permits us to retry the handshake
 | 
						|
                if (retry)
 | 
						|
                {
 | 
						|
                    _increaseBackoff();
 | 
						|
                    _debug('Handshake failure, backing off and retrying in {} ms', _backoff);
 | 
						|
                    _delayedHandshake();
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _handshakeFailure(xhr, message)
 | 
						|
        {
 | 
						|
            _debug('Handshake failure');
 | 
						|
 | 
						|
            // Notify listeners
 | 
						|
            var failureMessage = {
 | 
						|
                successful: false,
 | 
						|
                failure: true,
 | 
						|
                channel: '/meta/handshake',
 | 
						|
                request: message,
 | 
						|
                xhr: xhr,
 | 
						|
                advice: {
 | 
						|
                    action: 'retry',
 | 
						|
                    interval: _backoff
 | 
						|
                }
 | 
						|
            };
 | 
						|
 | 
						|
            var retry = !_isDisconnected() && _advice.reconnect != 'none';
 | 
						|
            if (!retry) _setStatus('disconnected');
 | 
						|
 | 
						|
            _notifyListeners('/meta/handshake', failureMessage);
 | 
						|
            _notifyListeners('/meta/unsuccessful', failureMessage);
 | 
						|
 | 
						|
            // Only try again if we haven't been disconnected and the
 | 
						|
            // advice permits us to try again
 | 
						|
            if (retry)
 | 
						|
            {
 | 
						|
                _increaseBackoff();
 | 
						|
                _debug('Handshake failure, backing off and retrying in {} ms', _backoff);
 | 
						|
                _delayedHandshake();
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _connectSuccess(message)
 | 
						|
        {
 | 
						|
            var action = _isDisconnected() ? 'none' : (_advice.reconnect ? _advice.reconnect : 'retry');
 | 
						|
            if (!_isDisconnected()) _setStatus(action == 'retry' ? 'connecting' : 'disconnecting');
 | 
						|
 | 
						|
            if (message.successful)
 | 
						|
            {
 | 
						|
                _debug('Connect successful');
 | 
						|
 | 
						|
                // End the batch and allow held messages from the application
 | 
						|
                // to go to the server (see _handshake() where we start the batch).
 | 
						|
                // The batch is ended before notifying the listeners, so that
 | 
						|
                // listeners can batch other cometd operations
 | 
						|
                _endBatch(true);
 | 
						|
 | 
						|
                // Notify the listeners after the status change but before the next connect
 | 
						|
                _notifyListeners('/meta/connect', message);
 | 
						|
 | 
						|
                // Connect was successful.
 | 
						|
                // Normally, the advice will say "reconnect: 'retry', interval: 0"
 | 
						|
                // and the server will hold the request, so when a response returns
 | 
						|
                // we immediately call the server again (long polling)
 | 
						|
                switch (action)
 | 
						|
                {
 | 
						|
                    case 'retry':
 | 
						|
                        _resetBackoff();
 | 
						|
                        _delayedConnect();
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        _resetBackoff();
 | 
						|
                        _setStatus('disconnected');
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                _debug('Connect unsuccessful');
 | 
						|
 | 
						|
                // Notify the listeners after the status change but before the next action
 | 
						|
                _notifyListeners('/meta/connect', message);
 | 
						|
                _notifyListeners('/meta/unsuccessful', message);
 | 
						|
 | 
						|
                // Connect was not successful.
 | 
						|
                // This may happen when the server crashed, the current clientId
 | 
						|
                // will be invalid, and the server will ask to handshake again
 | 
						|
                switch (action)
 | 
						|
                {
 | 
						|
                    case 'retry':
 | 
						|
                        _increaseBackoff();
 | 
						|
                        _delayedConnect();
 | 
						|
                        break;
 | 
						|
                    case 'handshake':
 | 
						|
                        // End the batch but do not deliver the messages until we connect successfully
 | 
						|
                        _endBatch(false);
 | 
						|
                        _resetBackoff();
 | 
						|
                        _delayedHandshake();
 | 
						|
                        break;
 | 
						|
                    case 'none':
 | 
						|
                        _resetBackoff();
 | 
						|
                        _setStatus('disconnected');
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _connectFailure(xhr, message)
 | 
						|
        {
 | 
						|
            _debug('Connect failure');
 | 
						|
 | 
						|
            // Notify listeners
 | 
						|
            var failureMessage = {
 | 
						|
                successful: false,
 | 
						|
                failure: true,
 | 
						|
                channel: '/meta/connect',
 | 
						|
                request: message,
 | 
						|
                xhr: xhr,
 | 
						|
                advice: {
 | 
						|
                    action: 'retry',
 | 
						|
                    interval: _backoff
 | 
						|
                }
 | 
						|
            };
 | 
						|
            _notifyListeners('/meta/connect', failureMessage);
 | 
						|
            _notifyListeners('/meta/unsuccessful', failureMessage);
 | 
						|
 | 
						|
            if (!_isDisconnected())
 | 
						|
            {
 | 
						|
                var action = _advice.reconnect ? _advice.reconnect : 'retry';
 | 
						|
                switch (action)
 | 
						|
                {
 | 
						|
                    case 'retry':
 | 
						|
                        _increaseBackoff();
 | 
						|
                        _debug('Connect failure, backing off and retrying in {} ms', _backoff);
 | 
						|
                        _delayedConnect();
 | 
						|
                        break;
 | 
						|
                    case 'handshake':
 | 
						|
                        _resetBackoff();
 | 
						|
                        _delayedHandshake();
 | 
						|
                        break;
 | 
						|
                    case 'none':
 | 
						|
                        _resetBackoff();
 | 
						|
                        break;
 | 
						|
                    default:
 | 
						|
                        _debug('Unrecognized reconnect value: {}', action);
 | 
						|
                        break;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _disconnectSuccess(message)
 | 
						|
        {
 | 
						|
            if (message.successful)
 | 
						|
            {
 | 
						|
                _debug('Disconnect successful');
 | 
						|
                _disconnect(false);
 | 
						|
                _notifyListeners('/meta/disconnect', message);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                _debug('Disconnect unsuccessful');
 | 
						|
                _disconnect(true);
 | 
						|
                _notifyListeners('/meta/disconnect', message);
 | 
						|
                _notifyListeners('/meta/usuccessful', message);
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _disconnect(abort)
 | 
						|
        {
 | 
						|
            _cancelDelayedSend();
 | 
						|
            if (abort) _transport.abort();
 | 
						|
            _clientId = null;
 | 
						|
            _setStatus('disconnected');
 | 
						|
            _batch = 0;
 | 
						|
            _messageQueue = [];
 | 
						|
            _resetBackoff();
 | 
						|
        };
 | 
						|
 | 
						|
        function _disconnectFailure(xhr, message)
 | 
						|
        {
 | 
						|
            _debug('Disconnect failure');
 | 
						|
            _disconnect(true);
 | 
						|
 | 
						|
            var failureMessage = {
 | 
						|
                successful: false,
 | 
						|
                failure: true,
 | 
						|
                channel: '/meta/disconnect',
 | 
						|
                request: message,
 | 
						|
                xhr: xhr,
 | 
						|
                advice: {
 | 
						|
                    action: 'none',
 | 
						|
                    interval: 0
 | 
						|
                }
 | 
						|
            };
 | 
						|
            _notifyListeners('/meta/disconnect', failureMessage);
 | 
						|
            _notifyListeners('/meta/unsuccessful', failureMessage);
 | 
						|
        };
 | 
						|
 | 
						|
        function _subscribeSuccess(message)
 | 
						|
        {
 | 
						|
            if (message.successful)
 | 
						|
            {
 | 
						|
                _debug('Subscribe successful');
 | 
						|
                _notifyListeners('/meta/subscribe', message);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                _debug('Subscribe unsuccessful');
 | 
						|
                _notifyListeners('/meta/subscribe', message);
 | 
						|
                _notifyListeners('/meta/unsuccessful', message);
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _subscribeFailure(xhr, message)
 | 
						|
        {
 | 
						|
            _debug('Subscribe failure');
 | 
						|
 | 
						|
            var failureMessage = {
 | 
						|
                successful: false,
 | 
						|
                failure: true,
 | 
						|
                channel: '/meta/subscribe',
 | 
						|
                request: message,
 | 
						|
                xhr: xhr,
 | 
						|
                advice: {
 | 
						|
                    action: 'none',
 | 
						|
                    interval: 0
 | 
						|
                }
 | 
						|
            };
 | 
						|
            _notifyListeners('/meta/subscribe', failureMessage);
 | 
						|
            _notifyListeners('/meta/unsuccessful', failureMessage);
 | 
						|
        };
 | 
						|
 | 
						|
        function _unsubscribeSuccess(message)
 | 
						|
        {
 | 
						|
            if (message.successful)
 | 
						|
            {
 | 
						|
                _debug('Unsubscribe successful');
 | 
						|
                _notifyListeners('/meta/unsubscribe', message);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                _debug('Unsubscribe unsuccessful');
 | 
						|
                _notifyListeners('/meta/unsubscribe', message);
 | 
						|
                _notifyListeners('/meta/unsuccessful', message);
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _unsubscribeFailure(xhr, message)
 | 
						|
        {
 | 
						|
            _debug('Unsubscribe failure');
 | 
						|
 | 
						|
            var failureMessage = {
 | 
						|
                successful: false,
 | 
						|
                failure: true,
 | 
						|
                channel: '/meta/unsubscribe',
 | 
						|
                request: message,
 | 
						|
                xhr: xhr,
 | 
						|
                advice: {
 | 
						|
                    action: 'none',
 | 
						|
                    interval: 0
 | 
						|
                }
 | 
						|
            };
 | 
						|
            _notifyListeners('/meta/unsubscribe', failureMessage);
 | 
						|
            _notifyListeners('/meta/unsuccessful', failureMessage);
 | 
						|
        };
 | 
						|
 | 
						|
        function _messageSuccess(message)
 | 
						|
        {
 | 
						|
            if (message.successful === undefined)
 | 
						|
            {
 | 
						|
                if (message.data)
 | 
						|
                {
 | 
						|
                    // It is a plain message, and not a bayeux meta message
 | 
						|
                    _notifyListeners(message.channel, message);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    _debug('Unknown message {}', JSON.stringify(message));
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                if (message.successful)
 | 
						|
                {
 | 
						|
                    _debug('Publish successful');
 | 
						|
                    _notifyListeners('/meta/publish', message);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    _debug('Publish unsuccessful');
 | 
						|
                    _notifyListeners('/meta/publish', message);
 | 
						|
                    _notifyListeners('/meta/unsuccessful', message);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _messageFailure(xhr, message)
 | 
						|
        {
 | 
						|
            _debug('Publish failure');
 | 
						|
 | 
						|
            var failureMessage = {
 | 
						|
                successful: false,
 | 
						|
                failure: true,
 | 
						|
                channel: message.channel,
 | 
						|
                request: message,
 | 
						|
                xhr: xhr,
 | 
						|
                advice: {
 | 
						|
                    action: 'none',
 | 
						|
                    interval: 0
 | 
						|
                }
 | 
						|
            };
 | 
						|
            _notifyListeners('/meta/publish', failureMessage);
 | 
						|
            _notifyListeners('/meta/unsuccessful', failureMessage);
 | 
						|
        };
 | 
						|
 | 
						|
        function _notifyListeners(channel, message)
 | 
						|
        {
 | 
						|
            // Notify direct listeners
 | 
						|
            _notify(channel, message);
 | 
						|
 | 
						|
            // Notify the globbing listeners
 | 
						|
            var channelParts = channel.split("/");
 | 
						|
            var last = channelParts.length - 1;
 | 
						|
            for (var i = last; i > 0; --i)
 | 
						|
            {
 | 
						|
                var channelPart = channelParts.slice(0, i).join('/') + '/*';
 | 
						|
                // We don't want to notify /foo/* if the channel is /foo/bar/baz,
 | 
						|
                // so we stop at the first non recursive globbing
 | 
						|
                if (i == last) _notify(channelPart, message);
 | 
						|
                // Add the recursive globber and notify
 | 
						|
                channelPart += '*';
 | 
						|
                _notify(channelPart, message);
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _notify(channel, message)
 | 
						|
        {
 | 
						|
            var subscriptions = _listeners[channel];
 | 
						|
            if (subscriptions && subscriptions.length > 0)
 | 
						|
            {
 | 
						|
                for (var i = 0; i < subscriptions.length; ++i)
 | 
						|
                {
 | 
						|
                    var subscription = subscriptions[i];
 | 
						|
                    // Subscriptions may come and go, so the array may have 'holes'
 | 
						|
                    if (subscription)
 | 
						|
                    {
 | 
						|
                        try
 | 
						|
                        {
 | 
						|
                            _debug('Notifying subscription: channel \'{}\', callback \'{}\'', channel, subscription.callback.name);
 | 
						|
                            subscription.callback.call(subscription.scope, message);
 | 
						|
                        }
 | 
						|
                        catch (x)
 | 
						|
                        {
 | 
						|
                            // Ignore exceptions from callbacks
 | 
						|
                            _warn('Exception during execution of callback \'{}\' on channel \'{}\' for message {}, exception: {}', subscription.callback.name, channel, JSON.stringify(message), x);
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _resetBackoff()
 | 
						|
        {
 | 
						|
            _backoff = 0;
 | 
						|
        };
 | 
						|
 | 
						|
        function _increaseBackoff()
 | 
						|
        {
 | 
						|
            if (_backoff < _maxBackoff) _backoff += _backoffIncrement;
 | 
						|
        };
 | 
						|
 | 
						|
        var _error = this._error = function(text, args)
 | 
						|
        {
 | 
						|
            _log('error', _format.apply(this, arguments));
 | 
						|
        };
 | 
						|
 | 
						|
        var _warn = this._warn = function(text, args)
 | 
						|
        {
 | 
						|
            _log('warn', _format.apply(this, arguments));
 | 
						|
        };
 | 
						|
 | 
						|
        var _info = this._info = function(text, args)
 | 
						|
        {
 | 
						|
            _log('info', _format.apply(this, arguments));
 | 
						|
        };
 | 
						|
 | 
						|
        var _debug = this._debug = function(text, args)
 | 
						|
        {
 | 
						|
            _log('debug', _format.apply(this, arguments));
 | 
						|
        };
 | 
						|
 | 
						|
        function _log(level, text)
 | 
						|
        {
 | 
						|
            var priority = _logPriorities[level];
 | 
						|
            var configPriority = _logPriorities[_logLevel];
 | 
						|
            if (!configPriority) configPriority = _logPriorities['info'];
 | 
						|
            if (priority >= configPriority)
 | 
						|
            {
 | 
						|
                if (window.console) window.console.log(text);
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        function _format(text)
 | 
						|
        {
 | 
						|
            var braces = /\{\}/g;
 | 
						|
            var result = '';
 | 
						|
            var start = 0;
 | 
						|
            var count = 0;
 | 
						|
            while (braces.test(text))
 | 
						|
            {
 | 
						|
                result += text.substr(start, braces.lastIndex - start - 2);
 | 
						|
                var arg = arguments[++count];
 | 
						|
                result += arg !== undefined ? arg : '{}';
 | 
						|
                start = braces.lastIndex;
 | 
						|
            }
 | 
						|
            result += text.substr(start, text.length - start);
 | 
						|
            return result;
 | 
						|
        };
 | 
						|
 | 
						|
        function newLongPollingTransport()
 | 
						|
        {
 | 
						|
            return $.extend({}, new Transport('long-polling'), new LongPollingTransport());
 | 
						|
        };
 | 
						|
 | 
						|
        function newCallbackPollingTransport()
 | 
						|
        {
 | 
						|
            return $.extend({}, new Transport('callback-polling'), new CallbackPollingTransport());
 | 
						|
        };
 | 
						|
 | 
						|
        /**
 | 
						|
         * Base object with the common functionality for transports.
 | 
						|
         * The key responsibility is to allow at most 2 outstanding requests to the server,
 | 
						|
         * to avoid that requests are sent behind a long poll.
 | 
						|
         * To achieve this, we have one reserved request for the long poll, and all other
 | 
						|
         * requests are serialized one after the other.
 | 
						|
         */
 | 
						|
        var Transport = function(type)
 | 
						|
        {
 | 
						|
            var _maxRequests = 2;
 | 
						|
            var _requestIds = 0;
 | 
						|
            var _cometRequest = null;
 | 
						|
            var _requests = [];
 | 
						|
            var _packets = [];
 | 
						|
 | 
						|
            this.getType = function()
 | 
						|
            {
 | 
						|
                return type;
 | 
						|
            };
 | 
						|
 | 
						|
            this.send = function(packet, comet)
 | 
						|
            {
 | 
						|
                if (comet)
 | 
						|
                    _cometSend(this, packet);
 | 
						|
                else
 | 
						|
                    _send(this, packet);
 | 
						|
            };
 | 
						|
 | 
						|
            function _cometSend(self, packet)
 | 
						|
            {
 | 
						|
                if (_cometRequest !== null) throw 'Concurrent comet requests not allowed, request ' + _cometRequest.id + ' not yet completed';
 | 
						|
 | 
						|
                var requestId = ++_requestIds;
 | 
						|
                _debug('Beginning comet request {}', requestId);
 | 
						|
 | 
						|
                var request = {id: requestId};
 | 
						|
                _debug('Delivering comet request {}', requestId);
 | 
						|
                self.deliver(packet, request);
 | 
						|
                _cometRequest = request;
 | 
						|
            };
 | 
						|
 | 
						|
            function _send(self, packet)
 | 
						|
            {
 | 
						|
                var requestId = ++_requestIds;
 | 
						|
                _debug('Beginning request {}, {} other requests, {} queued requests', requestId, _requests.length, _packets.length);
 | 
						|
 | 
						|
                var request = {id: requestId};
 | 
						|
                // Consider the comet request which should always be present
 | 
						|
                if (_requests.length < _maxRequests - 1)
 | 
						|
                {
 | 
						|
                    _debug('Delivering request {}', requestId);
 | 
						|
                    self.deliver(packet, request);
 | 
						|
                    _requests.push(request);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    _packets.push([packet, request]);
 | 
						|
                    _debug('Queued request {}, {} queued requests', requestId, _packets.length);
 | 
						|
                }
 | 
						|
            };
 | 
						|
 | 
						|
            this.complete = function(request, success, comet)
 | 
						|
            {
 | 
						|
                if (comet)
 | 
						|
                    _cometComplete(request);
 | 
						|
                else
 | 
						|
                    _complete(this, request, success);
 | 
						|
            };
 | 
						|
 | 
						|
            function _cometComplete(request)
 | 
						|
            {
 | 
						|
                var requestId = request.id;
 | 
						|
                if (_cometRequest !== request) throw 'Comet request mismatch, completing request ' + requestId;
 | 
						|
 | 
						|
                // Reset comet request
 | 
						|
                _cometRequest = null;
 | 
						|
                _debug('Ended comet request {}', requestId);
 | 
						|
            };
 | 
						|
 | 
						|
            function _complete(self, request, success)
 | 
						|
            {
 | 
						|
                var requestId = request.id;
 | 
						|
                var index = $.inArray(request, _requests);
 | 
						|
                // The index can be negative the request has been aborted
 | 
						|
                if (index >= 0) _requests.splice(index, 1);
 | 
						|
                _debug('Ended request {}, {} other requests, {} queued requests', requestId, _requests.length, _packets.length);
 | 
						|
 | 
						|
                if (_packets.length > 0)
 | 
						|
                {
 | 
						|
                    var packet = _packets.shift();
 | 
						|
                    if (success)
 | 
						|
                    {
 | 
						|
                        _debug('Dequeueing and sending request {}, {} queued requests', packet[1].id, _packets.length);
 | 
						|
                        _send(self, packet[0]);
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                    {
 | 
						|
                        _debug('Dequeueing and failing request {}, {} queued requests', packet[1].id, _packets.length);
 | 
						|
                        // Keep the semantic of calling response callbacks asynchronously after the request
 | 
						|
                        setTimeout(function() { packet[0].onFailure(packet[1], 'error'); }, 0);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            };
 | 
						|
 | 
						|
            this.abort = function()
 | 
						|
            {
 | 
						|
                for (var i = 0; i < _requests.length; ++i)
 | 
						|
                {
 | 
						|
                    var request = _requests[i];
 | 
						|
                    _debug('Aborting request {}', request.id);
 | 
						|
                    if (request.xhr) request.xhr.abort();
 | 
						|
                }
 | 
						|
                if (_cometRequest)
 | 
						|
                {
 | 
						|
                    _debug('Aborting comet request {}', _cometRequest.id);
 | 
						|
                    if (_cometRequest.xhr) _cometRequest.xhr.abort();
 | 
						|
                }
 | 
						|
                _cometRequest = null;
 | 
						|
                _requests = [];
 | 
						|
                _packets = [];
 | 
						|
            };
 | 
						|
        };
 | 
						|
 | 
						|
        var LongPollingTransport = function()
 | 
						|
        {
 | 
						|
            this.deliver = function(packet, request)
 | 
						|
            {
 | 
						|
                request.xhr = $.ajax({
 | 
						|
                    url: packet.url,
 | 
						|
                    type: 'POST',
 | 
						|
                    contentType: 'text/json;charset=UTF-8',
 | 
						|
                    beforeSend: function(xhr)
 | 
						|
                    {
 | 
						|
                        xhr.setRequestHeader('Connection', 'Keep-Alive');
 | 
						|
                        return true;
 | 
						|
                    },
 | 
						|
                    data: JSON.stringify(packet.messages),
 | 
						|
                    success: function(response) { packet.onSuccess(request, response); },
 | 
						|
                    error: function(xhr, reason, exception) { packet.onFailure(request, reason, exception); }
 | 
						|
                });
 | 
						|
            };
 | 
						|
        };
 | 
						|
 | 
						|
        var CallbackPollingTransport = function()
 | 
						|
        {
 | 
						|
            var _maxLength = 2000;
 | 
						|
            this.deliver = function(packet, request)
 | 
						|
            {
 | 
						|
                // Microsoft Internet Explorer has a 2083 URL max length
 | 
						|
                // We must ensure that we stay within that length
 | 
						|
                var messages = JSON.stringify(packet.messages);
 | 
						|
                // Encode the messages because all brackets, quotes, commas, colons, etc
 | 
						|
                // present in the JSON will be URL encoded, taking many more characters
 | 
						|
                var urlLength = packet.url.length + encodeURI(messages).length;
 | 
						|
                _debug('URL length: {}', urlLength);
 | 
						|
                // Let's stay on the safe side and use 2000 instead of 2083
 | 
						|
                // also because we did not count few characters among which
 | 
						|
                // the parameter name 'message' and the parameter 'jsonp',
 | 
						|
                // which sum up to about 50 chars
 | 
						|
                if (urlLength > _maxLength)
 | 
						|
                {
 | 
						|
                    var x = packet.messages.length > 1 ?
 | 
						|
                            'Too many bayeux messages in the same batch resulting in message too big ' +
 | 
						|
                            '(' + urlLength + ' bytes, max is ' + _maxLength + ') for transport ' + this.getType() :
 | 
						|
                            'Bayeux message too big (' + urlLength + ' bytes, max is ' + _maxLength + ') ' +
 | 
						|
                            'for transport ' + this.getType();
 | 
						|
                    // Keep the semantic of calling response callbacks asynchronously after the request
 | 
						|
                    _setTimeout(function() { packet.onFailure(request, 'error', x); }, 0);
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    $.ajax({
 | 
						|
                        url: packet.url,
 | 
						|
                        type: 'GET',
 | 
						|
                        dataType: 'jsonp',
 | 
						|
                        jsonp: 'jsonp',
 | 
						|
                        beforeSend: function(xhr)
 | 
						|
                        {
 | 
						|
                            xhr.setRequestHeader('Connection', 'Keep-Alive');
 | 
						|
                            return true;
 | 
						|
                        },
 | 
						|
                        data:
 | 
						|
                        {
 | 
						|
                            // In callback-polling, the content must be sent via the 'message' parameter
 | 
						|
                            message: messages
 | 
						|
                        },
 | 
						|
                        success: function(response) { packet.onSuccess(request, response); },
 | 
						|
                        error: function(xhr, reason, exception) { packet.onFailure(request, reason, exception); }
 | 
						|
                    });
 | 
						|
                }
 | 
						|
            };
 | 
						|
        };
 | 
						|
    };
 | 
						|
 | 
						|
    /**
 | 
						|
     * The JS object that exposes the comet API to applications
 | 
						|
     */
 | 
						|
    $.cometd = new $.Cometd(); // The default instance
 | 
						|
 | 
						|
})(jQuery);
 |