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#################################
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#
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# Documentation on the various options used here can be found at:
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# https://github.com/yshui/picom/blob/next/man/picom.1.asciidoc
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#
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#################################
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#################################
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#
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# Backend
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#
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#################################
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# Backend to use: "xrender" or "glx".
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# GLX backend is typically much faster but depends on a sane driver.
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backend = "glx";
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#################################
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#
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# GLX backend
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#
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#################################
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing
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# them all. My tests with nvidia-drivers show a 10% decrease in performance
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# when the whole screen is modified, but a 20% increase when only 1/4 is. My
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# tests on nouveau show terrible slowdown.
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# glx-copy-from-front = false;
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. My tests
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# on nouveau shows a 200% performance boost when only 1/4 of the screen is
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# updated. May break VSync and is not available on some drivers. Overrides
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# --glx-copy-from-front.
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glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage. Probably could improve
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# performance on rapid window content changes, but is known to break things on
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# some drivers (LLVMpipe). Recommended if it works.
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glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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use-damage = true
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glx-no-stencil = true;
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#################################
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#
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# Other
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#
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#################################
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# Specify refresh rate of the screen.
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# If not specified or 0, compton will try detecting this with X RandR extension.
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refresh-rate = 120;
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# Set VSync method.
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vsync = true;
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate
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# tearing. Reported to have no effect, though.
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dbe = true;
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# Limit compton to repaint at most once every 1 / refresh_rate second to boost
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# performance. This should not be used with --vsync drm/opengl/opengl-oml as
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# they essentially does --sw-opti's job already, unless you wish to specify a
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# lower refresh rate than the actual value.
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sw-opti = false;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize
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# performance for full-screen windows, like games. Known to cause flickering
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# when redirecting/unredirecting windows. paint-on-overlay may make the
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# flickering less obvious.
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unredir-if-possible = true;
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# unredir-if-possible-delay = 0;
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group
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# focused at the same time.
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detect-transient = true;
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group
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# focused at the same time. WM_TRANSIENT_FOR has higher priority if
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# --detect-transient is enabled, too.
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detect-client-leader = true;
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# Try to detect WM windows and mark them as active.
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mark-wmwin-focused = true;
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# Mark all non-WM but override-redirect windows active (e.g. menus).
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mark-ovredir-focused = true;
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of
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# using FocusIn/Out events. Usually more reliable but depends on a
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# EWMH-compliant WM.
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use-ewmh-active-win = true;
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# Detect rounded corners and treat them as rectangular when
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# --shadow-ignore-shaped is on.
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detect-rounded-corners = true;
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not
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# passing _NET_WM_OPACITY of client windows to frame windows. This prevents
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# opacity being ignored for some apps. For example without this enabled my
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# xfce4-notifyd is 100% opacity no matter what.
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detect-client-opacity = true;
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invert-color-include = [ ];
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focus-exclude = [
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"_NET_WM_NAME@:s = 'rofi'",
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"_NET_WM_NAME@:s = 'dmenu'"
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];
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#################################
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#
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# Shadows
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#
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#################################
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# Enabled client-side shadows on windows.
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shadow = false;
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# The blur radius for shadows. (default 12)
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#shadow-radius = 10;
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# The left offset for shadows. (default -15)
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#shadow-offset-x = -5;
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# The top offset for shadows. (default -15)
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#shadow-offset-y = 0;
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# The translucency for shadows. (default .75)
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#shadow-opacity = 0.8;
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# Set if you want different colour shadows
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#shadow-red = 0.11;
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#shadow-green = 0.12;
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#shadow-blue = 0.13;
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# The shadow exclude options are helpful if you have shadows enabled. Due to the
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# way compton draws its shadows, certain applications will have visual glitches
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# (most applications are fine, only apps that do weird things with xshapes or
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# argb are affected). This list includes all the affected apps I found in my
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# testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this
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# prevents a visual glitch with the XFWM alt tab switcher.
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#shadow-exclude = [
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# "name = 'Notification'",
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# disable shadows for hidden windows:
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# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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# "_GTK_FRAME_EXTENTS@:c",
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# disables shadows on sticky windows:
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# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'",
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# disables shadows on frames:
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# "class_g ?= 'i3-frame'",
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# disable shadows on floating windows:
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# "!I3_FLOATING_WINDOW@:c"
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#];
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# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
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#shadow-ignore-shaped = false;
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#################################
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#
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# Opacity
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#
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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inactive-opacity = 1;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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active-opacity = 1;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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frame-opacity = 1;
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# Let inactive opacity set by -i override the _NET_WM_OPACITY values of windows.
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inactive-opacity-override = false;
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# Dim inactive windows. (0.0 - 1.0)
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inactive-dim = 0.06;
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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inactive-dim-fixed = true;
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opacity-rule = [
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# "99:class_g = '*'",
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# make all hidden windows completely transparent
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"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
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];
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# Blur background of transparent windows. Bad performance with X Render backend.
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# GLX backend is preferred.
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# blur-background = false;
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# Blur background of opaque windows with transparent frames as well.
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# blur-background-frame = true;
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# blur-kern = "7x7box";
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# Do not let blur radius adjust based on window opacity.
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# blur-background-fixed = false;
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# blur-background-frame = false;
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# blur-background-exclude = [
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# "class_g = 'i3-frame'",
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# "window_type = 'dock'",
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# "window_type = 'desktop'",
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# "_GTK_FRAME_EXTENTS@:c"
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# ];
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#################################
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#
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# Fading
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#
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#################################
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# Fade windows during opacity changes.
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fading = false;
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# The time between steps in a fade in milliseconds. (default 10).
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# fade-delta = 7;
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# Opacity change between steps while fading in. (default 0.028).
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# fade-in-step = 0.05;
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# Opacity change between steps while fading out. (default 0.03).
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# fade-out-step = 0.05;
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# Prevent fading of windows in/out when opening/closing
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# no-fading-openclose = true;
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = [ ];
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#################################
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#
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# Window type settings
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#
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#################################
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# Window type settings
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wintypes:
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{
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tooltip = { fade = true; shadow = false; opacity = 1.0; focus = true; full-shadow = false; };
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dock = { shadow = false; };
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dnd = { shadow = false; };
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utility = { shadow = false; };
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dropdown_menu = { shadow = false; };
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popup_menu = { shadow = false; };
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};
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