make sure wwe always initialise new variables in the body, even if we have a goal New = Old.
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parent
1130a3536d
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0beb2432a4
11
C/compiler.c
11
C/compiler.c
@ -888,21 +888,14 @@ c_eq(Term t1, Term t2, compiler_struct *cglobs)
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}
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}
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/* first argument is an unbound var */
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if (IsNewVar(t1) && !(cglobs->cint.CurrentPred->PredFlags & TabledPredFlag)) {
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if (IsNewVar(t1) && !IsVarTerm(t2) && !(cglobs->cint.CurrentPred->PredFlags & TabledPredFlag)) {
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Int v;
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if (IsVarTerm(t2)) {
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v = 0;
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c_var(t2, v, 0, 0, cglobs);
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cglobs->onhead = TRUE;
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c_var(t1, v, 0, 0, cglobs);
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cglobs->onhead = FALSE;
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} else {
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v = --cglobs->tmpreg;
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c_arg(v, t2, 0, 0, cglobs);
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cglobs->onhead = TRUE;
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c_var(t1, v, 0, 0, cglobs);
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cglobs->onhead = FALSE;
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}
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} else {
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if (IsVarTerm(t2)) {
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c_var(t1, 0, 0, 0, cglobs);
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